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Developers’ missions and plans  XML
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Eugenia Startseva


Joined: 11/08/2009 15:11:42
Messages: 86
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February 2010
* Choice winter/summer in maps
* Dependent cooldowns of consumables (prohibits 2-3-4, there will be several effective sequences)
* Monthly tickets (battles with no consumables, increased experience, discount card)
* New turrets and shells for warrant officers and lieutenants (prototypes of existing ones with additions, discussion)
* Bug fixing (tanks that cannot be killed/invisible tanks, battle doesn't load, critical errors)
* Enemy awaiting when entering the battle (the timer is not started, flags cannot be taken)
* Anti-hack (additional check-ups, accounts blocking)
* Tutorial (right with the entering, before registration)
* Casual single version of Tanks for social websites and game portals (based on tutorial)
* Improvement of registration form (fast checking of nick availability)
* Change of shells/turrets look according to grades
* Effect of tank explosion
* New insonation (sounds of weapons, engines, background, interface)
* New level graphics (objects, textures)
* Several new levels with new graphics
* New website (programming, launch on February,15th)
* Closed test of chinese version (start on February,15th)
* Active work on Tanki 2.0 (new interface, chat, new architecture)
* Beginning of work on combined support system for Alternativa projects

March 2010
* Effects of tank damage (smoke, worn out textures)
* Gradual transfer of favorite levels to new graphics
* Game mode “survival race”
* Experiments with voice chat
* Work on new physics
* Closed test of Tanki 2.0

This message was edited 15 times. Last update was at 12/03/2010 11:35:00

Eugenia Startseva


Joined: 11/08/2009 15:11:42
Messages: 86
Offline

Summing up results of January (details in brackets).

Done and launched:
* Bug fixing (no respawn, 9/11, referral banner)
* Connection recovery after its break/bug
* Protection from speed-hack
* Solving problems with consumables and bonuses covering
* Experiments with weapon balance/resists (strengthened Twins, changed protection coats)
* Automatic battle entering for newcomers
* Battles without consumables and, optionally, without bonuses (they are chargeable, the payment is valid with repeated entering)
* Community manager search (found)
* Interface 2.0 (design finished, inner prototype)

Done but is in the phase of testing:
* Effects indication (Double Armor, Double Power, Nitro) earlier than planned
* Optimization of battle list loading (graphics loading if necessary)
* Mines fixing and launching (balancing of technological characteristics, activation delay)
* Improvement of explosion/shooting graphics (different grades shoot a bit differently)
* Hide nick/health of a tank if it’s almost invisible (more tactics, less mess on the screen)
* Summer maps return
* Souvenir shop (almost completed, last steps are left)

Unfinished :
* Bug fixing (tanks that cannot be killed/invisible tanks, battle doesn't load, critical errors)
* Enemy awaiting when entering the battle (the timer is not started, flags cannot be taken)
* Choice winter/summer in battles
* Tutorial (right with the entering, before registration)
* Improvement of registration form (fast checking of nick availability)
* Change of tanks/weapons look according to grades
* Effect of tank explosion and damage (smoke)
* New website (design was approved, now in the phase of programming)
* New level graphics (objects, textures, levels - later)
* Closed test of chinese version (chinese version is ready, text insertion is completed)
* Casual single version of Tanks for social websites and game portals
* Organization of helpdesk (started work on development of combined support system for all Alternativa projects)
Eugenia Startseva


Joined: 11/08/2009 15:11:42
Messages: 86
Offline

Plans for February/March updated
 
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