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		<title><![CDATA[Latest posts for the topic "Suggestions!"]]></title>
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		<description><![CDATA[Latest messages posted in the topic "Suggestions!"]]></description>
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				<title>Suggestions!</title>
				<description><![CDATA[ [b]Please leave your suggestions in this topic. A similar thread in Russian language is located [URL=http://forum.tankionline.com/posts/list/625.page]here[/URL]. Please note that Alternativa receives hundreds of suggestions every day and it is physically impossible to respond to all of them.<br /> [/b]<br /> <br /> - [i]Therussian[/i]<br /> <br /> I have an idea of a new weapon.<br /> It aint a saw weapon nor a torpido, just an extension to the current smoky!<br /> <br /> Well all the guns here are kinda the same, they hit whatever the nearest object, The dont specify DISTANCE, whitch are never the case in the real world.<br /> I mean there could be a gun allowing the user to specify the distance the missle is gonna aim(maybe by the amount of time you keep pressing spacebar!).<br /> The weapon is going to be massivly destructive hitting any tanks near to the hit space.<br /> <br /> i try to demontrate it using aftereffects latter!!!]]></description>
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				<pubDate><![CDATA[Tue, 22 Sep 2009 15:48:46]]> GMT</pubDate>
				<author><![CDATA[ mehrdadsanjabi]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ double topic not to be passed by  <img src="http://forum.tankionline.com//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <br /> But suggestion is nice. Weapon just like in Worms game.]]></description>
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				<pubDate><![CDATA[Tue, 22 Sep 2009 15:56:14]]> GMT</pubDate>
				<author><![CDATA[ romanil]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ why dont your score go up even when you hit a tank ? your there blasting away hittin them no score some hits them on there final health and gets the points ,this shud be that everytime you hit them you at least score makes your hard work worth something ,and stopoes you getting ripped of by this system you have which is a unfair way.it could also go as for every 1000 points you can either have the points or trade them for crystals .good idea or not .tell me what you think .]]></description>
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				<pubDate><![CDATA[Wed, 23 Sep 2009 12:04:32]]> GMT</pubDate>
				<author><![CDATA[ antuk]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=antuk antuk]why dont your score go up even when you hit a tank ? your there blasting away hittin them no score some hits them on there final health and gets the points ,this shud be that everytime you hit them you at least score makes your hard work worth something ,and stopoes you getting ripped of by this system you have which is a unfair way.it could also go as for every 1000 points you can either have the points or trade them for crystals .good idea or not .tell me what you think .[/quote]<br /> <br /> This has been discussed multiple times over at the russian-language section. Why do you only get a frag for a kill ion Counter-Strike, Quake and virtually any other shooter game? Because otherwise there would be no motivation to kill the enemy as you could earn much bigger points by just shooting at random into a group of tanks. <br /> <br /> Learn to follow the enemy and to finish them, there will be no score for the job that's done half-way.]]></description>
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				<pubDate><![CDATA[Wed, 23 Sep 2009 20:15:08]]> GMT</pubDate>
				<author><![CDATA[ therussian]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ all that means is sit n wait ?????????????? <img src="http://forum.tankionline.com//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> ]]></description>
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				<pubDate><![CDATA[Wed, 23 Sep 2009 20:52:17]]> GMT</pubDate>
				<author><![CDATA[ antuk]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=antuk antuk]all that means is sit n wait ?????????????? <img src="http://forum.tankionline.com//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> [/quote]<br /> <br /> Well if that's how you plan to score some frags than I am not surprised you're complaining. Learn to play and not to whine - everyone else seems to be doing just fine.]]></description>
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				<pubDate><![CDATA[Thu, 24 Sep 2009 00:23:51]]> GMT</pubDate>
				<author><![CDATA[ therussian]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ A few issues i have found.<br /> <br /> 1. The rank system seems to be off.  once you hit the first master rank you are removed from lower level teir play and put into a upper level tier which you go from being able to atleast hold your own, to getting 1 shotted constantly.  And games are filled with people who out rank you by 3-5 steps.  A Mater Corporal should not be in the same game as a 4 star General, or at least not restricted to such games.<br /> 2. The invulnerability bug is abit cumbersome and annoying.  Spawn protection should not last more then a specific amount of time, anything beyond that amount of time should result in a suicide.<br /> 3. Earlier today, I started a new char and began to really try to build a nice account.  After spending 50 minutes in my first FFA game and winning it, i lagged out about 2 minutes after the game ended.  I lost all the awarded crystals from that game but all the experience gained stayed.  And I mean ALL awarded crystals, even crystals awarded from crates.  MAJOR bug there.<br /> 4. Again with the rank system, i don't know if you recently changed it or what but last week there were people in newbie games with twins and at the twins rank you get thrown out of newbies?!?!?<br /> 5. Twins damage system is way off.  Firebird vs Twins, Firebird wins every time.  Twins are fast yes but Twins out rank Firebird by 2 steps, the available damage should reflect the rank just like the Fear Machine.<br /> 6. Lastly, an opinion on the tanks them selves.  You have 4 tank bases.  As you unlock more bases the available HP goes up with a severe speed decrease as a penalty, then you get to the Dictator which is faster, more agil, and had more hp then any of the prior 3.  This is a bit off base.  In theory the lower tanks should have the ability to be upgraded to the point to where they are better then the Dictator in some ways.  For example, the Wasp should be a great deal faster then the Dictator, and the Titan should have near double its available hp.  Now i have not played enough to see the final upgrades on all items, but, from the tier system I have seen, the steps are far to gradual for it to be equal later on.<br /> 7. And is there any chance on getting a US based server for tanki?  What if a server was provided, what system requirements would be needed?<br /> <br /> thanks in advance<br /> <br /> awesome game concept.<br /> 2 thumbs up on the physics.<br /> <br /> Cheers.<br /> Onykage]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2009 20:49:23]]> GMT</pubDate>
				<author><![CDATA[ onykage]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ I enjoyed reading over your post man!<br /> The comunnity well welcomes such exiting disscutions!<br /> <br /> Actually:<br /> 1-the rank system welcome begginers quite ok since it lets them get up so fast and enjoy the game.The are custom limitations on ranks when creating a battle already!<br /> 2-i didnt really caught that but the effect is gone after 30 seconds anyway/<br /> 3-i have earned 7200 crystals, so you'll soon, loosing that little crystals is actually bothing important(as i loose in that manner more than anyone else!)the game is in betta, so no complaints on the bugs<br /> 4- <img src="http://forum.tankionline.com//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" /><br /> 5-an M3 twin can without any problems kill two 120 armored tanks. without any difficulties i repeat, a "twins" can beat 4 fearmachine tanks.there is going to be a turtorial i am working on just how to do that!<br /> 6-the first tank will serve you well in the first 8 ranks.As The master AXE did, he has a high ratio due to choosing wasp m3 for all the games at the beggining and moving over to dictator latter on in the game.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2009 21:08:11]]> GMT</pubDate>
				<author><![CDATA[ mehrdadsanjabi]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ something is severely screwed up on the crystals.  I jsut won 2, stayed and played another round and won 4.  noticed i had 14 so the original 2 were missing.  so for the sake of it, i logged off and back on again and yup the 4 crystals i had in my bank were missing.  so for today ive lost 43 crystals i rightly earned because my bank will not retain any crystals.  This is a bug and there needs to be a ticket on it.]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2009 22:58:21]]> GMT</pubDate>
				<author><![CDATA[ onykage]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Mehrdad Sanjabi]<br /> 3-i have earned 7200 crystals, so you'll soon, loosing that little crystals is actually bothing important(as i loose in that manner more than anyone else!)the game is in betta, so no complaints on the bugs<br /> [/quote]<br /> <br /> Im not earning any crystals thats the problem.  When I get them they are taken away.]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2009 22:59:57]]> GMT</pubDate>
				<author><![CDATA[ onykage]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Onykage Designs]something is severely screwed up on the crystals.  I jsut won 2, stayed and played another round and won 4.  noticed i had 14 so the original 2 were missing.  so for the sake of it, i logged off and back on again and yup the 4 crystals i had in my bank were missing.  so for today ive lost 43 crystals i rightly earned because my bank will not retain any crystals.  This is a bug and there needs to be a ticket on it.[/quote]<br /> <br /> are you sure you are not confusing the battle bank with the number of crystalls you earn? The two are distinguished from one another in the FAQ, battle bank gets split among all the fighters according to their points in the battle.]]></description>
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				<pubDate><![CDATA[Sat, 26 Sep 2009 09:18:37]]> GMT</pubDate>
				<author><![CDATA[ therussian]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ could it be possible to give tanks secondary weapon like machine gun? <img src="http://forum.tankionline.com//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 22 Oct 2009 22:56:11]]> GMT</pubDate>
				<author><![CDATA[ wunderpanzer]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Twins shold be something like a machine gun. The developers think so.]]></description>
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				<pubDate><![CDATA[Fri, 23 Oct 2009 02:13:57]]> GMT</pubDate>
				<author><![CDATA[ Avocado]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ can you make it possible to sell items. it would be good if someone got weapon or tank he isn't going to use anymore.]]></description>
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				<pubDate><![CDATA[Sun, 25 Oct 2009 16:57:17]]> GMT</pubDate>
				<author><![CDATA[ wunderpanzer]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ I remember at the beggining of this game if i am right there was such a thing, or maybe i am even thinking wrong, but yeah, i have loads of extra items that well need  to be sold out, even with a reall low price.<br /> <br /> But right now the twin shouted while watching MAN UTD loosing, "it could be good if we had a shop for used cars! like need for speed 5".<br /> Why ever not? what if Axe wanted to sell his popular old wasp for 100 crystals to a new commer? It would well be appritiated by many others i think!]]></description>
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				<pubDate><![CDATA[Sun, 25 Oct 2009 19:07:37]]> GMT</pubDate>
				<author><![CDATA[ mehrdadsanjabi]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ I would like to suggest the new way of vision. Right now it is possible to have third person view, which is nice, but I really could not use smoky without first person view. Sorry if it was already discussed. Regards. Yeah and I agree about "used cars shop"<img src="http://forum.tankionline.com//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> I have a few items to sell...]]></description>
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				<pubDate><![CDATA[Tue, 17 Nov 2009 05:06:51]]> GMT</pubDate>
				<author><![CDATA[ alike]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ There are grasses in the game, witch are rendered as kinda 2.5 objects. But the technique best works in conjunction with 3D models. <br /> A 3D object of the grass could exist there, and after the camera is far enough from the grass, they can be changed to 2D object rendered from a static render from the real 3d object.<br /> You know, i saw a same feature in an other engine, like this, both the performance and the best graphical look are achieved.]]></description>
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				<pubDate><![CDATA[Tue, 1 Dec 2009 17:51:19]]> GMT</pubDate>
				<author><![CDATA[ mehrdadsanjabi]]></author>
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				<title>Suggestions!</title>
				<description><![CDATA[ This technique is called LOD's (levels of detail). We use it for textures (mip-mapping), but not for models here. ]]></description>
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				<pubDate><![CDATA[Tue, 1 Dec 2009 18:15:51]]> GMT</pubDate>
				<author><![CDATA[ Alexander Karpovich]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ I Think it would be a good idea if you could buy NOS/HEALTH/ARMOUR/FIREPOWER during a game by pressing say ctrl and 1,2,3,4 without having to go back to the garage<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 14 Dec 2009 18:22:29]]> GMT</pubDate>
				<author><![CDATA[ Infromthecold]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ I like the new health and weapon bar, but it needs to have the colour of the team your playing for on the bar too, maybe the background so you know which team your playing for as, in the heat of battle it becomes a little confusing <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 Dec 2009 04:17:17]]> GMT</pubDate>
				<author><![CDATA[ Infromthecold]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Also when you collect a box like NOS it would be cool to also see how long it lasts, so maybe you can use the icons like you do to show how much is left, but a different colour for the box pick-up ones, to indicate how long your pick up will last<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 Dec 2009 04:27:52]]> GMT</pubDate>
				<author><![CDATA[ Infromthecold]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Infromthecold]I like the new health and weapon bar, but it needs to have the colour of the team your playing for on the bar too, maybe the background so you know which team your playing for as, in the heat of battle it becomes a little confusing <br /> [/quote]<br /> <br /> <br /> YES its great but how do we know who the other team are, as that would mean we will be shooting at everything that moves,]]></description>
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				<pubDate><![CDATA[Thu, 17 Dec 2009 04:31:49]]> GMT</pubDate>
				<author><![CDATA[ Infromthecold]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote][quote]Wapp wrote:<br /> well i got some good and useless suggestions <br /> <br /> 1) water tiles - the physics of tanki are very good so i don't think it might be more trouble to make water tiles.(in real world tanks can cross water by swimming across rivers or dive through low water <br /> <br /> 2) over heat - in real world tanks weapon can't fire non stop for ever they got to cool down too! so what i'm suggesting is a like radiaotors for tank engines and coolant systems for the weapons? <br /> <br /> 3 fog of war- When we shoot or get damaged or when we drive over dusty areas there ought to be dust and snow effect? and even maybe snow and rain features? <br /> <br /> 4) night vision and thermal vision - Maybe there ought to be night battles and erm battles in bad weather ? and make it hard to see your enemy? so the only way is to purchase special night or thermal vision equipment (they use up power of the tank so when it's on reloading is slower) , anyway the equipment will let you see through bad weather and darkness maybe only the stuff in front of the tank? (like have a kind of circle above the tank which can be moved by 7 and 8 keys which shows the special vision) <br /> <br /> ps sorry if you don't understand this but my English is not very good T.T [/quote]<br /> <br /> <br /> <br /> I Agree with you 100%[/quote]<br /> <br /> <br /> This is to reply to the wrongly message posted at the " Developers Missions & Plans" Topic.<br /> <br /> As December 09, Adobe hasn't announced fully hardware acceleration support for Adobe's Flash Player™. but rumors are just to keep up with other web based 3d players like Unity3d and Google's O3D, Flash Player may have itself processing by your graphics cards instead of only your CPU in the future.<br /> <br /> All these means , though the suggestions look mind blowing, they are not yet practical due to flash player's performance restrictions.<br /> But the developers could of course, if they think it's logical, think of some of these graphical improvements as an OPTION to the game. so everyone with lower CPUs, could easily switch them off.]]></description>
