For those who have not seen the trailer for the new Tanki 2.0, here you can see it on action as well as a screen-shot of the new interface.
The whole thing looks promising although the new features will bump up the CPU requirements on our computers.
So may God have mercy on my poor Core2Duo T9300.. )
We’ve completely changed lighting system so now you can hide tanks in the shadow and fight on night arenas. We’ve also animated track layers, added camera shaking effect, modernized interface greatly and prepared a lot of other cool stuff. Entering social space we could not forget about socialization. User profiles, player’s reputation, achievements system and other social features will allow tankmen to communicate with each other more actively. In future the game will appear in My.Mail.Ru, Vkontakte and Facebook. It’ll be possible to play from any of these social networks and from tankionline.com website simultaneously. All users enter the same game space no matter where they come from.
What do you think about it ?
The trailer:
...and the new interface:
This message was edited 7 times. Last update was at 28/05/2011 15:26:48
Woah looks awesome I hope my comp can handle it. Can Xp's work?
I think it looks great! one thing I think you should add, is the pick ups. You pick up a health and If you dont need it it goes to your inventory understand?
But its really awesome!
Seemefly wrote:Woah looks awesome I hope my comp can handle it. Can Xp's work?
I think it looks great! one thing I think you should add, is the pick ups. You pick up a health and If you dont need it it goes to your inventory understand? But its really awesome!
Any new stuff?
I take it that by "XP's" you mean comp's with Windows XP as the installed OS. Yes it will work. The OS is not really the issue here. The problem is if you have enough pure CPU processing power to play. Don't take my words literally. For me, playing Tanki the right way means a really smooth and nice game-play even if I play on a really large map with lots of players ( aka a lot of polygons to render/calculate in the CPU).
The big problem with Flash is that almost all operations (the movement of the polygons on screen eg. your tank) are not rendered in the GPU of your computer as it does in the 3D desktop games, but in the CPU. All this translates into this: the more powerful CPU you have the smoother your game-play will be.
Of course the FPS can vary depending on where you play tanki (different browsers, different OS-es, desktop mode or browser-based mode and not last, the Flash Player version that you have installed on your comp.)
But in the end, the FPS variation is not that big in all this situations. In the end, it all comes down to the CPU you have to make a significant difference. So my concern with the new Tanki 2.0 arrival is that maybe i won't be able to play a map like, let's say Brest, where on top of all that there is now, there will be other effects like shadow and camera shake, day and night lighting conditions and so on...
I will be able to play any map, that is for sure, but to really have a nice playing experience i need to see all the movement in real time not like in cartoons.
Last but not least, usually, desktop processors are more powerful than their equivalents for laptop's. I have 2 laptop's at this moment, one with a Core2DUo T9300 CPU and the other with an Intel i5. So I am pretty much at the top of "the food chain" (for a home-user laptop, of course). There is nothing out there that i can go buy and upgrade my processor or even buy a new laptop.
Now, i know that Alternativa3D 7 does an outstanding job as the 3D engine behind the scenes (keep up the good work guys ), but still the question remains...
P.S. I am looking forward to the day that Adobe will finally decide to implement in Action Script 3 or 4 the access to low-level functions in Direct-X. That would be a major boost for Flash/Air/Flex&Comp.
This message was edited 2 times. Last update was at 13/07/2010 00:00:31
Hey you guys, Tanki 2.0 IS FASTER THAN VERSION 1 !!!!!!!!
Who said that tanki 2.0 is going to be slower at all?
The shadows are not dynamic. Like the new models of Persia, the shadow is not calculated realtime. There will be a lightmap blended with the diffuse map with multiply ( Black and white lightmap * diffuse map /255) algorithm. And because there is a setting for the level of details, tankionline 2.0 will be faster than version 1 !!!
Yes, tankionline 2.0 will consume more memory, if the option to do the lighting is on, but it never means it will require more proccesing power. The camera shaking, has nothing to do with slowing things down! So does the night and day conditions!
Mehrdad Kaveh (Mehdadoo) wrote:Hey you guys, Tanki 2.0 IS FASTER THAN VERSION 1 !!!!!!!!
Who said that tanki 2.0 is going to be slower at all? The shadows are not dynamic. Like the new models of Persia, the shadow is not calculated realtime. There will be a lightmap blended with the diffuse map with multiply ( Black and white lightmap * diffuse map /255) algorithm. And because there is a setting for the level of details, tankionline 2.0 will be faster than version 1 !!!
Yes, tankionline 2.0 will consume more memory, if the option to do the lighting is on, but it never means it will require more proccesing power. The camera shaking, has nothing to do with slowing things down! So does the night and day conditions!
Do not spread these rumers about game speed.
Mehdadoo first of all i am not spreading any rumors about anything. Relax. . I am only expressing an OPINION if not a question. Feel free to contradict me. I do not mind. It is called a DEBATE and usually it takes place on a FORUM. I am the last person to spread anything about anyone. I do not have access to the information that you have ("The shadows are not dynamic."). Nevertheless, a light-map/diffuse map blend in multiply mode still means more Math compared to what it is now, at least in theory. Of course, a detail level slider it's a very handy feature but I was talking about a "play-as-is" situation. For example, right now, lowering the visible area in game on a map like Brest is not a very good option in a crowded battle where I need to see as much details as I can from the battle field. All that i have said assumed that things will be calculated in real-time like in a desktop 3D game. But again, you seem to have more info's ..so..
Memory is not a problem...everybody has it these days
Do not get me wrong! I LOVE Tanki. I played Tanki for a long time and i will play it in the future. I love the look of the new Tanki 2.0. I was just wondering... that's all.
P.S. You can't tell much my looking at a promo video, isn't it ? . As I previously said, keep-up the good work guys. Persia looks amazing in those pictures. I love the lights and shadows. Can't wait to battle on it
This message was edited 1 time. Last update was at 13/07/2010 19:25:04
^I think its just a placeholder... all those hunters will probably be different tanks... or so I assume. And the battles menu (if thats what you mean)... thats what it looks like on every platform-based game I've ever played... or at least the good ones. I think it looks cool and sleeker than before.
PS.. for the developers, 2 things... first off, are the tanks going to have a new look? because... the Mammoth looks different in the video. Also, the Titan needs to look like something other than a US tank from ww2 lol. And the other thing, are you going to implement the idea of having the battles from all the different servers be condensed into one place, so you don't have to jump around servers... because I heard something about that, and its a pain in the ass to switch servers constantly anyways
Я думаю, его просто заполнитель ... всех тех охотников, вероятно, будет различным танки ... или так я себя. И бои меню (если тот, что вы имеете в виду) ... вот что он похож на каждой базе платформы игра, которую я когда-либо играл ... или по крайней мере хороших. Я думаю, что это здорово смотрится и глаже, чем раньше.
PS .. для разработчиков, 2 вещи ... Во-первых, это танки придется по-новому взглянуть? потому что ... Мамонт выглядит в видео. Кроме того, Титан должен выглядеть как нечто иное, чем танк США из ww2 LOL. И другое, вы собираетесь реализовать идею проведения боев из всех различных серверов быть сконцентрирована в одном месте, поэтому вам не нужно прыгать серверов ... потому что я слышал что-нибудь о том, что и ее боль в заднице, чтобы перейти серверов постоянно так или иначе
I put it in very hard to understand russian just for you