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alike


Joined: 07/11/2009 04:06:33
Messages: 2
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I would like to suggest the new way of vision. Right now it is possible to have third person view, which is nice, but I really could not use smoky without first person view. Sorry if it was already discussed. Regards. Yeah and I agree about "used cars shop" I have a few items to sell...
Mehrdad Sanjabi (aka Mehdadoo) kolhoz™


Joined: 15/06/2009 22:12:14
Messages: 190
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There are grasses in the game, witch are rendered as kinda 2.5 objects. But the technique best works in conjunction with 3D models.
A 3D object of the grass could exist there, and after the camera is far enough from the grass, they can be changed to 2D object rendered from a static render from the real 3d object.
You know, i saw a same feature in an other engine, like this, both the performance and the best graphical look are achieved.
Alexander Karpovich


Joined: 03/06/2008 09:00:12
Messages: 393
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This technique is called LOD's (levels of detail). We use it for textures (mip-mapping), but not for models here.
Infromthecold


Joined: 17/11/2009 00:17:18
Messages: 11
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I Think it would be a good idea if you could buy NOS/HEALTH/ARMOUR/FIREPOWER during a game by pressing say ctrl and 1,2,3,4 without having to go back to the garage

Infromthecold


Joined: 17/11/2009 00:17:18
Messages: 11
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I like the new health and weapon bar, but it needs to have the colour of the team your playing for on the bar too, maybe the background so you know which team your playing for as, in the heat of battle it becomes a little confusing
Infromthecold


Joined: 17/11/2009 00:17:18
Messages: 11
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Also when you collect a box like NOS it would be cool to also see how long it lasts, so maybe you can use the icons like you do to show how much is left, but a different colour for the box pick-up ones, to indicate how long your pick up will last

Infromthecold


Joined: 17/11/2009 00:17:18
Messages: 11
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Infromthecold wrote:I like the new health and weapon bar, but it needs to have the colour of the team your playing for on the bar too, maybe the background so you know which team your playing for as, in the heat of battle it becomes a little confusing



YES its great but how do we know who the other team are, as that would mean we will be shooting at everything that moves,
Mehrdad Sanjabi (aka Mehdadoo) kolhoz™


Joined: 15/06/2009 22:12:14
Messages: 190
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Wapp wrote:
well i got some good and useless suggestions

1) water tiles - the physics of tanki are very good so i don't think it might be more trouble to make water tiles.(in real world tanks can cross water by swimming across rivers or dive through low water

2) over heat - in real world tanks weapon can't fire non stop for ever they got to cool down too! so what i'm suggesting is a like radiaotors for tank engines and coolant systems for the weapons?

3 fog of war- When we shoot or get damaged or when we drive over dusty areas there ought to be dust and snow effect? and even maybe snow and rain features?

4) night vision and thermal vision - Maybe there ought to be night battles and erm battles in bad weather ? and make it hard to see your enemy? so the only way is to purchase special night or thermal vision equipment (they use up power of the tank so when it's on reloading is slower) , anyway the equipment will let you see through bad weather and darkness maybe only the stuff in front of the tank? (like have a kind of circle above the tank which can be moved by 7 and 8 keys which shows the special vision)

ps sorry if you don't understand this but my English is not very good T.T




I Agree with you 100%



This is to reply to the wrongly message posted at the " Developers Missions & Plans" Topic.

As December 09, Adobe hasn't announced fully hardware acceleration support for Adobe's Flash Player™. but rumors are just to keep up with other web based 3d players like Unity3d and Google's O3D, Flash Player may have itself processing by your graphics cards instead of only your CPU in the future.