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				<pubDate><![CDATA[Mon, 28 Dec 2009 08:03:49]]> GMT</pubDate>
				<author><![CDATA[ mehrdadsanjabi]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ ok heres my ideas i orginally put them [url]http://forum.tankionline.com/posts/list/2679.page[/url] but romanil kolhoz asked me to post it here<br /> <br /> 1) water tiles - the physics of tanki are very good so i don't think it might be more trouble to make water tiles.(in real world tanks can cross water by swimming across rivers or dive through low water<br /> <br /> 2) over heat - in real world tanks weapon can't fire non stop for ever they got to cool down too! so what i'm suggesting is a like radiaotors for tank engines and coolant systems for the weapons?<br /> <br /> 3 fog of war- When we shoot or get damaged or when we drive over dusty areas there ought to be dust and snow effect? and even maybe snow and rain features?<br /> <br /> 4) night vision and thermal vision - Maybe there ought to be night battles and erm battles in bad weather ? and make it hard to see your enemy? so the only way is to purchase special night or thermal vision equipment (they use up power of the tank so when it's on reloading is slower) , anyway the equipment will let you see through bad weather and darkness maybe only the stuff in front of the tank? (like have a kind of circle above the tank which can be moved by 7 and 8 keys which shows the special vision) ]]></description>
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				<pubDate><![CDATA[Tue, 29 Dec 2009 11:05:22]]> GMT</pubDate>
				<author><![CDATA[ Wapp]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Wapp]well i got some good and useless suggestions<br /> <br /> 1) water tiles - the physics of tanki are very good so i don't think it might be more trouble to make water tiles.(in real world tanks can cross water by swimming across rivers or dive through low water<br /> <br /> 2) over heat - in real world tanks weapon can't fire non stop for ever they got to cool down too! so what i'm suggesting is a like radiaotors for tank engines and coolant systems for the weapons?<br /> <br /> 3 fog of war- When we shoot or get damaged or when we drive over dusty areas there ought to be dust and snow effect? and even maybe snow and rain features?<br /> <br /> 4) night vision and thermal vision - Maybe there ought to be night battles and erm battles in bad weather ? and make it hard to see your enemy? so the only way is to purchase special night or thermal vision equipment (they use up power of the tank so when it's on reloading is slower) , anyway the equipment will let you see through bad weather and darkness maybe only the stuff in front of the tank? (like have a kind of circle above the tank which can be moved by 7 and 8 keys which shows the special vision)<br /> <br /> ps sorry if you don't understand this but my English is not very good T.T [/quote]<br /> <br /> (Moved from the mission and plans topic)]]></description>
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				<pubDate><![CDATA[Thu, 31 Dec 2009 20:29:49]]> GMT</pubDate>
				<author><![CDATA[ therussian]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ we should be able to sell things and have a freind list <img src="http://forum.tankionline.com//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 19 Jan 2010 02:00:53]]> GMT</pubDate>
				<author><![CDATA[ Laython1215]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ May want to team games, enter the tank, which will only repair the tanks of the team, drawn from the water (in the future if this map will) pull the pits and ditches, and repair, the tank should be fast but he can not fight on this occasion should be modified Isida only to destroy other tanks.]]></description>
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				<pubDate><![CDATA[Wed, 20 Jan 2010 13:00:09]]> GMT</pubDate>
				<author><![CDATA[ V0lk]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ The two  things i really would like is for the stats of the tank body to be more balanced, for example, the wasp is faster, titan hp increased and the dictator slightly toned down a little. Also a sell option would be really nice, and the return price might be 75% of the original price, which is pretty reasonable. ]]></description>
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				<pubDate><![CDATA[Thu, 21 Jan 2010 04:42:39]]> GMT</pubDate>
				<author><![CDATA[ Blightning]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Blightning]The two  things i really would like is for the stats of the tank body to be more balanced, for example, the wasp is faster, titan hp increased and the dictator slightly toned down a little. Also a sell option would be really nice, and the return price might be 75% of the original price, which is pretty reasonable. [/quote]<br /> <br /> A sell option will not be coming anytime soon. As for the tank bodies, new ones will go into testing around springtime. Currently, dictator is meant to be a unviersal 'above-all' body.]]></description>
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				<pubDate><![CDATA[Thu, 21 Jan 2010 05:08:39]]> GMT</pubDate>
				<author><![CDATA[ therussian]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ The update on -non-consumables is lovely. I thought a new idea.<br /> <br /> Just to let the game more exciting, the enter fee, can be added to the battle bank. It will then look like a bet system, where tanks with more kills, without use of drugs, will draw more point.<br /> It'll be absolutely enjoyable in a real challenge like that. Players feel like they are getting crystals, right from other players bank, and not directly from the game. of course, crystals musn't be added to the battle bank, based on time passed in this idea!<br /> <br /> It will also reduce the inflation rate, caused by injection of crystals to the game <img src="http://forum.tankionline.com//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Jan 2010 11:34:41]]> GMT</pubDate>
				<author><![CDATA[ mehrdadsanjabi]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ I think that if a person makes a "for newbies" map that only lvl 1 to lvl 2 should be able to<br /> go on that map and i think that they should make a new gn that shoots diamonds and u get diamonds <br /> but u lose health<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 31 Jan 2010 19:09:52]]> GMT</pubDate>
				<author><![CDATA[ doomswood]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Clan suggestion:<br /> <br /> <br /> Clan system.<br /> <br /> Allow the clan leader to put a tag on the players that join so we can distinguish ourselves. <br /> Also, maybe allow the clan leader to make his own skin for the clan so that the tanks are unique from all others.<br /> Put an CLAN BATTLE option when creating a map. allowing the creator to choose whether he wants his clan to just practice and only people with the clan tag can join, or he wants to fight another clan and puts the two tags into the system so only the two clans can join the map. This helps in weeding out unwanted players from the game during a clan war. <br /> <br /> <br /> Start creating stuff for clans so people can start organizing clans. Because right now theres really not anything to organize a group of people.<br /> <br /> Thanks <img src="http://forum.tankionline.com//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> <br /> Napo]]></description>
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				<pubDate><![CDATA[Mon, 1 Feb 2010 00:37:18]]> GMT</pubDate>
				<author><![CDATA[ Napolean]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Napolean]Clan suggestion:<br /> <br /> <br /> Clan system.<br /> <br /> Allow the clan leader to put a tag on the players that join so we can distinguish ourselves. <br /> Also, maybe allow the clan leader to make his own skin for the clan so that the tanks are unique from all others.<br /> Put an CLAN BATTLE option when creating a map. allowing the creator to choose whether he wants his clan to just practice and only people with the clan tag can join, or he wants to fight another clan and puts the two tags into the system so only the two clans can join the map. This helps in weeding out unwanted players from the game during a clan war. <br /> <br /> <br /> Start creating stuff for clans so people can start organizing clans. Because right now theres really not anything to organize a group of people.<br /> <br /> Thanks <img src="http://forum.tankionline.com//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> <br /> Napo[/quote]<br /> I agree with you 100%, clans need to be more organized and clan battles made so random people can't join in]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2010 19:53:58]]> GMT</pubDate>
				<author><![CDATA[ Blightning]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ I had an idea about friends and I figured that it would be a cool suggestion to make, see in some games you can make individual people your friends and they are given a mark next above or below there name that only you and anyone else who has befriended them can see like a big blue or green or whatever color you want it to be F by there name somewhere or something like that.<br /> <br /> Watcha guys think??]]></description>
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				<pubDate><![CDATA[Fri, 5 Feb 2010 15:58:31]]> GMT</pubDate>
				<author><![CDATA[ Headazard]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ I agree... there needs to be a secondary weapon. I also think there needs to be a larger caliber gun other than the gauss cannon... like a 120mm cannon doing like 15-30 damage or so. I think there needs to just be more weapons in general... like grape shot for your smokey, or a mortar round, or something like that. Oh... and rockets that you can buy (like... a pod of 20 for 10 gems). Because in real life, tanks can be mounted with rocket pods (the russians are very keen on doing this btw)]]></description>
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				<pubDate><![CDATA[Sun, 7 Feb 2010 08:24:50]]> GMT</pubDate>
				<author><![CDATA[ Justen]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ In this game the first thing that should get fixed is the grafics. you dont even have to make them better just sharper. The next is the guns you need some new gun like this on (double barrel  frag shotter that takes 15 secs to reload 20-30 damage and the next upgrade is 40 diamonds. It would look like a barrel attached to another barrel with a small back body.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 10 Feb 2010 08:44:48]]> GMT</pubDate>
				<author><![CDATA[ Inerdz]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Napolean]<br /> Start creating stuff for clans so people can start organizing clans. Because right now theres really not anything to organize a group of people.<br /> [/quote]<br /> Hi! <br /> AFAIK There are many thoughts that similar to yours being under review and implementation in TankiOnline 2.0.<br /> Closed testing for 2.0 is planned on March.<br /> <br /> We're awaiting more news on that too (in Russian-language part of the forum) <img src="http://forum.tankionline.com//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> Sorry for my English...<br /> <br /> Kind regards!]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2010 17:10:33]]> GMT</pubDate>
				<author><![CDATA[ Orangeblood]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[  <img src="http://forum.tankionline.com//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />  my ideas are all crystal related...<br /> <br /> <br /> how about you get 1 crystal if you log-in daily;<br /> or 5 crystals when you lvl up;  <img src="http://forum.tankionline.com//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <br /> or make the blue crates hold 2 crystals <br /> <br /> <br /> <br /> tell me what you think of my ideas???  <img src="http://forum.tankionline.com//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <br /> <br /> <br /> Note: i don't think posting anything will do much anyways since the makers<br /> of this game are russian  <img src="http://forum.tankionline.com//images/smilies/136dd33cba83140c7ce38db096d05aed.gif" /> ]]></description>
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				<pubDate><![CDATA[Tue, 23 Feb 2010 14:25:06]]> GMT</pubDate>
				<author><![CDATA[ hydraxxtor]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Blightning][quote=Napolean]Clan suggestion:<br /> <br /> <br /> Clan system.<br /> <br /> Allow the clan leader to put a tag on the players that join so we can distinguish ourselves. <br /> Also, maybe allow the clan leader to make his own skin for the clan so that the tanks are unique from all others.<br /> Put an CLAN BATTLE option when creating a map. allowing the creator to choose whether he wants his clan to just practice and only people with the clan tag can join, or he wants to fight another clan and puts the two tags into the system so only the two clans can join the map. This helps in weeding out unwanted players from the game during a clan war. <br /> <br /> <br /> Start creating stuff for clans so people can start organizing clans. Because right now theres really not anything to organize a group of people.<br /> <br /> Thanks <img src="http://forum.tankionline.com//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> <br /> Napo<br /> <br /> [quote]Great Idea[/quote]]]></description>
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				<pubDate><![CDATA[Wed, 24 Feb 2010 02:29:11]]> GMT</pubDate>
				<author><![CDATA[ PhantomMeat]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ I have a Idea <img src="http://forum.tankionline.com//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> <br /> Since There tree and bushes in this game why not make firebirds and Mines<br /> set them on fire and if a tank goes threw them there tank gets on fire and <br /> they have like 15secs to find a isida to take the fire out.... <img src="http://forum.tankionline.com//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /> <img src="http://forum.tankionline.com//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 24 Feb 2010 02:31:17]]> GMT</pubDate>
				<author><![CDATA[ PhantomMeat]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Quite frankly this game is kind of boring as far as weapons go.I mean, most of the upgrades are paint jobs. I know your limited by them having to be 'real tank', but if you just give the game a more futuristic feel you won't have to anymore. I'm talking about automatic weapons, lasers with a continuous stream until they overheat, and rockets and effective range would be a factor in these weapons.<br /> <br /> I also think the game would be more exciting if the tanks were faster because it's kind of boring moving from place to place at the speed of a slug. I'm talking about a lot more speed too, to the point where the fastest ones can get airborne on the ramps.<br /> <br /> Finally, I think instead of limiting the crystals to all but paying users you could just make some of the weapons only available to 'members' or that cost special tokens that you have to pay for. This way you could try out all the different kinds I mentioned before and find out which ones they like best.<br /> <br /> I hope that you take these ideas into consideration because I think they could really add something to the game.]]></description>
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				<pubDate><![CDATA[Sat, 27 Feb 2010 08:25:07]]> GMT</pubDate>
				<author><![CDATA[ Lt.Awesome]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ I also think that you should actually have to aim. You could use the ASWD keys to aim the turret, but there would still be some auto-aim help.]]></description>
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				<pubDate><![CDATA[Sat, 27 Feb 2010 08:35:12]]> GMT</pubDate>
				<author><![CDATA[ Lt.Awesome]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote]I also think that you should actually have to aim. You could use the ASWD keys to aim the turret, but there would still be some auto-aim help.[/quote]<br /> Thanks for your great quotes friend, What do you mean you should aim? of course you do by using Z, X key in conjunctions with the arrow keys. There are 6 keys to do so. For the height adjustment, there are some tricks pushed into the game as well. And of course without the help of auto-aiming, probably non of our distant shots would hit the enemy, you know!<br /> <br /> Not twins, isidas, railguns, and firebirds exist in real world, do they? they are kinda "futuristic", aren't they friend?<br /> <br /> You are right, for the first week of playing, in order to get the handles of the game, the tanks are slow. As you move on, you'll get dictators with double speed, so they are even faster than the light speed. trust me, other than keeping them these slow, there wouldn't be such an ease for learning the game.<br /> <br /> There are some ideas about improving the game play, whitch are hardly developed, so keep your patience and meanwhile shoot well!<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 27 Feb 2010 09:12:57]]> GMT</pubDate>
