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CaptainFlipz


Joined: 05/04/2011 04:01:22
Messages: 8
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Just out of curiosity, would it be possible to have a map editor for Tanki? For example, let’s say you have an awesome idea for a map, and you want to submit it to the developers for inclusion in the game. You pay 1000 crystals (in the same way as a no-supplies pass; the cost is to prevent the devs from being flooded with new maps), and you get 24 hours access to the map editor to build your map. You can place and rotate objects, adjust terrain, set spawn points, etc. Once you click “Finish”, the map editor will ask you if you are SURE you are done with your map. Once this happens, the map will be generated and sent to the dev team, and your map editor access will end. The devs will then play your map, maybe make some tweaks, and if they like it they will release it publicly. If your map is chosen, you’ll get 250 or so crystals and an exclusive “map builder” paint job.

Also, it would be nice if there was a way for experienced Photoshop users such as myself to submit textures for paint jobs, new map objects, billboard “ads”, and the like.
king_beast88


Joined: 02/03/2011 06:14:47
Messages: 658
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you all want crystals for youre ideas. isnt the knowledge you contributed to somethin enough? anyway i believe their is a map editor although i dont know how you wold go about getting to use it.

now for my suuggestion and its one i hope will be in 2.0. dunno if been talked about before, the ability to slighlty raise/lower the firing angle of you're turret. i know the weapons projectiles already raise and lower somewhat automatically but its not enough sometimes. it would be awesome if onto of it atomatically doing it we could slightly adjust it ourselves.
Brutalizator


Joined: 07/04/2011 03:29:28
Messages: 1
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I noticed that once some player is banned (often for spam/flood, but sometimes it is for other reason), his entire chat is removed from the chatbox. While in case of spammers it may be useful (less trash to see), there are cases where is is not so useful (messages from other people compacts and you sometimes need to find again old conversations) or even harmful (if you were talking with the person and later that person got banned for something unrelated to your talk, then removing the chat will )

I suggest there should be some button to prevent that, some checkbox in settings "[ ] Do not delete chat from banned people" - what is written in the chatbox stays in the chatbox, so if someone is banned, then you can select not to remove their chat.

There is slight disadvantage that some spam may be left (the spam could perhaps be in somewhat dimmer color, so you can distinguish it easily), but large advantage that in case the banned person actually said something useful (in addition to whatever he said to get a ban), the text remain there.
koolwalky

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Joined: 06/08/2010 15:09:23
Messages: 5625
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Brutalizator wrote:I noticed that once some player is banned (often for spam/flood, but sometimes it is for other reason), his entire chat is removed from the chatbox. While in case of spammers it may be useful (less trash to see), there are cases where is is not so useful (messages from other people compacts and you sometimes need to find again old conversations) or even harmful (if you were talking with the person and later that person got banned for something unrelated to your talk, then removing the chat will )

I suggest there should be some button to prevent that, some checkbox in settings "[ ] Do not delete chat from banned people" - what is written in the chatbox stays in the chatbox, so if someone is banned, then you can select not to remove their chat.

There is slight disadvantage that some spam may be left (the spam could perhaps be in somewhat dimmer color, so you can distinguish it easily), but large advantage that in case the banned person actually said something useful (in addition to whatever he said to get a ban), the text remain there.


Depends what the text is. If it is offensive in any way, we will remove all of the messages and we will always be removing flood, spam etc.
If you cant read faster than we could type, then it isn't our problem. (No offense to slow readers)

Although we try not to remove the messages after "every" ban, but we have to for most of them.

PS, Just for your information, a moderator's messages cannot be removed, so don't think that a mod will offend someone, then remove his own messages.
CaptainFlipz


Joined: 05/04/2011 04:01:22
Messages: 8
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king_beast88 wrote: you all want crystals for youre ideas. isnt the knowledge you contributed to somethin enough? anyway i believe their is a map editor although i dont know how you wold go about getting to use it.

now for my suuggestion and its one i hope will be in 2.0. dunno if been talked about before, the ability to slighlty raise/lower the firing angle of you're turret. i know the weapons projectiles already raise and lower somewhat automatically but its not enough sometimes. it would be awesome if onto of it atomatically doing it we could slightly adjust it ourselves.


1: Well, at least a paint job. Or our callsign appearing on the map somewhere, or even just a listing somewhere on the site or in the credits, as long as there is some way it would let OTHER people know we contributed. Hmm...I wonder if koolwalky could tell me how to access...I've built levels for homebrew video games (using a game creation program), so I know I could code some pretty awesome stuff.

2: Agreed. It's rather obnoxious, esp. with "sniping" weapons like the smoky and railgun and "melee" weapons like freeze and firebird (disclaimer: I only have personal experience with smoky and firebird, the others come from discussions with other tanki players).