All these means , though the suggestions look mind blowing, they are not yet practical due to flash player's performance restrictions.
But the developers could of course, if they think it's logical, think of some of these graphical improvements as an OPTION to the game. so everyone with lower CPUs, could easily switch them off.
Wapp


Joined: 21/11/2009 08:33:20
Messages: 16
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ok heres my ideas i orginally put them http://forum.tankionline.com/posts/list/2679.page but romanil kolhoz asked me to post it here

1) water tiles - the physics of tanki are very good so i don't think it might be more trouble to make water tiles.(in real world tanks can cross water by swimming across rivers or dive through low water

2) over heat - in real world tanks weapon can't fire non stop for ever they got to cool down too! so what i'm suggesting is a like radiaotors for tank engines and coolant systems for the weapons?

3 fog of war- When we shoot or get damaged or when we drive over dusty areas there ought to be dust and snow effect? and even maybe snow and rain features?

4) night vision and thermal vision - Maybe there ought to be night battles and erm battles in bad weather ? and make it hard to see your enemy? so the only way is to purchase special night or thermal vision equipment (they use up power of the tank so when it's on reloading is slower) , anyway the equipment will let you see through bad weather and darkness maybe only the stuff in front of the tank? (like have a kind of circle above the tank which can be moved by 7 and 8 keys which shows the special vision)
the russian


Joined: 28/06/2009 13:22:59
Messages: 2438
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Wapp wrote:well i got some good and useless suggestions

1) water tiles - the physics of tanki are very good so i don't think it might be more trouble to make water tiles.(in real world tanks can cross water by swimming across rivers or dive through low water

2) over heat - in real world tanks weapon can't fire non stop for ever they got to cool down too! so what i'm suggesting is a like radiaotors for tank engines and coolant systems for the weapons?

3 fog of war- When we shoot or get damaged or when we drive over dusty areas there ought to be dust and snow effect? and even maybe snow and rain features?

4) night vision and thermal vision - Maybe there ought to be night battles and erm battles in bad weather ? and make it hard to see your enemy? so the only way is to purchase special night or thermal vision equipment (they use up power of the tank so when it's on reloading is slower) , anyway the equipment will let you see through bad weather and darkness maybe only the stuff in front of the tank? (like have a kind of circle above the tank which can be moved by 7 and 8 keys which shows the special vision)

ps sorry if you don't understand this but my English is not very good T.T


(Moved from the mission and plans topic)
Laython1215


Joined: 31/12/2009 06:01:27
Messages: 9
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we should be able to sell things and have a freind list
V0lk


Joined: 10/01/2010 03:21:54
Messages: 12
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May want to team games, enter the tank, which will only repair the tanks of the team, drawn from the water (in the future if this map will) pull the pits and ditches, and repair, the tank should be fast but he can not fight on this occasion should be modified Isida only to destroy other tanks.
Blightning


Joined: 19/12/2009 08:11:21
Messages: 4
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The two things i really would like is for the stats of the tank body to be more balanced, for example, the wasp is faster, titan hp increased and the dictator slightly toned down a little. Also a sell option would be really nice, and the return price might be 75% of the original price, which is pretty reasonable.
the russian


Joined: 28/06/2009 13:22:59
Messages: 2438
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Blightning wrote:The two things i really would like is for the stats of the tank body to be more balanced, for example, the wasp is faster, titan hp increased and the dictator slightly toned down a little. Also a sell option would be really nice, and the return price might be 75% of the original price, which is pretty reasonable.


A sell option will not be coming anytime soon. As for the tank bodies, new ones will go into testing around springtime. Currently, dictator is meant to be a unviersal 'above-all' body.
Mehrdad Sanjabi (aka Mehdadoo) kolhoz™


Joined: 15/06/2009 22:12:14
Messages: 190
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The update on -non-consumables is lovely. I thought a new idea.

Just to let the game more exciting, the enter fee, can be added to the battle bank. It will then look like a bet system, where tanks with more kills, without use of drugs, will draw more point.
It'll be absolutely enjoyable in a real challenge like that. Players feel like they are getting crystals, right from other players bank, and not directly from the game. of course, crystals musn't be added to the battle bank, based on time passed in this idea!

It will also reduce the inflation rate, caused by injection of crystals to the game
 
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