				<author><![CDATA[ mehrdadsanjabi]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ i think that the m3 smoky should be nerfed (make it less overpowered). it is the cheapest gun, yet has a ridiculously high damage output with great range and a cheap explosion knock back everytime it hits. something needs to be done, preferably less knock back and taking the damage down 2-3 and making reloading ~1 sec longer. getting outgunned with a 710 crystal m3 twins by a 420 m3 smoky isn't very fun.]]></description>
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				<pubDate><![CDATA[Mon, 8 Mar 2010 04:43:54]]> GMT</pubDate>
				<author><![CDATA[ OpFor]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote]getting outgunned with a 710 crystal m3 twins by a 420 m3 smoky isn't very fun[/quote]<br /> Might not be fun for you, but sure is fun for me!  <img src="http://forum.tankionline.com//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> <br /> <br />  I like the m3 smoky the way it is, variety is what makes the game fun. If EVERYONE ends up with dictator / m3 isida's , that would be boring! Also, your getting outgunned because your twins shootout all over the place, landing a few, while a well aimed smoky can land each shot. Skill favors the smoky over the twins, not because its more powerful.<br /> <br /> PS: Frankly the noise the twins make is really really annoying, but like I said - to each their own<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 14 Mar 2010 14:28:47]]> GMT</pubDate>
				<author><![CDATA[ panzer-runner]]></author>
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				<title>Suggestions!</title>
				<description><![CDATA[ I;d like a Russian-English translator so we can understand the russians in the chat boxes!]]></description>
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				<pubDate><![CDATA[Tue, 16 Mar 2010 14:26:01]]> GMT</pubDate>
				<author><![CDATA[ Tommy60]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ translate.google.com will serve you well.<br /> <br /> Of course alternativa could add a translation panel, if had enough money to take over google!]]></description>
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				<pubDate><![CDATA[Tue, 16 Mar 2010 20:05:14]]> GMT</pubDate>
				<author><![CDATA[ mehrdadsanjabi]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ lol, or seperate servers when the game becomes more populated with english speakers]]></description>
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				<pubDate><![CDATA[Wed, 17 Mar 2010 22:03:13]]> GMT</pubDate>
				<author><![CDATA[ Blasterz]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ It would be helpful to have co-located servers that are in North America, for example, that may help with load balancing for times when ping times are high to other servers.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 18 Mar 2010 03:11:46]]> GMT</pubDate>
				<author><![CDATA[ panzer-runner]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Put estimated crystal count next to the score.<br /> Increase amount of crystals for losing team in CTF.]]></description>
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				<pubDate><![CDATA[Sat, 20 Mar 2010 05:06:03]]> GMT</pubDate>
				<author><![CDATA[ natsu]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[    This is just for a little brainstorming ideas, perhaps a enemy health bar?  Or in CTF mode have a seperate box that constantly shows the status of the flag. Once it is stolen it shows up "So n' So has stolen our flag." Maybe keep it posted on the top of the screen so we can see who has it.                     A buddy system, being able to add friends would be nice.]]></description>
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				<pubDate><![CDATA[Sat, 20 Mar 2010 05:30:08]]> GMT</pubDate>
				<author><![CDATA[ Blasterz]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ the reason there is no health bar is for strategic reasons... so you can run in all scary like and maybe they'll take your bluff... I think the CTF idea is good, especially when you first enter a game or are in the lobby looking at the stats of the game]]></description>
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				<pubDate><![CDATA[Sun, 28 Mar 2010 03:34:41]]> GMT</pubDate>
				<author><![CDATA[ Justen]]></author>
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				<title>Suggestions!</title>
				<description><![CDATA[     Also, why not add a preview feature in the garage. So we can see what certain paints look like before we spend crates of crystals on them. <img src="http://forum.tankionline.com//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 28 Mar 2010 05:26:23]]> GMT</pubDate>
				<author><![CDATA[ Blasterz]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Umm make that twins shooter strong and make isida shoot more than 20 meter  <img src="http://forum.tankionline.com//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> ]]></description>
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				<pubDate><![CDATA[Sun, 28 Mar 2010 19:00:27]]> GMT</pubDate>
				<author><![CDATA[ Raaish]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ You can make elctra for 7000,jaguar for 8000 and digital for 8500 <img src="http://forum.tankionline.com//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" />  ]]></description>
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				<pubDate><![CDATA[Sun, 28 Mar 2010 19:01:30]]> GMT</pubDate>
				<author><![CDATA[ Raaish]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Can u make stealth armour?]]></description>
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				<pubDate><![CDATA[Tue, 30 Mar 2010 15:51:56]]> GMT</pubDate>
				<author><![CDATA[ cablaz]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ make the twins super strong like it was in the test server(3-29-10)]]></description>
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				<pubDate><![CDATA[Tue, 30 Mar 2010 21:29:41]]> GMT</pubDate>
				<author><![CDATA[ PhantomMeat]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ How about making the crystals cheaper?  700 for $5?  Ridiculous!  Let alone 8000 crystals for digital, electra, and jaguar.(~$56)  10,000 crystals should be around $5.]]></description>
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				<pubDate><![CDATA[Wed, 31 Mar 2010 00:24:37]]> GMT</pubDate>
				<author><![CDATA[ Tommy60]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Tommy60]How about making the crystals cheaper?  700 for $5?  Ridiculous!  Let alone 8000 crystals for digital, electra, and jaguar.(~$56)  10,000 crystals should be around $5.[/quote]<br /> <br /> <br /> <br />              That, OR, make paint prices cheaper. :o]]></description>
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				<pubDate><![CDATA[Wed, 31 Mar 2010 01:12:48]]> GMT</pubDate>
				<author><![CDATA[ Blasterz]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Yet [i]another[/i] good suggestion!]]></description>
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				<pubDate><![CDATA[Wed, 31 Mar 2010 04:02:29]]> GMT</pubDate>
				<author><![CDATA[ Tommy60]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ how about a adding friend system <img src="http://forum.tankionline.com//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
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				<pubDate><![CDATA[Sun, 4 Apr 2010 14:29:40]]> GMT</pubDate>
				<author><![CDATA[ PhantomMeat]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ ЧЯВО?? <img src="http://forum.tankionline.com//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> ]]></description>
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				<pubDate><![CDATA[Sun, 4 Apr 2010 14:46:46]]> GMT</pubDate>
				<author><![CDATA[ alexshkr3]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Here's a suggestion that I think most people would agree with:  Could we get the crystal equivalent of our daily bonuses if we choose to do so?]]></description>
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				<pubDate><![CDATA[Sun, 4 Apr 2010 18:37:40]]> GMT</pubDate>
				<author><![CDATA[ Tommy60]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ ^I agree. That way I could get more crystals.  <img src="http://forum.tankionline.com//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ]]></description>
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				<pubDate><![CDATA[Mon, 5 Apr 2010 06:23:38]]> GMT</pubDate>
				<author><![CDATA[ cret666]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ A drone? A small helicopter thingy that follows your tank and attacks enemies when commanded. It can be 1 shot killed and do little damage, but it's hard to hit.]]></description>
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				<pubDate><![CDATA[Mon, 5 Apr 2010 12:54:25]]> GMT</pubDate>
				<author><![CDATA[ defacto]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Hey, that's a cool idea!  However, if you are within a few meters/yards of an enemy tank, won't your bullets always go to the tank and not the drone?]]></description>
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				<pubDate><![CDATA[Mon, 5 Apr 2010 18:37:32]]> GMT</pubDate>
				<author><![CDATA[ Tommy60]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ What if Tanki had certain classes. Like a medic, or a heavy class, using rockets n stuff.]]></description>
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				<pubDate><![CDATA[Tue, 6 Apr 2010 04:15:35]]> GMT</pubDate>
				<author><![CDATA[ ACSmash]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ what about a machine gun in the game]]></description>
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				<pubDate><![CDATA[Wed, 7 Apr 2010 01:21:51]]> GMT</pubDate>
				<author><![CDATA[ EheroKevin]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ How about stop changing the strengths and weaknesses of various tanks / weapons so it is actually fair, and not just randomly make changes?<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Apr 2010 01:38:21]]> GMT</pubDate>
				<author><![CDATA[ panzer-runner]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=panzer-runner]How about stop changing the strengths and weaknesses of various tanks / weapons so it is actually fair, and not just randomly make changes?<br /> [/quote]<br /> <br /> We reserve the right to balance characteristics of any object in the game in accordance with our view of what is good for the gameplay. Deal with it.]]></description>
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				<pubDate><![CDATA[Thu, 8 Apr 2010 01:52:46]]> GMT</pubDate>
				<author><![CDATA[ therussian]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=therussian GT (adm)][quote=panzer-runner]How about stop changing the strengths and weaknesses of various tanks / weapons so it is actually fair, and not just randomly make changes?<br /> [/quote]<br /> <br /> We reserve the right to balance characteristics of any object in the game in accordance with our view of what is good for the gameplay. Deal with it.[/quote]<br /> <br /> I am dealing with it, by making a suggestion. I guess people shouldn't suggest things here in a thread called "Suggestions" now, right? hehe  <img src="http://forum.tankionline.com//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />  <img src="http://forum.tankionline.com//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> <br /> <br /> BTW, People should be aware of that fact before they ever spend any real money. It's the main reason I never will. I won't spend my hard earned money on a game that can just change the stuff around after I buy it. Balance is a subjective term, and secretly altering a game behind everyones back is certainly your right, as you said, but I have the right to suggest its not good for the game.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Apr 2010 01:59:11]]> GMT</pubDate>
				<author><![CDATA[ panzer-runner]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=panzer-runner][quote=therussian GT (adm)][quote=panzer-runner]How about stop changing the strengths and weaknesses of various tanks / weapons so it is actually fair, and not just randomly make changes?<br /> [/quote]<br /> <br /> We reserve the right to balance characteristics of any object in the game in accordance with our view of what is good for the gameplay. Deal with it.[/quote]<br /> <br /> I am dealing with it, by making a suggestion. I guess people shouldn't suggest things here in a thread called "Suggestions" now, right? hehe  <img src="http://forum.tankionline.com//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />  <img src="http://forum.tankionline.com//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> <br /> <br /> BTW, People should be aware of that fact before they ever spend any real money. It's the main reason I never will. I won't spend my hard earned money on a game that can just change the stuff around after I buy it. Balance is a subjective term, and secretly altering a game behind everyones back is certainly your right, as you said, but I have the right to suggest its not good for the game.<br /> <br /> [/quote]<br /> <br /> They are aware because they've read the license agreement that they signed when registering for the game. Right? That's also why you should suggest this - there already is a response to your suggestion in the EULA, and forum rules prohibit posting on issues that have already been discussed. The main take-home point is that while the overall balance is more important than the satisfaction level of one particular player, the administration is reasonable and will not make changes that render a certain item useless.]]></description>
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				<pubDate><![CDATA[Thu, 8 Apr 2010 05:20:34]]> GMT</pubDate>
				<author><![CDATA[ therussian]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=therussian GT (adm)][quote=panzer-runner][quote=therussian GT (adm)][quote=panzer-runner]How about stop changing the strengths and weaknesses of various tanks / weapons so it is actually fair, and not just randomly make changes?<br /> [/quote]<br /> <br /> We reserve the right to balance characteristics of any object in the game in accordance with our view of what is good for the gameplay. Deal with it.[/quote]<br /> <br /> I am dealing with it, by making a suggestion. I guess people shouldn't suggest things here in a thread called "Suggestions" now, right? hehe  <img src="http://forum.tankionline.com//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />  <img src="http://forum.tankionline.com//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> <br /> <br /> BTW, People should be aware of that fact before they ever spend any real money. It's the main reason I never will. I won't spend my hard earned money on a game that can just change the stuff around after I buy it. Balance is a subjective term, and secretly altering a game behind everyones back is certainly your right, as you said, but I have the right to suggest its not good for the game.<br /> <br /> [/quote]<br /> <br /> They are aware because they've read the license agreement that they signed when registering for the game. Right? That's also why you should suggest this - there already is a response to your suggestion in the EULA, and forum rules prohibit posting on issues that have already been discussed. The main take-home point is that while the overall balance is more important than the satisfaction level of one particular player, the administration is reasonable and will not make changes that render a certain item useless.[/quote]<br /> Ok, can you please direct me to where what I said has been discussed so that I don't discuss it, since I could not see it being discussed anywhere. And where is this EULA please?<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Apr 2010 09:35:15]]> GMT</pubDate>
				<author><![CDATA[ panzer-runner]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=panzer-runner][quote=therussian GT (adm)][quote=panzer-runner][quote=therussian GT (adm)][quote=panzer-runner]How about stop changing the strengths and weaknesses of various tanks / weapons so it is actually fair, and not just randomly make changes?<br /> [/quote]<br /> <br /> We reserve the right to balance characteristics of any object in the game in accordance with our view of what is good for the gameplay. Deal with it.[/quote]<br /> <br /> I am dealing with it, by making a suggestion. I guess people shouldn't suggest things here in a thread called "Suggestions" now, right? hehe  <img src="http://forum.tankionline.com//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />  <img src="http://forum.tankionline.com//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> <br /> <br /> BTW, People should be aware of that fact before they ever spend any real money. It's the main reason I never will. I won't spend my hard earned money on a game that can just change the stuff around after I buy it. Balance is a subjective term, and secretly altering a game behind everyones back is certainly your right, as you said, but I have the right to suggest its not good for the game.<br /> <br /> [/quote]<br /> <br /> They are aware because they've read the license agreement that they signed when registering for the game. Right? That's also why you should suggest this - there already is a response to your suggestion in the EULA, and forum rules prohibit posting on issues that have already been discussed. The main take-home point is that while the overall balance is more important than the satisfaction level of one particular player, the administration is reasonable and will not make changes that render a certain item useless.[/quote]<br /> Ok, can you please direct me to where what I said has been discussed so that I don't discuss it, since I could not see it being discussed anywhere. And where is this EULA please?<br /> [/quote]<br /> <br /> You signed it when you registered for the game. You ticked the 'i agree with the license agreement' box.]]></description>
