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Discussion of the Isida gun  XML
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therussian

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Joined: 28/06/2009 13:22:59
Messages: 5315
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monty wrote:2-3 shots
Thats fine that people can handle.

BUT find an isda user not drugged up to the eyeballs.
Then how many?


In this context it makes no difference whether a player is using isida or a railgun, so this kind of negates your original claim that 'isida is killing gameplay'. Isida is here to stay, like it or not.
mehrdadsanjabi


Joined: 15/06/2009 22:12:14
Messages: 238
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As of being your friend i say: We all like isida, this is just a fair freedom of speech topic, so please others also make comments. Its not so good to stop this conversations saying "This is how we like it, use it or don't" !

The point is that, using drugs gives a lot more power to isidas, than any other kinda weapons. Because if they are double armored, then they die two times slower, the later they die, the sooner they can find somebody around them to kill and get healed. And just because they are double powered they get healed so much faster. Then it is all over from the beggining again, Double power and armor to isida means NEVER DIE, but to others means die a bit later! Drugs have four times more affect on isidas, don't they?

All the problem comes from the fact that the self healing thing must not be active while killing.

Why not ever separate the self healing function from attacking, so they can't do both at the same time? Like this everything looks good.
I cant resist pushing 234 to kill an isida these days, i don't like myself when doing so.
monty

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Joined: 17/06/2009 16:51:46
Messages: 39
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It doesn'y negate anythig.
The best battles are those when the sides are equally matched. Throw isda druggies on one side. Game over.

But even then lets put equal amount of isda users on each side. The game just ends up the two isdas getting flags.

It doen't take 7 tanks to kill a dictator+railgun with drugs. With isda it does.
therussian

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Joined: 28/06/2009 13:22:59
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monty wrote:It doesn'y negate anythig.
The best battles are those when the sides are equally matched. Throw isda druggies on one side. Game over.

But even then lets put equal amount of isda users on each side. The game just ends up the two isdas getting flags.

It doen't take 7 tanks to kill a dictator+railgun with drugs. With isda it does.


In return, you can kill any isida druggies from far away without any harm for yourself. I still don't see how a gun with a range smaller than a flamethrower can be such a game-changer. Druggies are hard to kill and that is a solid part of the game play. Whether they have isida, railgun or twins in my mind makes very little difference.

Oh and btw, the '7 tanks' and '2 isida getting flags' both are quite gross exxagerations. It's been a while since the itnroduction of the gun and many people have it. It became a more or less everpresent weapon on higher ranks but saying that 'isida alone can win a game' is simply ignorant of the real situation.

This message was edited 1 time. Last update was at 08/12/2009 01:21:53

mehrdadsanjabi


Joined: 15/06/2009 22:12:14
Messages: 238
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Why not think about what i write for a second?
Drugs look to finally have times more affect on isidas, as i described, And this doesnt look that good, does it?

Separation of its healing and attacking functionality as it was earlier, is what i think makes us all happy.

And there is one thing left, Why don't you throw fire gun away? in short range, isida beats it, no advantage to fires anymore. Not only isida has changed ther gameplay, it has destroyed the balance of weapons too.

Isida should have less attacking power and Also they must not be able to self heal while killing, Please think about it, you'll love it this way.

And oh, isida alone can't win a 12 enemies, it needs an isida friend to heal him!
monty

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Joined: 17/06/2009 16:51:46
Messages: 39
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Jeez you do talk some ...
Yeah russ your right, gameplay is sooo much better now theres isda.
I just imagined it to be worse.
Samberg


Joined: 11/08/2009 15:12:27
Messages: 3
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Flamethrower is still effective in that it can harm multiple enemies in a small space in front of it. Isida can't do this, it can only attack one enemy.

This message was edited 1 time. Last update was at 08/12/2009 21:49:58

firemagnet


Joined: 15/11/2009 01:57:10
Messages: 2
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i have to say that the railgun is too powerful..... it may show how far you've come, yes, but the problem is this: i just got the heaviest chassis available to me, and there are so many people using railguns now that if i even move, someone pegs me from all the way across the map, and kills me instantly. I'd like to make the suggestion that the railgun be changed so that it cannot be upgraded beyond what you have when you first get it, and has a refire rate of ten seconds rather than five. the gun ruins game play for those who do not have it, and makes it too easy for those who do.