3: How about a new game mode, "Emperor". The first player to join becomes Emperor and has a permanent boost of all drugs. (He's also the only one who can pick up crystal crates.) The other players all try to be the one to kill the Emperor; the player who kills the Emperor earns double points for the kill and becomes emperor him/herself. This goes on until time runs out or one player gets a certain number of kills as Emperor. Of course, the other players can kill each other to rob the Emperor of kills and to have a better shot (pun intended) of killing and becoming the Emperor. What do you think?
king_beast88


Joined: 02/03/2011 06:14:47
Messages: 658
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@ captinflipz

point 1 I agree for a credit listing but crystals for and idea will just make noobs flood all things to do with ideas.

point 2 yes you understand my point of sniping if you can see you're opponent and you should be able to adjust you're shot its so annoying on ftknox 123 and silence not be able to hit a tank just be cause youre a keystroke of distance too far away allow us to raise our turrets pls.

point 3 hmm like a king of the hill i like that idea all players would need team p to kill emporer otherwise no one will kill the drugger no health drugs just other drugs but i do like the idea a lot.

thier is a discussion going on about a nda with the game creators to be able to make maps with thierr editor although its not telling alot you shold check it out if yo are a good mapmaker

This message was edited 1 time. Last update was at 09/04/2011 01:40:24

CaptainFlipz


Joined: 05/04/2011 04:01:22
Messages: 8
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king_beast88 wrote:@ captinflipz

point 1 I agree for a credit listing but crystals for and idea will just make noobs flood all things to do with ideas.

point 2 yes you understand my point of sniping if you can see you're opponent and you should be able to adjust you're shot its so annoying on ftknox 123 and silence not be able to hit a tank just be cause youre a keystroke of distance too far away allow us to raise our turrets pls.

point 3 hmm like a king of the hill i like that idea all players would need team p to kill emporer otherwise no one will kill the drugger no health drugs just other drugs but i do like the idea a lot.

thier is a discussion going on about a nda with the game creators to be able to make maps with thierr editor although its not telling alot you shold check it out if yo are a good mapmaker


1. True, though the 1000 crystals/entry price would deter a lot.

3. Oh, yeah, i forgot there were health drugs. XD

4. Could you PM me a link? I can't seem to find it...
king_beast88


Joined: 02/03/2011 06:14:47
Messages: 658
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search this...

topic name is "a question about maps"
topic by Wapp.

its on first page currently. sorry i cant do links. good luck trying to get to uuse the map editors i know of 4 others trying to get to use by now it im sure.
skitee

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Joined: 31/05/2010 20:15:09
Messages: 3430
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CaptainFlipz wrote:1: Well, at least a paint job. Or our callsign appearing on the map somewhere, or even just a listing somewhere on the site or in the credits, as long as there is some way it would let OTHER people know we contributed. Hmm...I wonder if koolwalky could tell me how to access...I've built levels for homebrew video games (using a game creation program), so I know I could code some pretty awesome stuff.

2: Agreed. It's rather obnoxious, esp. with "sniping" weapons like the smoky and railgun and "melee" weapons like freeze and firebird (disclaimer: I only have personal experience with smoky and firebird, the others come from discussions with other tanki players).

3: How about a new game mode, "Emperor". The first player to join becomes Emperor and has a permanent boost of all drugs. (He's also the only one who can pick up crystal crates.) The other players all try to be the one to kill the Emperor; the player who kills the Emperor earns double points for the kill and becomes emperor him/herself. This goes on until time runs out or one player gets a certain number of kills as Emperor. Of course, the other players can kill each other to rob the Emperor of kills and to have a better shot (pun intended) of killing and becoming the Emperor. What do you think?


1: Koolwalky is not a mapmaker, he is a moderator. There is a difference. PhantomMeat is one of the mapmakers. To get the mapmaking program email help@tankionline.com and ask about it.

2: No. Moving turret direction will OP some weapons such as richochet and limit weps like freeze and fire. So no, use what we have at the moment, and learn how to use the up-down like there is at the moment in tanki.