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				<pubDate><![CDATA[Thu, 8 Apr 2010 09:38:29]]> GMT</pubDate>
				<author><![CDATA[ therussian]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=therussian GT (adm)][quote=panzer-runner][quote=therussian GT (adm)][quote=panzer-runner][quote=therussian GT (adm)][quote=panzer-runner]How about stop changing the strengths and weaknesses of various tanks / weapons so it is actually fair, and not just randomly make changes?<br /> [/quote]<br /> <br /> We reserve the right to balance characteristics of any object in the game in accordance with our view of what is good for the gameplay. Deal with it.[/quote]<br /> <br /> I am dealing with it, by making a suggestion. I guess people shouldn't suggest things here in a thread called "Suggestions" now, right? hehe  <img src="http://forum.tankionline.com//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />  <img src="http://forum.tankionline.com//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> <br /> <br /> BTW, People should be aware of that fact before they ever spend any real money. It's the main reason I never will. I won't spend my hard earned money on a game that can just change the stuff around after I buy it. Balance is a subjective term, and secretly altering a game behind everyones back is certainly your right, as you said, but I have the right to suggest its not good for the game.<br /> <br /> [/quote]<br /> <br /> They are aware because they've read the license agreement that they signed when registering for the game. Right? That's also why you should suggest this - there already is a response to your suggestion in the EULA, and forum rules prohibit posting on issues that have already been discussed. The main take-home point is that while the overall balance is more important than the satisfaction level of one particular player, the administration is reasonable and will not make changes that render a certain item useless.[/quote]<br /> Ok, can you please direct me to where what I said has been discussed so that I don't discuss it, since I could not see it being discussed anywhere. And where is this EULA please?<br /> [/quote]<br /> <br /> You signed it when you registered for the game. You ticked the 'i agree with the license agreement' box.[/quote]<br /> <br /> So, let me see if I understand... <br /> There is already a response to my suggestion that was made BEFORE I suggested it in a EULA that i read BEFORE signing up here and making the suggestion? And I can't go back and see this EULA anywhere, to see what this response to my suggestion is. Whew.... Now it all makes sense. <img src="http://forum.tankionline.com//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> Thanks for clearing that up!]]></description>
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				<pubDate><![CDATA[Thu, 8 Apr 2010 09:47:13]]> GMT</pubDate>
				<author><![CDATA[ panzer-runner]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ о чём тут речь??]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/132649.page</guid>
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				<pubDate><![CDATA[Thu, 8 Apr 2010 10:13:43]]> GMT</pubDate>
				<author><![CDATA[ alexshkr_1]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ I really like that class idea!<br /> <br /> Here is some weapons... <br /> <br /> [color=red]Damage dealer [/color]<br /> <br /> Rockets: Fires an unguided rocket. They fire quick, but you only have an amount of them. they reload one each 5 seconds.<br /> <br /> Damage: 4-6 then 6-8 then 8-12<br /> Range: unlimited<br /> Level: Master corporal<br /> Amount: (reloads slowly) 10 then 12 then 14<br /> Cost to buy: 50 crystals<br /> <br /> <br /> Anti-Tank missile: Fires VERY slow but enourmous damage, and homing. Very specialised weapon for eambattles.<br /> <br /> Damage 40 then 59 then 75<br /> Range: 200 meters<br /> Level: Warrant officer 1<br /> Shooting speed: 4 Shots/min<br /> <br /> [color=blue]Sniper [/color]<br /> <br /> Sniper Cannon: a bit like railgun, but lower damage and higher fire rate. Maybe the option to aim it yourself? I mean up and down, and to the sides.<br /> <br /> Damage: 15-30 then 25-45 then 50-59<br /> Range: Infinite<br /> Level: Major<br /> Shooting speed 10 shots/min then 11 shots/min then 13 shots/min<br /> <br /> Add more!  <img src="http://forum.tankionline.com//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Apr 2010 23:22:44]]> GMT</pubDate>
				<author><![CDATA[ defacto]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ I think that tanks should take more dmg from getting hitted from back  and a bit more dmg when being hit from side. like real tanks. strongest armor is in the front of tank.<br /> tanks should take like 2 times more dmg to back and 1,5 times more to sides.]]></description>
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				<pubDate><![CDATA[Fri, 9 Apr 2010 22:19:40]]> GMT</pubDate>
				<author><![CDATA[ RommelsPanzer]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ And railguns should ignore the damage zones.]]></description>
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				<pubDate><![CDATA[Fri, 9 Apr 2010 23:04:39]]> GMT</pubDate>
				<author><![CDATA[ defacto]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=defacto]I really like that class idea!<br /> <br /> Here is some weapons... <br /> <br /> [color=red]Damage dealer [/color]<br /> <br /> Rockets: Fires an unguided rocket. They fire quick, but you only have an amount of them. they reload one each 5 seconds.<br /> <br /> Damage: 4-6 then 6-8 then 8-12<br /> Range: unlimited<br /> Level: Master corporal<br /> Amount: (reloads slowly) 10 then 12 then 14<br /> Cost to buy: 50 crystals<br /> <br /> <br /> Anti-Tank missile: Fires VERY slow but enourmous damage, and homing. Very specialised weapon for eambattles.<br /> <br /> Damage 40 then 59 then 75<br /> Range: 200 meters<br /> Level: Warrant officer 1<br /> Shooting speed: 4 Shots/min<br /> <br /> [color=blue]Sniper [/color]<br /> <br /> Sniper Cannon: a bit like railgun, but lower damage and higher fire rate. Maybe the option to aim it yourself? I mean up and down, and to the sides.<br /> <br /> Damage: 15-30 then 25-45 then 50-59<br /> Range: Infinite<br /> Level: Major<br /> Shooting speed 10 shots/min then 11 shots/min then 13 shots/min<br /> <br /> Add more!  <img src="http://forum.tankionline.com//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> [/quote]<br /> <br /> <br /> yea now that cool but master corporals with rockets,naw i think it should be the same rank as you get the rail gun ]]></description>
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				<pubDate><![CDATA[Sat, 10 Apr 2010 03:19:56]]> GMT</pubDate>
				<author><![CDATA[ PhantomMeat]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ New gun:<br /> Ballistic...<br /> <br /> Rank: Master Sergeant (the one where you get dictator)<br /> Cost: 125<br /> Range: Infinite<br /> Projectile speed: Infinite<br /> Damage: 20-35 then 30-45 then 50-68<br /> Look: Like Railgun and smokey mixed together.<br /> You control the vertical angle of this one with limits of 30 degrees up and down. A little splash damage...<br /> Splash Damage: 4 meters then 5 meters then 6 meters<br /> Reload time: 10 shots /min then 12 shots/min then 20 shots/min]]></description>
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				<pubDate><![CDATA[Sun, 11 Apr 2010 01:53:41]]> GMT</pubDate>
				<author><![CDATA[ defacto]]></author>
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			<item>
				<title>Suggestions!</title>
				<description><![CDATA[ I would absolutely LOVE to see gold paint, just like the one on the isida whenever you get your daily bonus.(It's for the Favorite Website Awards thingie.  At the most, it should be 1000 crystals.]]></description>
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				<pubDate><![CDATA[Sun, 18 Apr 2010 05:09:47]]> GMT</pubDate>
				<author><![CDATA[ Tommy60]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ I'd like to see tournaments or something, like for best at whatever rank your at  and for clans.]]></description>
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				<pubDate><![CDATA[Wed, 21 Apr 2010 14:46:13]]> GMT</pubDate>
				<author><![CDATA[ Fiasco]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Fiasco]I'd like to see tournaments or something, like for best at whatever rank your at  and for clans.[/quote]<br /> <br /> Yeah, me too!  Would It cost money?(Crystals)]]></description>
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				<pubDate><![CDATA[Wed, 21 Apr 2010 15:15:50]]> GMT</pubDate>
				<author><![CDATA[ Tommy60]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Fiasco]I'd like to see tournaments or something, like for best at whatever rank your at  and for clans.[/quote]<br /> Why don't you organize such? <img src="http://forum.tankionline.com//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 21 Apr 2010 15:44:23]]> GMT</pubDate>
				<author><![CDATA[ Orangeblood]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ how about we are able to add friends and have a rival list<br /> which when you click it,it shows your friends and what game<br /> there in as long with the server and there is a icon like the one<br /> in the forum that allows you to send someone a private message<br /> Ive been with tanki for almost a year and Ive been asking it since <br /> i was a recruit please think about.<br /> <br /> <br /> [img]http://file.cdn.global.netmarble.com/Img/ICSM/2009/04/08/K-20081223-671404.jpg[/img]<br /> Something sorta like that<br /> or even <br /> [img]http://www.global.4story.com/images/guide/img3_07_01.jpg[/img]]]></description>
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				<pubDate><![CDATA[Thu, 29 Apr 2010 05:04:38]]> GMT</pubDate>
				<author><![CDATA[ PhantomMeat]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ Has anyone else realized that there are no paints that protect against the Thunder? They need to fix that.... it would also be helpful if we had an aiming reticle... otherwise it gets hard to line up the barrel (especially when you're slightly off center) and the reticle would also help with the low poly count]]></description>
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				<pubDate><![CDATA[Fri, 7 May 2010 02:10:14]]> GMT</pubDate>
				<author><![CDATA[ Justen]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ When you create a game there is a "No-supplies" check-box.<br /> There should also be a "No-inventory" check-box to make games even harder...]]></description>
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				<pubDate><![CDATA[Fri, 7 May 2010 17:55:35]]> GMT</pubDate>
				<author><![CDATA[ testxtestxtest]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ I agree with PhantomMeat.  We need a friend list and a friend chat.   We also need a way to make clans.  Make it cost 1000 to found a clan.  Have a clan logo which might appear on the other side of a tanks name.  I think its normaly (rank, name)  It could be (rank, name, logo).  A clan fund, which any member of the clan can donate crystals too and the admins of the clan can distribute crystals to clan members. ]]></description>
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				<pubDate><![CDATA[Sat, 8 May 2010 01:11:11]]> GMT</pubDate>
				<author><![CDATA[ TinxE]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ There should be weather, like some days it is snowing and raining.<br /> There should be the option to rename yourself, e.g. Let's say you incorrectly spelled a name or thought of a cooler one.<br /> The Thunder's (turret) shots should look cooler, as well.<br /> <br /> (You should also start developing this game in WebGL, considering HTML5 will kill Adobe Flash in this decade)]]></description>
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				<pubDate><![CDATA[Thu, 13 May 2010 04:47:08]]> GMT</pubDate>
				<author><![CDATA[ It]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ ok here's my list:<br /> <br /> [size=24][color=orange]Graphics[/color][/size]<br /> <br /> just because most people's computers can't handle better graphics doesn't mean there absolutely can't be that option, you should be able to set your quality of graphics, stuff like: texture quality, shadows, object detail, and maybe even anti-aliasing, textures should reallllllyyy be made better, designing a higher quality object takes a little bit of work, but textures are rather simple<br /> <br /> [size=24][color=orange]New Mode[/color][/size]<br /> [size=16][color=olive]Munition Madness[/color][/size]<br /> <br /> you could also call this "Chase and Destroy"<br /> <br /> there are two teams, defenders and destroyers, <br /> -destroyers objective is to locate and destroy a truck loaded with ammunition and such<br /> -the defenders objective is to counter that by defending the truck from the destroyers, they must protect it until it can escape<br /> -if you're destroyed you will be spawned a fair distance away from the truck<br /> -for extra fun you could include much more insane games with multiple trucks and routes in which trucks will split up, in this case both teams can win some crystals<br /> <br /> [size=16][color=olive]Multi Team Deathmatch[/color][/size]<br /> <br /> same as any TDM game except with more than two teams, more so this should be an edit to TDM<br /> <br /> new options:<br /> -# of teams (depending on map size and max players)<br /> -team colors<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 17 May 2010 03:05:48]]> GMT</pubDate>
				<author><![CDATA[ AcidicTaco]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=AcidicTaco]ok here's my list:<br /> <br /> [size=24][color=orange]Graphics[/color][/size]<br /> <br /> just because most people's computers can't handle better graphics doesn't mean there absolutely can't be that option, you should be able to set your quality of graphics, stuff like: texture quality, shadows, object detail, and maybe even anti-aliasing, textures should reallllllyyy be made better, designing a higher quality object takes a little bit of work, but textures are rather simple<br /> <br /> [size=24][color=orange]New Mode[/color][/size]<br /> [size=16][color=olive]Munition Madness[/color][/size]<br /> <br /> you could also call this "Chase and Destroy"<br /> <br /> there are two teams, defenders and destroyers, <br /> -destroyers objective is to locate and destroy a truck loaded with ammunition and such<br /> -the defenders objective is to counter that by defending the truck from the destroyers, they must protect it until it can escape<br /> -if you're destroyed you will be spawned a fair distance away from the truck<br /> -for extra fun you could include much more insane games with multiple trucks and routes in which trucks will split up, in this case both teams can win some crystals<br /> <br /> [size=16][color=olive]Multi Team Deathmatch[/color][/size]<br /> <br /> same as any TDM game except with more than two teams, more so this should be an edit to TDM<br /> <br /> new options:<br /> -# of teams (depending on map size and max players)<br /> -team colors<br /> <br /> [/quote]<br /> <br /> <br /> great ideas i like those<br /> but add one with like,someone has the bomb and you have to carry it to the other team base and drop it and <br /> in 20secs in blows up 5second time to pick up the bomb,7second to drop,and 10 second chance to deactivate the bomb]]></description>
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				<pubDate><![CDATA[Mon, 17 May 2010 04:16:17]]> GMT</pubDate>
				<author><![CDATA[ PhantomMeat]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=PhantomMeat][quote=AcidicTaco]ok here's my list:<br /> <br /> [size=24][color=orange]Graphics[/color][/size]<br /> <br /> just because most people's computers can't handle better graphics doesn't mean there absolutely can't be that option, you should be able to set your quality of graphics, stuff like: texture quality, shadows, object detail, and maybe even anti-aliasing, textures should reallllllyyy be made better, designing a higher quality object takes a little bit of work, but textures are rather simple<br /> <br /> [size=24][color=orange]New Mode[/color][/size]<br /> [size=16][color=olive]Munition Madness[/color][/size]<br /> <br /> you could also call this "Chase and Destroy"<br /> <br /> there are two teams, defenders and destroyers, <br /> -destroyers objective is to locate and destroy a truck loaded with ammunition and such<br /> -the defenders objective is to counter that by defending the truck from the destroyers, they must protect it until it can escape<br /> -if you're destroyed you will be spawned a fair distance away from the truck<br /> -for extra fun you could include much more insane games with multiple trucks and routes in which trucks will split up, in this case both teams can win some crystals<br /> <br /> [size=16][color=olive]Multi Team Deathmatch[/color][/size]<br /> <br /> same as any TDM game except with more than two teams, more so this should be an edit to TDM<br /> <br /> new options:<br /> -# of teams (depending on map size and max players)<br /> -team colors<br /> <br /> [/quote]<br /> <br /> <br /> great ideas i like those<br /> but add one with like,someone has the bomb and you have to carry it to the other team base and drop it and <br /> in 20secs in blows up 5second time to pick up the bomb,7second to drop,and 10 second chance to deactivate the bomb[/quote]<br /> <br /> All of those are good ideas!  Nice thinking!]]></description>