This message was edited 1 time. Last update was at 31/12/2009 05:51:37

mehrdadsanjabi


Joined: 15/06/2009 22:12:14
Messages: 238
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First let's thank the Alternativa team for letting all of us experience a lovely time playing this snowy tanks in this great time. Spasibo friends!

I don't have enough time to finish a tutorial video, on showing how poor these railguns are if you know how to treat them.
I'll be showing how to kill a rail gun without getting hurt in the next week.

Be sure all the weapons (expect for isida!) are so much balanced.

And about isida:
If you insist on keeping isida yet the most powerful gun, please consider this suggestion:
Lets reduce the isida self healing functionality by 30%, and give it the advantage of magnetism. so everybody near to an isida enemy, would have it's speed reduced by for example 30%.



therussian

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Joined: 28/06/2009 13:22:59
Messages: 5315
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upd Jan 12th: After a discussion between game developers and players, it has been decided to experimentally strengthen Twins. As a result of this, the balance of other weapons might be altered, but the chances of this remain quite slim. I am unlocking this topic in connection with such rebalancing. Please stick to discussing isida here.

This message was edited 1 time. Last update was at 12/01/2010 19:26:21

mehrdadsanjabi


Joined: 15/06/2009 22:12:14
Messages: 238
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Thanks for understanding!

We have all seen near the flag base, 6 tanks on one single Isida tank, funny ha? that's real! the problem is that the isida kills them all!

As my personal point of view, the problem is with it's healing function. it shouldn't be able to self heal in a fraction of a second. at least when using power consumable, the healing force shouldn't be that much increased. logical? of course logical.

If i ever see one reasonable speech made in response, i will the first supporting the gun this way!
Hawktyme


Joined: 06/11/2009 08:12:09
Messages: 12
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And about isida:
If you insist on keeping isida yet the most powerful gun, please consider this suggestion:
Lets reduce the isida self healing functionality by 30%, and give it the advantage of magnetism. so everybody near to an isida enemy, would have it's speed reduced by for example 30%.

~~~~~~~~~~


No! You reduce players speed by 30% and only reduce Isida self-healing rate by 30%? Not a very good trade-off! Lets see...I will go 30% slow when I'm within range of the "magnetism" effect, the Isida will still be able to travel at full speed, and attack with full power? I GUARANTEE Isida owners would gladly give up 30% healing for the ability to reduce a players ability to escape! If I use a speed-up from my inventory (that I paid for), an Isida can negate my speed...that's like stealing money from me...why would I buy diamonds to get speed-ups, just so when I use it anywhere near an Isida it becomes worthless?
PhantomMeat

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Joined: 31/08/2009 03:58:37
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m3 isida and m3 dicator on drugs is straight up unbeatable!you could keep on trying and trying but after all the damage we deal to them they just use the Hp drug and by time we get to kill them are whole team is dead,either to slow to catch them or they already captured our flag so im saying isida shouldent be able to be used with an dicator
Hawktyme


Joined: 06/11/2009 08:12:09
Messages: 12
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I agree! My friends and I started a private battle today 10 against 10...we had 7 players drop out of one team leaving them with 2 maxed Isida's, and me Regular dictator and rail-gun. The 3 of us won the game with ease. (each player from the other team was a master sergeant and higher). The Isida's traveled together, healing each other along the way, while I sniped anyone within sight. The score was 10 to 6 on two occasions, and 10 to 9 on the last battle. I had fun sniping, but the Isida's both said they got board because there wasn't much risk of them dying.
TLOK


Joined: 18/08/2011 22:07:03
Messages: 29
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monty wrote:
pretty much everyone found a successful way of dealing with isida.


yeah they run away or get killed.

A wasp with smoky has a chance against Dictator with digital and railgun.
Nothing has a chance against isda.

All other tanks can try to re attack a tank they attacked after spawning, with isda its pointless. Just like mehrdad said it heals itself between your gun powering up, never mind a spawn.


[b]With freeze i can easily kill isida. In fact, i enjoy most while killing them Just wait him to be frozen and then it's child's play or i can kill them from long range with smoky, rail, thunder or shaft or whatever dude dont overestimate them. every gun has its pros and cons
 
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