3: No. The only reasonable suggestion for a new gamemode was the one where you had to kill the enemies' base to win. Other than that, I haven't seen any good ones and this emporor one is, no offence, useless. I don't see the point for it.
king_beast88


Joined: 02/03/2011 06:14:47
Messages: 658
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@skitee

point 2 overpower fire and freeze? freeze itself is overpowered im talking a slight raise/lowering ontop of the automatic adjusting not replace it. i am proficent with the up down targeting but its just falls short at some place where it should be possible to hit the target and not miss due to tank not postioned right turret shold be postional for vertical shots for all weapons to raise. i.e on the small slope at silence and its adjacent ledge. fire freeze twins isdia will be benifited and of course thunder smokey rail rico will too with the long/medium range attack.
CaptainFlipz


Joined: 05/04/2011 04:01:22
Messages: 8
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skitee wrote:
CaptainFlipz wrote:1: Well, at least a paint job. Or our callsign appearing on the map somewhere, or even just a listing somewhere on the site or in the credits, as long as there is some way it would let OTHER people know we contributed. Hmm...I wonder if koolwalky could tell me how to access...I've built levels for homebrew video games (using a game creation program), so I know I could code some pretty awesome stuff.

2: Agreed. It's rather obnoxious, esp. with "sniping" weapons like the smoky and railgun and "melee" weapons like freeze and firebird (disclaimer: I only have personal experience with smoky and firebird, the others come from discussions with other tanki players).

3: How about a new game mode, "Emperor". The first player to join becomes Emperor and has a permanent boost of all drugs. (He's also the only one who can pick up crystal crates.) The other players all try to be the one to kill the Emperor; the player who kills the Emperor earns double points for the kill and becomes emperor him/herself. This goes on until time runs out or one player gets a certain number of kills as Emperor. Of course, the other players can kill each other to rob the Emperor of kills and to have a better shot (pun intended) of killing and becoming the Emperor. What do you think?


1: Koolwalky is not a mapmaker, he is a moderator. There is a difference. PhantomMeat is one of the mapmakers. To get the mapmaking program email help@tankionline.com and ask about it.

2: No. Moving turret direction will OP some weapons such as richochet and limit weps like freeze and fire. So no, use what we have at the moment, and learn how to use the up-down like there is at the moment in tanki.

3: No. The only reasonable suggestion for a new gamemode was the one where you had to kill the enemies' base to win. Other than that, I haven't seen any good ones and this emporor one is, no offence, useless. I don't see the point for it.


1. OK, will do.

2. Uhh, are you serious? Look, if nothing else, the auto targeting system needs to allow more vertical tracking. As it is right now, there are several spots on maps where players are literally untouchable, but they can snipe players on the other team at will with no risk to themselves. Not cool. And as for OP'ing weapons, let me point out that, like turret rotation (and even the guns themselves), they are only useful IF the player knows how to use them properly. Any weapon can be overpowered in the right hands, any weapon can be underpowered in the wrong ones. Allowing vertical control (provided it is on ALL turrets) would not change that. End of story.

3. The mode I suggested has been successfully implemented in several other First-Person shooter games, under different names. Probably the best-known would be the "Jedi" mode from the multiplayer portion of Star Wars Jedi Knight II: Jedi Outcast. One player would get the lightsaber and have access to Force powers, while the other players had to use normal weapons to fight him and each other to claim the lightsaber for themselves. The point? To have FUN and become the champion. Simple as that.
king_beast88


Joined: 02/03/2011 06:14:47
Messages: 658
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@captinflipz

point 2 +1

point 3 starwars? well anyway yes many games have a similar fuction. the function in tanki would maybe be like this¿...

ex. in map highland the the players join until a set ammount of players join and a player is then randomly chosen as "emporer" same as some king of the hill games" said player then gets all power ups minus health then that player is scored by how long he is emporer until killed. no points given for killing other
tanks while drugged to be fair. and player that kills "emporer" will get points for de-throne-ing him and now becoming "emporer". that would be a goodgame mode in tanki any thoughts anyone?
sombody


Joined: 05/08/2010 10:05:24
Messages: 263
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maybe the ability to intercept enemy shots with your own like if a twins shoots at u, if u r accurate enough, u can intercept their shots.

hope this idea makes it.

P.S. what does P.O. mean???

This message was edited 1 time. Last update was at 12/04/2011 14:33:41

king_beast88


Joined: 02/03/2011 06:14:47
Messages: 658
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erhm a bad word in my language. maybe they mean somethin else anyway i like the idea. fire meets freeze it could halven the damage done to the tank/tanks being shot by both. but i don't think smokey or thunder have a actual solid projectile. also railgun couldn't be stopped nor isdia they are lasers well rail is plasma but which ever. that just my thoughts.

This message was edited 1 time. Last update was at 12/04/2011 22:25:21

Rottin


Joined: 10/04/2011 16:29:27
Messages: 633
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ACSmash wrote:What if Tanki had certain classes. Like a medic, or a heavy class, using rockets n stuff.

You got that from games like Battlefield 2, Battlefied 1942/3 and like certain call of duty games. There is a reason they have isida in the game with railgun etc
 
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