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				<pubDate><![CDATA[Tue, 18 May 2010 15:00:37]]> GMT</pubDate>
				<author><![CDATA[ Tommy60]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=AcidicTaco]ok here's my list:<br /> <br /> [size=24][color=orange]Graphics[/color][/size]<br /> <br /> just because most people's computers can't handle better graphics doesn't mean there absolutely can't be that option, you should be able to set your quality of graphics, stuff like: texture quality, shadows, object detail, and maybe even anti-aliasing, textures should reallllllyyy be made better, designing a higher quality object takes a little bit of work, but textures are rather simple<br /> <br /> [size=24][color=orange]New Mode[/color][/size]<br /> [size=16][color=olive]Munition Madness[/color][/size]<br /> <br /> you could also call this "Chase and Destroy"<br /> <br /> there are two teams, defenders and destroyers, <br /> -destroyers objective is to locate and destroy a truck loaded with ammunition and such<br /> -the defenders objective is to counter that by defending the truck from the destroyers, they must protect it until it can escape<br /> -if you're destroyed you will be spawned a fair distance away from the truck<br /> -for extra fun you could include much more insane games with multiple trucks and routes in which trucks will split up, in this case both teams can win some crystals<br /> <br /> [size=16][color=olive]Multi Team Deathmatch[/color][/size]<br /> <br /> same as any TDM game except with more than two teams, more so this should be an edit to TDM<br /> <br /> new options:<br /> -# of teams (depending on map size and max players)<br /> -team colors<br /> <br /> [/quote]<br /> <br /> Like the colors of the post!]]></description>
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				<pubDate><![CDATA[Tue, 18 May 2010 17:55:53]]> GMT</pubDate>
				<author><![CDATA[ mehdadoo]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ I think that getting crystals are too hard for beginners. The newbie games barely give any crystals and the pro games are simply too hard for beginners. Perhaps it should be made so that the user gets crystals according to how many kills he/she gets and his/her rank.]]></description>
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				<pubDate><![CDATA[Tue, 25 May 2010 05:58:46]]> GMT</pubDate>
				<author><![CDATA[ Johndoe01]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Johndoe01]I think that getting crystals are too hard for beginners. The newbie games barely give any crystals and the pro games are simply too hard for beginners. Perhaps it should be made so that the user gets crystals according to how many kills he/she gets and his/her rank.[/quote]<br /> <br /> The chance for getting crystals is equal for eveyone. As described [url=http://forum.tankionline.com/posts/list/4749.page]in this detailed topic[/url], "reza7" (Wasp m1, Smokey m2), earns a whole load of crystals.<br /> Please share your thought about the subject in that topic!]]></description>
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				<pubDate><![CDATA[Tue, 25 May 2010 10:22:32]]> GMT</pubDate>
				<author><![CDATA[ mehdadoo]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ I think achievements should be added.  Like a certain amount of kills without dieing,  Sniping achievements, and so on.  A player should have a small profile page, and on this page you can view his achievements, and maybe a small bio he has posted.  And maybe some achievements will have small crystal rewards.  <br /> For example;<br /> 5 kills without dieing =  (some cool title)  prize = 15 coins<br /> 10 kills without dieing = (a new cool title)  prize = 50 coins<br /> 25 kills = (title) prize = 100 coins.<br /> 50 kills = last title prize = 200 coins.<br /> <br /> by coins i mean gems.  and achievements/prizes only can be achieved once.<br /> <br /> Just an idea.]]></description>
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				<pubDate><![CDATA[Fri, 28 May 2010 00:15:58]]> GMT</pubDate>
				<author><![CDATA[ TinxE]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ i would like to have a view of what is behind me either a mirror or a rear tv and monitor.]]></description>
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				<pubDate><![CDATA[Thu, 10 Jun 2010 04:44:23]]> GMT</pubDate>
				<author><![CDATA[ nononanette]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ how about when you shoot the ground it shows some smoke and a black spot <br /> and there this thing you could buy that cost 1000dimonds called map explosion<br /> and when that is activated the map is all destroyed with building on fire and has no inside <br /> and you could drive in them but if you hit a wall that supports the building it collapse on you <img src="http://forum.tankionline.com//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> ]]></description>
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				<pubDate><![CDATA[Fri, 11 Jun 2010 19:49:46]]> GMT</pubDate>
				<author><![CDATA[ PhantomMeat]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=TinxE]I think achievements should be added.  Like a certain amount of kills without dieing,  Sniping achievements, and so on.  A player should have a small profile page, and on this page you can view his achievements, and maybe a small bio he has posted.  And maybe some achievements will have small crystal rewards.  <br /> For example;<br /> 5 kills without dieing =  (some cool title)  prize = 15 coins<br /> 10 kills without dieing = (a new cool title)  prize = 50 coins<br /> 25 kills = (title) prize = 100 coins.<br /> 50 kills = last title prize = 200 coins.<br /> <br /> by coins i mean gems.  and achievements/prizes only can be achieved once.<br /> <br /> Just an idea.[/quote]<br /> <br /> yes but i would say  <br /> <br /> 5 kills no die -- 5 coins xD<br /> 10 kills no die --- 10 <br /> 20 --- 20 <br /> 30 --- 30 <br /> 40 --- 40 <br /> ...... ]]></description>
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				<link>http://forum.tankionline.com/posts/preList/1448/210111.page</link>
				<pubDate><![CDATA[Fri, 11 Jun 2010 20:10:01]]> GMT</pubDate>
				<author><![CDATA[ tripinot]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=TinxE]I think achievements should be added.  Like a certain amount of kills without dieing,  Sniping achievements, and so on.  A player should have a small profile page, and on this page you can view his achievements, and maybe a small bio he has posted.  And maybe some achievements will have small crystal rewards.  <br /> For example;<br /> 5 kills without dieing =  (some cool title)  prize = 15 coins<br /> 10 kills without dieing = (a new cool title)  prize = 50 coins<br /> 25 kills = (title) prize = 100 coins.<br /> 50 kills = last title prize = 200 coins.<br /> <br /> by coins i mean gems.  and achievements/prizes only can be achieved once.<br /> <br /> Just an idea.[/quote]<br /> <br /> i asked for it a while back <img src="http://forum.tankionline.com//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/210229.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/210229.page</link>
				<pubDate><![CDATA[Fri, 11 Jun 2010 21:30:52]]> GMT</pubDate>
				<author><![CDATA[ PhantomMeat]]></author>
			</item>
			<item>
				<title>Suggestions!</title>
				<description><![CDATA[ Why don't let the players to share crystals each other?]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/212401.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/212401.page</link>
				<pubDate><![CDATA[Sun, 13 Jun 2010 16:18:06]]> GMT</pubDate>
				<author><![CDATA[ b1l4r4s]]></author>
			</item>
			<item>
				<title>Suggestions!</title>
				<description><![CDATA[ yes in a few month the best comes : when you go level up you get extra coins !!<br /> <br /> i bet with you when you go zo warrant officer 4 you get 10 crystals or so ...<br /> xD ]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/212563.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/212563.page</link>
				<pubDate><![CDATA[Sun, 13 Jun 2010 17:59:29]]> GMT</pubDate>
				<author><![CDATA[ tripinot]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ Mnaybe you could have a sale on one or a few items each day.  Maybe like 50% off.]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/220209.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/220209.page</link>
				<pubDate><![CDATA[Fri, 18 Jun 2010 19:42:27]]> GMT</pubDate>
				<author><![CDATA[ tankcrusher]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ I was playing Halo 2 a few days ago, and thought: what if there were trains on Subway, so if you were on the tracks when a train comes... you get nailed haha...<br /> <br /> also, we really need a HUD or minimap... at least a reticle for aiming]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/240690.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/240690.page</link>
				<pubDate><![CDATA[Thu, 1 Jul 2010 23:37:27]]> GMT</pubDate>
				<author><![CDATA[ Justen]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ I suggest a Combe II level... longer and wider than a Combe, basically the same, but with a ramp to a second level. Oh, and longer walls. And room for 6-7 players on each team.]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/240785.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/240785.page</link>
				<pubDate><![CDATA[Fri, 2 Jul 2010 01:09:23]]> GMT</pubDate>
				<author><![CDATA[ CaptainSpacedude]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ ^Before they do that, they need to make a bigger version of Massacre with like 20 tanks per side... now that would be epic (lag)... It could be called Kursk]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/251974.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/251974.page</link>
				<pubDate><![CDATA[Fri, 9 Jul 2010 05:57:13]]> GMT</pubDate>
				<author><![CDATA[ Justen]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Justen]^Before they do that, they need to make a bigger version of Massacre with like 20 tanks per side... now that would be epic (lag)... It could be called Kursk[/quote]\<br /> <br /> lol thats a good map but 20x20 i wont join ill be dead meat]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/251978.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/251978.page</link>
				<pubDate><![CDATA[Fri, 9 Jul 2010 06:01:05]]> GMT</pubDate>
				<author><![CDATA[ PhantomMeat]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ there's a reason its called Massacre... and at any rate, the new one could be called Slaughter. And it would again, be like a real tank battle.]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/265314.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/265314.page</link>
				<pubDate><![CDATA[Sun, 18 Jul 2010 10:32:38]]> GMT</pubDate>
				<author><![CDATA[ Justen]]></author>
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			<item>
				<title>Suggestions!</title>
				<description><![CDATA[ You're forgetting the hundreds of thousands of tanks.]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/268492.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/268492.page</link>
				<pubDate><![CDATA[Tue, 20 Jul 2010 20:59:44]]> GMT</pubDate>
				<author><![CDATA[ 100252]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=wunderpanzer]can you make it possible to sell items. it would be good if someone got weapon or tank he isn't going to use anymore.[/quote] <br /> tanks 2.0]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/269941.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/269941.page</link>
				<pubDate><![CDATA[Wed, 21 Jul 2010 22:43:33]]> GMT</pubDate>
				<author><![CDATA[ aleksis]]></author>
			</item>
			<item>
				<title>Suggestions!</title>
				<description><![CDATA[ The topic is sticked now. Please. Write youre suggestions here. Don't clutter up the General forum branch.<br /> <br /> Thanks for understanding.]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/703901.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/703901.page</link>
				<pubDate><![CDATA[Tue, 22 Mar 2011 10:18:27]]> GMT</pubDate>
				<author><![CDATA[ Lady_M]]></author>
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			<item>
				<title>Suggestions!</title>
				<description><![CDATA[ if we create a weapon like a worms one to analyze<br /> ]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/709191.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/709191.page</link>
				<pubDate><![CDATA[Thu, 24 Mar 2011 23:13:12]]> GMT</pubDate>
				<author><![CDATA[ kevo]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ How about being able to sell unwanted upgraded item???]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/717175.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/717175.page</link>
				<pubDate><![CDATA[Tue, 29 Mar 2011 00:13:53]]> GMT</pubDate>
				<author><![CDATA[ Gadget101]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Gadget101]How about being able to sell unwanted upgraded item???[/quote]<br /> This will be possible in 2.0, but for not the same price. I remember that te date of release is the 4th of june.]]></description>
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				<link>http://forum.tankionline.com/posts/preList/1448/717181.page</link>
				<pubDate><![CDATA[Tue, 29 Mar 2011 00:18:21]]> GMT</pubDate>
				<author><![CDATA[ husto]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ I have an idea. What about an extension kit for tanks that adds a fourth upgrade? The tanks would be faster, have more<br /> health and look slightly different? Of course it would only be for M3 tanks. Here's the list. Please say if you lie it.<br /> <br /> Wasp M3 + kit= 100hp, 8 speed, and gains a machine gun, used by pressing the N key. The machine gun would affect Hornets and Wasps. ( in real life, machine guns can knock out light tanks like the Russian PT-76 or the American Sheridan)<br /> <br /> Hunter M3 + kit = 130 Hp, 7 speed, and a machine gun.<br /> <br /> Titan M3+ kit= 200 hp, 5.5 speed, and looks different. Has armour over it's tracks like an M3 hunter has. Has a double missle boxon each side, which each missle does the same damage as an M3 thunder shot and the same explosion and sound effect. 4 missle per life. Fired with the N key.<br /> <br /> M3 Dictator and kit= 160 hp, 9 speed, 2 machne guns, the front has more armour plates.<br /> <br /> M3 hornet and kit= 150 Hp, 15 speed, 1 machine gun.<br /> <br /> M3 Viking and kit= 200 Hp, 11 speed, 1 missile box.<br /> <br /> M3 Mammoth and kit= 400Hp, 7 speed, no extra weapons. Looks the exact same, so you don't know if it's got the kit.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 3 Apr 2011 14:21:54]]> GMT</pubDate>
				<author><![CDATA[ kingeoin14]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ Tanki really needs a friends list.  Even if its just a static textbox where you can list friends and enemies, it would be a good start.  Ideally, you could use the friend system on the "Battles" screen to find what battles your friends are in, but that would take a bit more work.  Yes, I'm aware that clans are coming in 2.0, this is separate from that idea.]]></description>
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				<link>http://forum.tankionline.com/posts/preList/1448/732147.page</link>
				<pubDate><![CDATA[Tue, 5 Apr 2011 05:10:00]]> GMT</pubDate>
				<author><![CDATA[ CaptainFlipz]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=CaptainFlipz]Tanki really needs a friends list.  Even if its just a static textbox where you can list friends and enemies, it would be a good start.  Ideally, you could use the friend system on the "Battles" screen to find what battles your friends are in, but that would take a bit more work.  Yes, I'm aware that clans are coming in 2.0, this is separate from that idea.[/quote]<br /> <br /> Friend list will be available in 2.0 version. ]]></description>
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				<link>http://forum.tankionline.com/posts/preList/1448/732200.page</link>
				<pubDate><![CDATA[Tue, 5 Apr 2011 08:43:23]]> GMT</pubDate>
				<author><![CDATA[ Pin4er163]]></author>
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			<item>
				<title>Suggestions!</title>
				<description><![CDATA[ Hmm, A reputation system in the forums? : )]]></description>
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				<link>http://forum.tankionline.com/posts/preList/1448/732278.page</link>
				<pubDate><![CDATA[Tue, 5 Apr 2011 10:45:48]]> GMT</pubDate>
				<author><![CDATA[ koolwalky]]></author>
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			<item>
				<title>Suggestions!</title>
				<description><![CDATA[ [quote=koolwalky]Hmm, A reputation system in the forums? : )[/quote]<br /> <br /> yes, probably. But make sure there are bans for peeps who complain that their reputation is unfairly low.]]></description>
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				<link>http://forum.tankionline.com/posts/preList/1448/733244.page</link>
				<pubDate><![CDATA[Tue, 5 Apr 2011 19:48:16]]> GMT</pubDate>
