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![[Post New]](/templates/default/images/icon_minipost_new.gif) 16/02/2011 14:05:04
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Mokpama_rapra
Joined: 30/12/2010 12:58:50
Messages: 87
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I am just curious if there will be the possibility to drive the tank using the mouse at Tanki ver 2.0 ? Binding of keys to mouse buttons?
Or at least the ability to customize the keys for the keyboard for different actions, and bound to the player profile preferences ?
I've played other much or less similar tanks games, and to be honest, I find the mouse driven rotation + shooting for the turret in addition to WASD + QE movement bound keys much more convenient.
This message was edited 1 time. Last update was at 16/02/2011 14:09:58
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 16/02/2011 19:41:15
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Goldeneagle
Joined: 08/02/2010 13:41:38
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not a bad idea but slow rotating turrets will b a problem.
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 16/02/2011 21:56:22
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Pin4er163
Joined: 24/07/2010 01:18:03
Messages: 2008
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Mokpama_rapra wrote:I am just curious if there will be the possibility to drive the tank using the mouse at Tanki ver 2.0 ? Binding of keys to mouse buttons?
Or at least the ability to customize the keys for the keyboard for different actions, and bound to the player profile preferences ?
I've played other much or less similar tanks games, and to be honest, I find the mouse driven rotation + shooting for the turret in addition to WASD + QE movement bound keys much more convenient.
Don't think so. This is a very bad idea, really.
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 16/02/2011 21:58:17
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skitee
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Joined: 31/05/2010 20:15:09
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Good concept, but will be hard to work properly. Turning etc will have to be very different from normal tanki to work well, the controls would have to become more like bzflag, and controls like that won't work well with normal tanki.
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 17/02/2011 03:11:13
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DarkStarz
Joined: 13/03/2010 20:19:45
Messages: 325
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Pin4er163 wrote:
Mokpama_rapra wrote:I am just curious if there will be the possibility to drive the tank using the mouse at Tanki ver 2.0 ? Binding of keys to mouse buttons?
Or at least the ability to customize the keys for the keyboard for different actions, and bound to the player profile preferences ?
I've played other much or less similar tanks games, and to be honest, I find the mouse driven rotation + shooting for the turret in addition to WASD + QE movement bound keys much more convenient.
Don't think so. This is a very bad idea, really.
+1
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 17/02/2011 05:08:35
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St.Evergreen
Joined: 13/10/2010 15:19:43
Messages: 1952
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Well... I kinda like your idea but since I'm left-handed I prefer aiming and shooting with the Z, X and space.
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 20/02/2011 20:15:13
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Ostrica
Joined: 21/12/2010 03:20:17
Messages: 242
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That is another matter, customizable keys are a feature that should be in Tanki 2.0, so lefties should have no problem there.
I too have asked about including mouse into control of the turret, it has been done many times in many other games, and it makes absolute sense to me.
I do not think that anything in turret turning rate should be changed. Turning rate is limited in speed and it should stay that way. Using a mouse comes naturally for any PC gamer, and would only attract masses to this game.
Any reasoning why this is a bad idea?
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 21/02/2011 21:05:18
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skitee
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Joined: 31/05/2010 20:15:09
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Ostrica wrote:Any reasoning why this is a bad idea?
Try imagining how to use the mouse to move the tanki tanks if barely anything changes from what they are at the moment.
How? Move mouse forward, back, sideways? That will involve a new view and everything.
Click to go forward? No.
Scroll middle button to go forward? No thanks.
You see, the only option is the first one and that will involve a totally different concept to the game and need a new view in my opinion.
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 21/02/2011 23:22:20
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Seemefly
Joined: 23/03/2010 01:26:26
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St.Evergreen wrote:Well... I kinda like your idea but since I'm left-handed I prefer aiming and shooting with the Z, X and space.
Nice. I'm awesome at Z,X and space. Other people like to turn their tank instead of using Z,X to aim.
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 22/02/2011 09:20:39
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DaSpamer
Joined: 06/03/2010 19:07:27
Messages: 1988
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St.Evergreen wrote:Well... I kinda like your idea but since I'm left-handed I prefer aiming and shooting with the Z, X and space.
wow so u playing with left hand WTF,its like play soccer with left leg
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 22/02/2011 11:22:55
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koolwalky
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Joined: 06/08/2010 15:09:23
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Not left handed here... But the present increase in the use of the mouse in other games led me to be a better driver with my left hand instead of my right hand,
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 22/02/2011 11:30:43
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Mokpama_rapra
Joined: 30/12/2010 12:58:50
Messages: 87
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Pin4er163 wrote: Don't think so. This is a very bad idea, really.
Just the contrary - it is a brilliant idea.
No offense, really, but I think you have zero experience with input devices, other than the standard keyboard.
What the customization of the keyboard keys and the mouse really introduces to the game:
- ability to change the keys for different actions by personal taste
- ability to use a mouse and map its buttons to keyboard keys
- ability to use a non-standard gamer keyboard
- ability to use a gamepad
- ability to use a joystick
- ability to use a wheel and pedals
- ability to use a VR helmet
- ability to use a VR glove
In short - all specialized gamer input devices can be mapped to keyboard and mouse device events, without the need to explicitly code the game for them.
This message was edited 1 time. Last update was at 22/02/2011 11:33:08
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 22/02/2011 16:12:20
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DaSpamer
Joined: 06/03/2010 19:07:27
Messages: 1988
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^ u can do it, just search the right program to use
i can play with padder thx to Xpadder (its let u control the keyboard with padder ^_^)
This message was edited 1 time. Last update was at 22/02/2011 16:12:31
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 06/04/2011 21:25:58
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Ostrica
Joined: 21/12/2010 03:20:17
Messages: 242
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skitee wrote:
Ostrica wrote:Any reasoning why this is a bad idea?
Try imagining how to use the mouse to move the tanki tanks if barely anything changes from what they are at the moment.
How? Move mouse forward, back, sideways? That will involve a new view and everything.
Click to go forward? No.
Scroll middle button to go forward? No thanks.
You see, the only option is the first one and that will involve a totally different concept to the game and need a new view in my opinion.
I'd like to get back to this topic (I am aware it's been a while...)
I would not change WASD or arrows controls for driving a tank, I would just like the option added to, instead of using < and > for rotating turret - use mouse left and right motion. Space would not be for firing a gun, but for enabling mouse controlling the turret or enabling cursor to press menu buttons. Left mouse button would be for firing, and it would come naturally to every single person in the world who played Quake, Counter Strike, or any other PC based first person shooter or similar games. What in the world are you talking about scrolling to move??????
Turret rotating speed would naturally be limited to whatever it is in game engine, and mouse wheel could be used to change camera angle. I would not change game play in any way just add this option - it would catch on I am sure.
This message was edited 1 time. Last update was at 06/04/2011 21:35:48
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![[Post New]](/templates/default/images/icon_minipost_new.gif) 07/04/2011 01:43:22
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Justen
Joined: 31/01/2010 07:26:38
Messages: 187
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The problem with mouse turret rotation is its used almost exclusively in games where you can change the firing angle of your gun... which you can't do in tanki, so it would just be kind of moot.
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