				<author><![CDATA[ skitee]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ Just out of curiosity, would it be possible to have a map editor for Tanki?  For example, let’s say you have an awesome idea for a map, and you want to submit it to the developers for inclusion in the game.  You pay 1000 crystals (in the same way as a no-supplies pass; the cost is to prevent the devs from being flooded with new maps), and you get 24 hours access to the map editor to build your map.  You can place and rotate objects, adjust terrain, set spawn points, etc.  Once you click “Finish”, the map editor will ask you if you are SURE you are done with your map.  Once this happens, the map will be generated and sent to the dev team, and your map editor access will end.  The devs will then play your map, maybe make some tweaks, and if they like it they will release it publicly.  If your map is chosen, you’ll get 250 or so crystals and an exclusive “map builder” paint job.<br /> <br /> Also, it would be nice if there was a way for experienced Photoshop users such as myself to submit textures for paint jobs, new map objects, billboard “ads”, and the like.<br /> ]]></description>
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				<link>http://forum.tankionline.com/posts/preList/1448/735072.page</link>
				<pubDate><![CDATA[Wed, 6 Apr 2011 23:48:04]]> GMT</pubDate>
				<author><![CDATA[ CaptainFlipz]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[  <img src="http://forum.tankionline.com//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> you all want crystals for youre ideas. isnt the knowledge you contributed to somethin enough? anyway i believe their is a map editor although i dont know how you wold go about getting to use it.<br /> <br /> now for my suuggestion and its one i hope will be in 2.0. dunno if been talked about before, the ability to slighlty raise/lower the firing angle of you're turret. i know the weapons projectiles already raise and lower somewhat automatically but its not enough sometimes. it would be awesome if onto of it atomatically doing it we could slightly adjust it ourselves.]]></description>
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				<pubDate><![CDATA[Thu, 7 Apr 2011 02:17:37]]> GMT</pubDate>
				<author><![CDATA[ king_beast88]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ I noticed that once some player is banned (often for spam/flood, but sometimes it is for other reason), his entire chat is removed from the chatbox. While in case of spammers it may be useful (less trash to see), there are cases where is is not so useful (messages from other people compacts and you sometimes need to find again old conversations) or even harmful (if you were talking with the person and later that person got banned for something unrelated to your talk, then removing the chat will )<br /> <br /> I suggest there should be some button to prevent that, some checkbox in settings "[ ] Do not delete chat from banned people" - what is written in the chatbox stays in the chatbox, so if someone is banned, then you can select not to remove their chat.<br /> <br /> There is slight disadvantage that some spam may be left (the spam could perhaps be in somewhat dimmer color, so you can distinguish it easily), but large advantage that in case the banned person actually said something useful (in addition to whatever he said to get a ban), the text remain there.]]></description>
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				<link>http://forum.tankionline.com/posts/preList/1448/735215.page</link>
				<pubDate><![CDATA[Thu, 7 Apr 2011 03:58:41]]> GMT</pubDate>
				<author><![CDATA[ Brutalizator]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Brutalizator]I noticed that once some player is banned (often for spam/flood, but sometimes it is for other reason), his entire chat is removed from the chatbox. While in case of spammers it may be useful (less trash to see), there are cases where is is not so useful (messages from other people compacts and you sometimes need to find again old conversations) or even harmful (if you were talking with the person and later that person got banned for something unrelated to your talk, then removing the chat will )<br /> <br /> I suggest there should be some button to prevent that, some checkbox in settings "[ ] Do not delete chat from banned people" - what is written in the chatbox stays in the chatbox, so if someone is banned, then you can select not to remove their chat.<br /> <br /> There is slight disadvantage that some spam may be left (the spam could perhaps be in somewhat dimmer color, so you can distinguish it easily), but large advantage that in case the banned person actually said something useful (in addition to whatever he said to get a ban), the text remain there.[/quote]<br /> <br /> Depends what the text is. If it is offensive in any way, we will remove all of the messages and we will always be removing flood, spam etc.<br /> If you cant read faster than we could type, then it isn't our problem. <img src="http://forum.tankionline.com//images/smilies/69934afc394145350659cd7add244ca9.gif" /> (No offense to slow readers)  <img src="http://forum.tankionline.com//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> <br /> <br /> Although we try not to remove the messages after "every" ban, but we have to for most of them.  <img src="http://forum.tankionline.com//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /> <br /> <br /> PS, Just for your information, a moderator's messages cannot be removed, so don't think that a mod will offend someone, then remove his own messages.  <img src="http://forum.tankionline.com//images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" /> ]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/735435.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/735435.page</link>
				<pubDate><![CDATA[Thu, 7 Apr 2011 12:35:57]]> GMT</pubDate>
				<author><![CDATA[ koolwalky]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=king_beast88] <img src="http://forum.tankionline.com//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> you all want crystals for youre ideas. isnt the knowledge you contributed to somethin enough? anyway i believe their is a map editor although i dont know how you wold go about getting to use it.<br /> <br /> now for my suuggestion and its one i hope will be in 2.0. dunno if been talked about before, the ability to slighlty raise/lower the firing angle of you're turret. i know the weapons projectiles already raise and lower somewhat automatically but its not enough sometimes. it would be awesome if onto of it atomatically doing it we could slightly adjust it ourselves.[/quote]<br /> <br /> 1: Well, at least a paint job.  Or our callsign appearing on the map somewhere, or even just a listing somewhere on the site or in the credits, as long as there is some way it would let OTHER people know we contributed.  <img src="http://forum.tankionline.com//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />  Hmm...I wonder if koolwalky could tell me how to access...I've built levels for homebrew video games (using a game creation program), so I know I could code some pretty awesome stuff.<br /> <br /> 2: Agreed.  It's rather obnoxious, esp. with "sniping" weapons like the smoky and railgun and "melee" weapons like freeze and firebird (disclaimer: I only have personal experience with smoky and firebird, the others come from discussions with other tanki players).<br /> <br /> 3: How about a new game mode, "Emperor".  The first player to join becomes Emperor and has a permanent boost of all drugs.  (He's also the only one who can pick up crystal crates.)  The other players all try to be the one to kill the Emperor; the player who kills the Emperor earns double points for the kill and becomes emperor him/herself.  This goes on until time runs out or one player gets a certain number of kills as Emperor.  Of course, the other players can kill each other to rob the Emperor of kills and to have a better shot (pun intended) of killing and becoming the Emperor.  What do you think?]]></description>
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				<pubDate><![CDATA[Fri, 8 Apr 2011 23:59:17]]> GMT</pubDate>
				<author><![CDATA[ CaptainFlipz]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ @ captinflipz<br /> <br /> point 1 I agree for a credit listing but crystals for and idea will just make noobs flood all things to do with ideas.<br /> <br /> point 2 yes you understand my point of sniping if you can see you're opponent and you should be able to adjust you're shot its so annoying on ftknox 123 and silence not be able to hit a tank just be cause youre a keystroke of distance too far away allow us to raise our turrets pls.<br /> <br /> point 3 hmm like a king of the hill i like that idea all players would need team p to kill emporer otherwise no one will kill the drugger no health drugs just other drugs but i do like the idea a lot. <br /> <br /> thier is a discussion going on about a nda with the game creators to be able to make maps with thierr editor although its not telling alot you  shold check it out if yo are a good mapmaker]]></description>
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				<pubDate><![CDATA[Sat, 9 Apr 2011 01:36:41]]> GMT</pubDate>
				<author><![CDATA[ king_beast88]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=king_beast88]@ captinflipz<br /> <br /> point 1 I agree for a credit listing but crystals for and idea will just make noobs flood all things to do with ideas.<br /> <br /> point 2 yes you understand my point of sniping if you can see you're opponent and you should be able to adjust you're shot its so annoying on ftknox 123 and silence not be able to hit a tank just be cause youre a keystroke of distance too far away allow us to raise our turrets pls.<br /> <br /> point 3 hmm like a king of the hill i like that idea all players would need team p to kill emporer otherwise no one will kill the drugger no health drugs just other drugs but i do like the idea a lot. <br /> <br /> thier is a discussion going on about a nda with the game creators to be able to make maps with thierr editor although its not telling alot you  shold check it out if yo are a good mapmaker[/quote]<br /> <br /> 1. True, though the 1000 crystals/entry price would deter a lot.<br /> <br /> 3. Oh, yeah, i forgot there were health drugs.  XD<br /> <br /> 4. Could you PM me a link?  I can't seem to find it...]]></description>
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				<pubDate><![CDATA[Sat, 9 Apr 2011 03:57:13]]> GMT</pubDate>
				<author><![CDATA[ CaptainFlipz]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ search this...<br /> <br /> topic name is "a question about maps"<br /> topic by Wapp.<br /> <br /> its on first page currently. sorry i cant do links. good luck trying to get to uuse the map editors i know of 4 others trying to get to use by now it im sure.]]></description>
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				<pubDate><![CDATA[Sat, 9 Apr 2011 04:50:53]]> GMT</pubDate>
				<author><![CDATA[ king_beast88]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=CaptainFlipz]1: Well, at least a paint job.  Or our callsign appearing on the map somewhere, or even just a listing somewhere on the site or in the credits, as long as there is some way it would let OTHER people know we contributed.  <img src="http://forum.tankionline.com//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />  Hmm...I wonder if koolwalky could tell me how to access...I've built levels for homebrew video games (using a game creation program), so I know I could code some pretty awesome stuff.<br /> <br /> 2: Agreed.  It's rather obnoxious, esp. with "sniping" weapons like the smoky and railgun and "melee" weapons like freeze and firebird (disclaimer: I only have personal experience with smoky and firebird, the others come from discussions with other tanki players).<br /> <br /> 3: How about a new game mode, "Emperor".  The first player to join becomes Emperor and has a permanent boost of all drugs.  (He's also the only one who can pick up crystal crates.)  The other players all try to be the one to kill the Emperor; the player who kills the Emperor earns double points for the kill and becomes emperor him/herself.  This goes on until time runs out or one player gets a certain number of kills as Emperor.  Of course, the other players can kill each other to rob the Emperor of kills and to have a better shot (pun intended) of killing and becoming the Emperor.  What do you think?[/quote]<br /> <br /> 1: Koolwalky is not a mapmaker, he is a moderator. There is a difference. PhantomMeat is one of the mapmakers. To get the mapmaking program email <a class="snap_shots" href="mailto:help@tankionline.com">help@tankionline.com</a> and ask about it.<br /> <br /> 2: No. Moving turret direction will OP some weapons such as richochet and limit weps like freeze and fire. So no, use what we have at the moment, and learn how to use the up-down like there is at the moment in tanki.<br /> <br /> 3: No. The only reasonable suggestion for a new gamemode was the one where you had to kill the enemies' base to win. Other than that, I haven't seen any good ones and this emporor one is, no offence, useless. I don't see the point for it.]]></description>
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				<pubDate><![CDATA[Sat, 9 Apr 2011 13:50:42]]> GMT</pubDate>
				<author><![CDATA[ skitee]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ @skitee<br /> <br /> point 2 overpower fire and freeze? <img src="http://forum.tankionline.com//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> freeze itself is overpowered im talking a slight raise/lowering ontop of the automatic adjusting not replace it. i am proficent with the up down targeting but its just falls short at some place where it should be possible to hit the target and not miss due to tank not postioned right turret shold be postional for vertical shots for all weapons to raise. i.e on the small slope at silence and its adjacent ledge. fire freeze twins isdia will be benifited and of course thunder smokey rail rico will too with the long/medium range attack.]]></description>
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				<pubDate><![CDATA[Sat, 9 Apr 2011 20:46:55]]> GMT</pubDate>
				<author><![CDATA[ king_beast88]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=skitee][quote=CaptainFlipz]1: Well, at least a paint job.  Or our callsign appearing on the map somewhere, or even just a listing somewhere on the site or in the credits, as long as there is some way it would let OTHER people know we contributed.  <img src="http://forum.tankionline.com//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />  Hmm...I wonder if koolwalky could tell me how to access...I've built levels for homebrew video games (using a game creation program), so I know I could code some pretty awesome stuff.<br /> <br /> 2: Agreed.  It's rather obnoxious, esp. with "sniping" weapons like the smoky and railgun and "melee" weapons like freeze and firebird (disclaimer: I only have personal experience with smoky and firebird, the others come from discussions with other tanki players).<br /> <br /> 3: How about a new game mode, "Emperor".  The first player to join becomes Emperor and has a permanent boost of all drugs.  (He's also the only one who can pick up crystal crates.)  The other players all try to be the one to kill the Emperor; the player who kills the Emperor earns double points for the kill and becomes emperor him/herself.  This goes on until time runs out or one player gets a certain number of kills as Emperor.  Of course, the other players can kill each other to rob the Emperor of kills and to have a better shot (pun intended) of killing and becoming the Emperor.  What do you think?[/quote]<br /> <br /> 1: Koolwalky is not a mapmaker, he is a moderator. There is a difference. PhantomMeat is one of the mapmakers. To get the mapmaking program email <a class="snap_shots" href="mailto:help@tankionline.com">help@tankionline.com</a> and ask about it.<br /> <br /> 2: No. Moving turret direction will OP some weapons such as richochet and limit weps like freeze and fire. So no, use what we have at the moment, and learn how to use the up-down like there is at the moment in tanki.<br /> <br /> 3: No. The only reasonable suggestion for a new gamemode was the one where you had to kill the enemies' base to win. Other than that, I haven't seen any good ones and this emporor one is, no offence, useless. I don't see the point for it.[/quote]<br /> <br /> 1. OK, will do.<br /> <br /> 2. Uhh, are you serious?  Look, if nothing else, the auto targeting system needs to allow more vertical tracking.  As it is right now, there are several spots on maps where players are literally untouchable, but they can snipe players on the other team at will with no risk to themselves.  Not cool.  And as for OP'ing weapons, let me point out that, like turret rotation (and even the guns themselves), they are only useful IF the player knows how to use them properly.  Any weapon can be overpowered in the right hands, any weapon can be underpowered in the wrong ones.  Allowing vertical control (provided it is on ALL turrets) would not change that.  End of story.<br /> <br /> 3. The mode I suggested has been successfully implemented in several other First-Person shooter games, under different names.  Probably the best-known would be the "Jedi" mode from the multiplayer portion of Star Wars Jedi Knight II: Jedi Outcast.  One player would get the lightsaber and have access to Force powers, while the other players had to use normal weapons to fight him and each other to claim the lightsaber for themselves.  The point?  To have FUN and become the champion.  Simple as that.]]></description>
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				<pubDate><![CDATA[Sun, 10 Apr 2011 03:38:20]]> GMT</pubDate>
				<author><![CDATA[ CaptainFlipz]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ @captinflipz<br /> <br /> point 2        +1<br /> <br /> point 3 starwars? well anyway yes many games have a similar fuction. the function in tanki would maybe be like this¿...<br /> <br /> ex. in map highland the the players join until a set ammount of players join and a player is then randomly chosen as "emporer" same as some king of the hill games" said player then gets all power ups minus health then that player is scored by how long he is emporer until killed. no points given for killing other <br /> tanks while drugged to be fair. and player that kills "emporer" will get points for de-throne-ing him and now becoming "emporer". that would be a goodgame  mode in tanki any thoughts anyone?]]></description>
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				<pubDate><![CDATA[Sun, 10 Apr 2011 04:01:30]]> GMT</pubDate>
				<author><![CDATA[ king_beast88]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ maybe the ability to intercept enemy shots with your own like if a twins shoots at u, if u r accurate enough, u can intercept their shots.  <br /> <br /> hope this idea makes it.<br /> <br /> P.S. what does P.O. mean??? <img src="http://forum.tankionline.com//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" /> ]]></description>
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				<pubDate><![CDATA[Tue, 12 Apr 2011 14:21:06]]> GMT</pubDate>
				<author><![CDATA[ sombody]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ erhm a bad word in my language. maybe they mean somethin else anyway i like  the idea. fire meets freeze it could halven the damage done to the tank/tanks being shot by both. but i don't think smokey or thunder have a actual solid projectile. also railgun couldn't be stopped nor isdia they are lasers well rail is plasma but which ever. that just my thoughts.]]></description>
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				<pubDate><![CDATA[Tue, 12 Apr 2011 22:23:39]]> GMT</pubDate>
				<author><![CDATA[ king_beast88]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=ACSmash]What if Tanki had certain classes. Like a medic, or a heavy class, using rockets n stuff.[/quote]<br /> You got that from games like Battlefield 2, Battlefied 1942/3 and like certain call of duty games. There is a reason they have isida in the game with railgun etc]]></description>
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				<pubDate><![CDATA[Wed, 13 Apr 2011 00:55:34]]> GMT</pubDate>
				<author><![CDATA[ Rottin]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=king_beast88]erhm a bad word in my language. maybe they mean somethin else anyway i like  the idea. fire meets freeze it could halven the damage done to the tank/tanks being shot by both. but i don't think smokey or thunder have a actual solid projectile. also railgun couldn't be stopped nor isdia they are lasers well rail is plasma but which ever. that just my thoughts.[/quote]<br /> <br /> yea, so it only works with certain guns like fire, freeze, ric, and twins. not with the other guns, like u mentioned. but I was thinking about the fire and freeze if they were to try to intercept each other, the fire would melt the freeze, so eventually the fire will melt through the freeze and start damaging the tank using freeze. But, the m (upgrade) lvl should also be taken into consideration. so if a <br /> m3 freeze was to try to intercept a m0 fire (which won't happen), then the freeze would eventually make uit through. if the m (upgrade) lvl of both weapons were the same, then the fire would make it through. so depending on the m (upgrade) lvl of each weapon, each one will eventually make it through to the other 1.<br /> <br /> I have another idea, but it's like a shield, a drug, so u can get it in the daily bonus. it is a shield that lasts 5 secs that can also deflect the shot back. It would be called reflector.<br /> <br /> Another idea i have is a drug that can make you turn invisible. it would last 30sec and can also let u go through other tanks, but not other items. It would be called stealth.<br /> never mind about that swear word of your language.]]></description>
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				<pubDate><![CDATA[Thu, 14 Apr 2011 14:04:35]]> GMT</pubDate>
				<author><![CDATA[ sombody]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Why Atjallon game Tzon Aigont Arab or Arabic languages ​​you put<br /> <br /> Look to the game of war tribes Azhbo to the Arabic Language Look at the number of registered players&gt;&gt;&gt; We have 107,267 players<br /> <br /> Keep it free of Arab]]></description>
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				<pubDate><![CDATA[Thu, 14 Apr 2011 14:24:19]]> GMT</pubDate>
				<author><![CDATA[ aasas2011]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ @ somebody seems reasonable with twins rico fire freeze.<br /> <br /> ive heard their will be an adaptive camoflauge in 2.0 at some point.<br /> <br /> i like the idea of the reflective armor but sit could bounce what ever weapon has hit you to the nearest enemy. although duration of use and recharge time may need tweeking.<br /> <br /> also mods do something abot the post above me seems racist. ]]></description>
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				<pubDate><![CDATA[Thu, 14 Apr 2011 22:10:59]]> GMT</pubDate>
				<author><![CDATA[ king_beast88]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=antuk]why dont your score go up even when you hit a tank ? your there blasting away hittin them no score some hits them on there final health and gets the points ,this shud be that everytime you hit them you at least score makes your hard work worth something ,and stopoes you getting ripped of by this system you have which is a unfair way.it could also go as for every 1000 points you can either have the points or trade them for crystals .good idea or not .tell me what you think .[/quote]<br /> <br /> It has been explained why not, in the post after this, but what if, there was a damage counter, or something like that... It would be great! You wouldn't recieve anything for it, but the damge appearing would be in the game scores, or in the Highscores... I think that this would be GREAT...]]></description>
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				<pubDate><![CDATA[Sat, 16 Apr 2011 00:36:57]]> GMT</pubDate>
				<author><![CDATA[ The_Killah]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Well what i think would be cool is if their was a batmobile like tank, that would be just AWSOME since im a fan of batman :3]]></description>
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				<pubDate><![CDATA[Sun, 17 Apr 2011 06:50:31]]> GMT</pubDate>
				<author><![CDATA[ M1dnightHawk]]></author>
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				<title>Suggestions!</title>
				<description><![CDATA[ Batmobile?<br /> <br /> It is nothing against an m3 freeze!]]></description>
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				<pubDate><![CDATA[Sun, 17 Apr 2011 12:58:21]]> GMT</pubDate>
				<author><![CDATA[ koolwalky]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ I made a topic but this probably should go here....<br /> <br /> Energy Bar for Isida and other energy consuming weapons that only teammates can see.]]></description>
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				<pubDate><![CDATA[Tue, 19 Apr 2011 21:33:54]]> GMT</pubDate>
				<author><![CDATA[ Crisios]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Why not do that with all weapons???<br /> <br /> also, how about an enemy health bar???]]></description>
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				<pubDate><![CDATA[Wed, 20 Apr 2011 10:25:27]]> GMT</pubDate>
				<author><![CDATA[ sombody]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=sombody]Why not do that with all weapons???<br /> <br /> [color=red]also, how about an enemy health bar???[/color][/quote]That will make the enemie want to kill us more.<br /> -100,sorry.]]></description>
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				<pubDate><![CDATA[Wed, 20 Apr 2011 15:41:01]]> GMT</pubDate>
				<author><![CDATA[ Raaish]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Raaish][quote=sombody]Why not do that with all weapons???<br /> <br /> [color=red]also, how about an enemy health bar???[/color][/quote]That will make the enemie want to kill us more.<br /> -100,sorry.[/quote]<br /> <br /> Well, first of all it'll be kinda unfair to the person who has low health on the other team because everyone would be single-targeting him/her. And also you don't need to look at the enemy's health bar if you know how many shots they die using your turret.]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2011 03:23:55]]> GMT</pubDate>
				<author><![CDATA[ St.Evergreen]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Raaish][quote=sombody]Why not do that with all weapons???<br /> <br /> [color=red]also, how about an enemy health bar???[/color][/quote]That will make the enemie want to kill us more.<br /> -100,sorry.[/quote]<br /> <br /> Interesting reason.]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2011 09:09:08]]> GMT</pubDate>
				<author><![CDATA[ sombody]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=St.Evergreen][quote=Raaish][quote=sombody]Why not do that with all weapons???<br /> <br /> [color=red]also, how about an enemy health bar???[/color][/quote]That will make the enemie want to kill us more.<br /> -100,sorry.[/quote]<br /> <br /> Well, first of all it'll be kinda unfair to the person who has low health on the other team because everyone would be single-targeting him/her. And also you don't need to look at the enemy's health bar if you know how many shots they die using your turret.[/quote]<br /> <br /> Good point.<br /> <br /> Better reasons then Raaish.<br /> <br /> No offence.]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2011 09:09:57]]> GMT</pubDate>
				<author><![CDATA[ sombody]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ C'mon, i'm appalled tanki haven't made this yet: an automatic ban when someone says a swear word. C'mon tanki, this isn't a hard thing to make, is it?]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2011 20:09:44]]> GMT</pubDate>
				<author><![CDATA[ skitee]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ no but this is what will happen' ex<br /> player ignorant has been banned 5 min for profanity he typed f word.<br /> so now he comes back from ban and types this ff#ccc1&lt; same thing. but auto ban wont catch this. its basically like this apple appplee appllle apppllllee we all know what it is if apple were a curseword but the autoban wouldn't. ]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2011 22:44:32]]> GMT</pubDate>
				<author><![CDATA[ king_beast88]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ sorry for double post but i wanted this suggestion seperate.<br /> <br /> in 2.0 their will be a rep system, so how about if we can see who is the best at each seperate rank? example the ranking of all warrant officer 1's this way any player can compare how his skills are to all others in the same rank.]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2011 22:50:56]]> GMT</pubDate>
				<author><![CDATA[ king_beast88]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ <br /> Weapon idea: Artillery missile launcher <br /> What does it look like: an MLRS launcher<br /> Damage:each rocket is 10<br /> 1 spacebar press: 6 rockets<br /> Reload time: Same as railgun<br /> Required rank:Warrant Officer<br /> Range: according to aim height<br /> Codename: you decide <img src="http://forum.tankionline.com//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 22 Apr 2011 16:59:12]]> GMT</pubDate>
				<author><![CDATA[ Vincent4989]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ we have allready something like this, it's called ricochet.]]></description>
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				<pubDate><![CDATA[Fri, 22 Apr 2011 17:08:25]]> GMT</pubDate>
				<author><![CDATA[ husto]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ I saw that the previously WO1+ map, Polygon, has turned into a recruit-corporal map. Could there be a "Polygon II" or something like that for the higher ranks?]]></description>
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				<pubDate><![CDATA[Fri, 22 Apr 2011 17:41:30]]> GMT</pubDate>
				<author><![CDATA[ hogree]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=husto]we have allready something like this, it's called ricochet.[/quote]<br /> Are you referring to me?]]></description>
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				<pubDate><![CDATA[Fri, 22 Apr 2011 18:09:31]]> GMT</pubDate>
				<author><![CDATA[ Vincent4989]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Vincent4989][quote=husto]we have allready something like this, it's called ricochet.[/quote]<br /> Are you referring to me?[/quote]<br /> yes]]></description>
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				<pubDate><![CDATA[Fri, 22 Apr 2011 18:12:33]]> GMT</pubDate>
				<author><![CDATA[ husto]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=husto][quote=Vincent4989][quote=husto]we have allready something like this, it's called ricochet.[/quote]<br /> Are you referring to me?[/quote]<br /> yes[/quote]<br /> The MLRS launcher i suggested is non of that of Ricochet.]]></description>
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				<pubDate><![CDATA[Fri, 22 Apr 2011 18:24:20]]> GMT</pubDate>
				<author><![CDATA[ Vincent4989]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ ive already posted about a moatar lancher and a grad lancher turret in  other forums a month back...<br /> <br /> besides 60 damage in one push of space bar? for what m-3?, base?, i dont think so. you havent listed near enough info about the weapon it needs to be very detailed full specs and a model or picture. not a nuke weapon needs balance for all  m- classes and all weapons are getting rebalanced for 2.0 so you might as wait on any new ideas till then.]]></description>
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				<pubDate><![CDATA[Fri, 22 Apr 2011 21:41:20]]> GMT</pubDate>
				<author><![CDATA[ king_beast88]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=king_beast88]ive already posted about a moatar lancher and a grad lancher turret in  other forums a month back...<br /> <br /> besides 60 damage in one push of space bar? for what m-3?, base?, i dont think so. you havent listed near enough info about the weapon it needs to be very detailed full specs and a model or picture. not a nuke weapon needs balance for all  m- classes and all weapons are getting rebalanced for 2.0 so you might as wait on any new ideas till then.[/quote]<br /> I would like to get a pic but i can get sued for copyright<br /> plus its inaccurate<br /> Additional details:<br /> M1:15 dmg per rocket<br /> M2:20 dmg per rocket<br /> M3:25 dmg per rocket]]></description>
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				<pubDate><![CDATA[Sat, 23 Apr 2011 08:17:15]]> GMT</pubDate>
				<author><![CDATA[ Vincent4989]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ you can post a pic  as a reference just not for the model plan and you still need turn speed, charge? reload time, effective ranges and ranks. but personally i kinda wold like a rocket lancher like a longer ranged version of ricochet.]]></description>
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				<pubDate><![CDATA[Sat, 23 Apr 2011 08:50:21]]> GMT</pubDate>
				<author><![CDATA[ king_beast88]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=king_beast88]you can post a pic  as a reference just not for the model plan and you still need turn speed, charge? reload time, effective ranges and ranks. but personally i kinda wold like a rocket lancher like a longer ranged version of ricochet.[/quote]<br /> M1:turn speed 20, charge same, reload time same,Warrant officer 2<br /> M2:turn speed 25, charge still same,reload time same ,Warrant officer 4<br /> M3:turn speed 30, charge still same,reload  time same,2 red stars above yellow line<br /> No range because it depends on where the launcher is aimed at height<br /> Plus [color=red]no pic coz of copyright[/color]]]></description>
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				<pubDate><![CDATA[Sat, 23 Apr 2011 08:58:53]]> GMT</pubDate>
				<author><![CDATA[ Vincent4989]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ well then you still need to address aiming by height? feature is not crently programmed into tanki so unless they decide to add it just for you're turret yo're suggesting you might wanna think about a way to hold space bar to  charge and adjust the firing angle until released or a new key command. and this sounds like it would need a reticle which tanki also crrently dosenot have either.]]></description>
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				<pubDate><![CDATA[Sat, 23 Apr 2011 09:18:09]]> GMT</pubDate>
				<author><![CDATA[ king_beast88]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Stats for MLRS changed, <br /> M0:Range 400 m<br /> M1:600m<br /> M2:800m<br /> M3:1km]]></description>
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				<pubDate><![CDATA[Sat, 23 Apr 2011 12:19:49]]> GMT</pubDate>
				<author><![CDATA[ Vincent4989]]></author>
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				<title>Suggestions!</title>
				<description><![CDATA[ Less stats, More Images!]]></description>
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				<pubDate><![CDATA[Sat, 23 Apr 2011 12:33:43]]> GMT</pubDate>
				<author><![CDATA[ koolwalky]]></author>
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				<title>Suggestions!</title>
				<description><![CDATA[ [quote=koolwalky]More stats, Less Images![/quote]<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 23 Apr 2011 14:17:39]]> GMT</pubDate>
				<author><![CDATA[ Vincent4989]]></author>
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				<title>Maybe impossible</title>
				<description><![CDATA[ HI all...<br /> <br /> actually i hope this game can make more funner & more serious.<br /> i want this game to add upgrades item on tank..<br /> i know that we can make tank more better by upgrading with crystal..<br /> the upgrade item i want is.<br /> 1. Tank can have a rammer  <img src="http://forum.tankionline.com//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> <img src="http://forum.tankionline.com//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> <img src="http://forum.tankionline.com//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> so if we ram a tank we can damage it. ( Still i don't think it is a good idea)<br /> 2. Tank can have a mirror so we can know who's behind is  <img src="http://forum.tankionline.com//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> it ni8ce to drop a mine to enemy on behind (Do tank have a mirror?)<br /> <br /> on gameplay <br /> 1. I want to have a night background  <img src="http://forum.tankionline.com//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /> So we can suprise enemy from behind  <img src="http://forum.tankionline.com//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /><br /> 2. I want this game to have a BGM on every map. so on night the BGM will make a scary music to make nice. <img src="http://forum.tankionline.com//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" /><br />     I love to make people got [size=18][color=red][b]heart attack[/b][/color][/size] <img src="http://forum.tankionline.com//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> <img src="http://forum.tankionline.com//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> <img src="http://forum.tankionline.com//images/smilies/385970365b8ed7503b4294502a458efa.gif" /><br /> <br /> ok that's all in my mind thank you. for reading....  <img src="http://forum.tankionline.com//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> <img src="http://forum.tankionline.com//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> Maybe my mind on my age is too much of imagination. 6th grade student made this lol.]]></description>
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				<pubDate><![CDATA[Sat, 23 Apr 2011 15:13:06]]> GMT</pubDate>
				<author><![CDATA[ Destiny911]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Vincent4989]<br /> Weapon idea: Artillery missile launcher <br /> What does it look like: an MLRS launcher<br /> Damage:each rocket is 10<br /> 1 spacebar press: 6 rockets<br /> Reload time: Same as railgun<br /> Required rank:Warrant Officer<br /> Range: according to aim height<br /> Codename: you decide <img src="http://forum.tankionline.com//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />[/quote]<br /> <br /> I prefer a nuke launcher lol <img src="http://forum.tankionline.com//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> <img src="http://forum.tankionline.com//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" />]]></description>
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				<pubDate><![CDATA[Sat, 23 Apr 2011 15:16:10]]> GMT</pubDate>
				<author><![CDATA[ Destiny911]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Destiny911][quote=Vincent4989]<br /> Weapon idea: Artillery missile launcher <br /> What does it look like: an MLRS launcher<br /> Damage:each rocket is 10<br /> 1 spacebar press: 6 rockets<br /> Reload time: Same as railgun<br /> Required rank:Warrant Officer<br /> Range: according to aim height<br /> Codename: you decide <img src="http://forum.tankionline.com//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />[/quote]<br /> <br /> I prefer a nuke launcher lol <img src="http://forum.tankionline.com//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> <img src="http://forum.tankionline.com//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" />[/quote]<br /> Well you can make it a nuke launcher by collecting the depleted uranium drug (common name double power).<br /> Its a crate with a radioactive symbol on it.]]></description>
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				<pubDate><![CDATA[Sat, 23 Apr 2011 18:06:16]]> GMT</pubDate>
				<author><![CDATA[ Vincent4989]]></author>
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				<title>Maybe impossible</title>
				<description><![CDATA[ [quote=Destiny911]HI all...<br /> <br /> actually i hope this game can make more funner & more serious.<br /> i want this game to add upgrades item on tank..<br /> i know that we can make tank more better by upgrading with crystal..<br /> the upgrade item i want is.<br /> 1. Tank can have a rammer  <img src="http://forum.tankionline.com//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> <img src="http://forum.tankionline.com//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> <img src="http://forum.tankionline.com//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> so if we ram a tank we can damage it. ( Still i don't think it is a good idea)<br /> 2. Tank can have a mirror so we can know who's behind is  <img src="http://forum.tankionline.com//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> it ni8ce to drop a mine to enemy on behind (Do tank have a mirror?)<br /> <br /> on gameplay <br /> 1. I want to have a night background  <img src="http://forum.tankionline.com//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /> So we can suprise enemy from behind  <img src="http://forum.tankionline.com//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /><br /> 2. I want this game to have a BGM on every map. so on night the BGM will make a scary music to make nice. <img src="http://forum.tankionline.com//images/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" /><br />     I love to make people got [size=18][color=red][b]heart attack[/b][/color][/size] <img src="http://forum.tankionline.com//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> <img src="http://forum.tankionline.com//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> <img src="http://forum.tankionline.com//images/smilies/385970365b8ed7503b4294502a458efa.gif" /><br /> <br /> ok that's all in my mind thank you. for reading....  <img src="http://forum.tankionline.com//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> <img src="http://forum.tankionline.com//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /><br /> Maybe my mind on my age is too much of imagination. 6th grade student made this lol.[/quote]<br /> <br /> next vesion of game coming soon "2.0" will have night maps, and new equippment and powerups "walkietalkie" "radar" ect. as far bgm you could always use the media player on you're  computer to scare  you'reself. the  ramming is crrently  done but no damage is done  doing so and a mirror to see behind you're tank isnt bad but if you get used to the higher camera angle you cant slightly do without one.]]></description>
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				<pubDate><![CDATA[Sat, 23 Apr 2011 22:32:23]]> GMT</pubDate>
				<author><![CDATA[ king_beast88]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Vincent4989][quote=Destiny911][quote=Vincent4989]<br /> Weapon idea: Artillery missile launcher <br /> What does it look like: an MLRS launcher<br /> Damage:each rocket is 10<br /> 1 spacebar press: 6 rockets<br /> Reload time: Same as railgun<br /> Required rank:Warrant Officer<br /> Range: according to aim height<br /> Codename: you decide <img src="http://forum.tankionline.com//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />[/quote]<br /> <br /> I prefer a nuke launcher lol <img src="http://forum.tankionline.com//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> <img src="http://forum.tankionline.com//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" />[/quote]<br /> Well you can make it a nuke launcher by collecting the depleted uranium drug (common name double power).<br /> Its a crate with a radioactive symbol on it.[/quote]<br /> <br /> <br /> nooooo. i mean a nuke launcher not power up  <img src="http://forum.tankionline.com//images/smilies/2e207fad049d4d292f60607f80f05768.gif" /> <img src="http://forum.tankionline.com//images/smilies/2e207fad049d4d292f60607f80f05768.gif" /><br /> a nuke laucher may have a splash damage like thunder but i want the splash range is bigger.  <img src="http://forum.tankionline.com//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />]]></description>
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				<pubDate><![CDATA[Sun, 24 Apr 2011 14:55:44]]> GMT</pubDate>
				<author><![CDATA[ Destiny911]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Here are some tank + turret suggestions. The basic stats and upgraded stats will be displayed. <br /> <br /> <br /> [color=red]Fortress[/color]-HP: m0 150, m1 170, m2 190 ,m3 220 -Speed: m0 55, m170, m2 90, m3 110, -Size: big-Use-it’s sloped and massive armor can allow a small tank like a Wasp or hornet to drive [on or in whatever works]its back, just make sure you don’t fall off!!!! <br /> <br /> [color=red]Ruster[/color] -Attack type: single shot-damage:11-20-shot per min:17-cooldown time-medium, grad is 25, grad/per sec is m0 30 ,m1 50 ,m2 70 ,m3 90, slow-ability-When shot at enemy it slowly makes the tank immobilized, unable to shoot round [when shot it makes a blue and red explosion on impact] <br /> <br /> [color=red]Pyro[/color]-HP: m0 65, m1 75, m2 95, m3 120-speed m0 68 m1 85 m2 130 m3 160-Size:medium-small-Use-this tank is designed for the firebird because it’s a strong fast tank you be able to withstand shots from a thunder or rail gun and then toast him. <br /> <br /> [color=red]Seeker[/color]-attack type: single shot-damage:70-77-shot per min:1-cooldown time-Very slow-abillity-When it gets shot is will attack any tank that's visible or close by(dose not attack friendly's)it will have the sound of a slow motion deep sounding machine gun and will have 1 hp taken from the person under fire of each bullet shot on or near the enemy. <br /> <br /> [color=red]Sprinter[/color]-HP:m0 40, m1 60 ,m2 85 ,m3 95-speed:m0 145, m1 75 ,m2 194, m3 240, -Size-small - sec/m m0 7.5 ,m1 10.0 ,m2 13.0, m3 15.0, meant for big maps very fast but very slow [has to start of fast] <br /> <br /> [color=red]Leaper[/color]-Attack type: single shot-damage:20-40-shot per min:48.5-cooldown time-medium-ability-when its shot it goes on the ground and bounce's into the air and plummet’s down like a mortar(has splash damage(used to shoot over large objects) <br /> <br /> [color=red]T.O.D [tank of destruction]-[/color]HP:550-speed:m0 60, unable to use any specials except the nitrous and cannot be upgraded-Size-big-Use-This bad boy is supposed to go first ahead of everybody, it’s very slow but it can withstand a lot of shots from a rail gun and thunder yet still live. <br /> <br /> [color=red]Stealth[/color]-HP: m0 60 ,m1 80, m2 95, m3 105 -speed: m0 80 m1 100 m2 120 m3 140 -Size-medium-Use-this is a rail guns best friend it's body wont tip over from a M3 Rail gun shot and it's small enough to hide around corner's without exposing itself it also very agile. <br /> <br /> [color=red]Camogun[/color]- Attack type: electric-damage: 0-shot per min ??-cool downtime-medium-ability-It has a isidia like way of shooting.in is a true team supporter, you shoot at a friendly and they become stronger with their attack and defense boosted for 15 sec, but you hit an enemy the enemy will glow very brightly, attract attention and will slowly drain health if the gun is still pointing at the enemy due to radiation [enemy will have a faded green glow] <br /> <br /> [color=red]Electro shooter[/color]- attack type: electric-damage?-shot per min?-cool down time: slow-ability-it saps half of a friendly/enemy and then it shoot's a massive electric ball that does double the amount of damage that you sapped from your enemy/friendly, you cannot shoot until you sap a tanks health. [Must have a suck limit before each shot] <br /> <br /> prices for the tank/turrets <br /> <br /> Fortress:m0 1,000 m1 2,500 m2 6,000 m3 14,000 crystals <br /> <br /> Ruster: m0 450 m1 1,300 m2 4,500 m3 10,000 crystals <br /> <br /> Pyro: m0 600 m1 2,000 m2 5,000 m3 11,000 crystals <br /> <br /> Seeker:500 m0 500 m1 2,500 m2 4,500 m3 12,000 crystals <br /> <br /> Sprinter: m0 800 m1 1,300 m2 6000 m3 12,500 crystals <br /> <br /> Leaper: m0 1,000 m1 3,000 m2 5,000 m3 13,000 crystals <br /> <br /> T.O.D: m0 21,000 crystals <br /> <br /> Stealth:m0 400 m1 1,200 m2 2,400 m3 8,500 crystals <br /> <br /> Camogun:m0 620 m1,800 m2 3,400 m3 12,000 crystals <br /> <br /> flakshot: m0 350 m1 1,300 m2 5,500 m3 13,000 crystals <br /> <br /> these are only suggestion they may be a bit Mad but they are some ideas that could possibly be used on tankionline 2.0.]]></description>
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				<pubDate><![CDATA[Mon, 25 Apr 2011 05:24:16]]> GMT</pubDate>
				<author><![CDATA[ birthstone]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Destiny911][quote=Vincent4989][quote=Destiny911][quote=Vincent4989]<br /> Weapon idea: Artillery missile launcher <br /> What does it look like: an MLRS launcher<br /> Damage:each rocket is 10<br /> 1 spacebar press: 6 rockets<br /> Reload time: Same as railgun<br /> Required rank:Warrant Officer<br /> Range: according to aim height<br /> Codename: you decide <img src="http://forum.tankionline.com//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />[/quote]<br /> <br /> I prefer a nuke launcher lol <img src="http://forum.tankionline.com//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> <img src="http://forum.tankionline.com//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" />[/quote]<br /> Well you can make it a nuke launcher by collecting the depleted uranium drug (common name double power).<br /> Its a crate with a radioactive symbol on it.[/quote]<br /> <br /> <br /> nooooo. i mean a nuke launcher not power up  <img src="http://forum.tankionline.com//images/smilies/2e207fad049d4d292f60607f80f05768.gif" /> <img src="http://forum.tankionline.com//images/smilies/2e207fad049d4d292f60607f80f05768.gif" /><br /> a nuke laucher may have a splash damage like thunder but i want the splash range is bigger.  <img src="http://forum.tankionline.com//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />[/quote]<br /> Uhh you meant tomahawk? because nuclear weapons are too powerful to kill even the toughest armor (mammoth). You make the stats including the Mark I, II, and III stats]]></description>
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				<pubDate><![CDATA[Mon, 25 Apr 2011 10:50:52]]> GMT</pubDate>
				<author><![CDATA[ Vincent4989]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ can we get a sticky gun?<br /> like this<br /> [color=green]Sticky bomb[/color] the description is this:<br /> damage per shot : M0 20, M1 25, M2 30, M4 40<br /> ROF/M (Rate of Fire/M) : M0 20, M1 22,4, M3 23,1, M4 25.<br /> grad : don't know the GM must think this<br /> range : 50<br /> maximal time to detonate 30 sec<br /> rank : square 3<br /> price : GM choose<br /> <br /> to detonate click right mouse button  <img src="http://forum.tankionline.com//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> <img src="http://forum.tankionline.com//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/> <img src="http://forum.tankionline.com//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 09:37:19]]> GMT</pubDate>
				<author><![CDATA[ Destiny911]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Vincent4989][quote=Destiny911][quote=Vincent4989][quote=Destiny911][quote=Vincent4989]<br /> Weapon idea: Artillery missile launcher <br /> What does it look like: an MLRS launcher<br /> Damage:each rocket is 10<br /> 1 spacebar press: 6 rockets<br /> Reload time: Same as railgun<br /> Required rank:Warrant Officer<br /> Range: according to aim height<br /> Codename: you decide <img src="http://forum.tankionline.com//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />[/quote]<br /> <br /> I prefer a nuke launcher lol <img src="http://forum.tankionline.com//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> <img src="http://forum.tankionline.com//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" />[/quote]<br /> Well you can make it a nuke launcher by collecting the depleted uranium drug (common name double power).<br /> Its a crate with a radioactive symbol on it.[/quote]<br /> <br /> <br /> nooooo. i mean a nuke launcher not power up  <img src="http://forum.tankionline.com//images/smilies/2e207fad049d4d292f60607f80f05768.gif" /> <img src="http://forum.tankionline.com//images/smilies/2e207fad049d4d292f60607f80f05768.gif" /><br /> a nuke laucher may have a splash damage like thunder but i want the splash range is bigger.  <img src="http://forum.tankionline.com//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />[/quote]<br /> Uhh you meant tomahawk? because nuclear weapons are too powerful to kill even the toughest armor (mammoth). You make the stats including the Mark I, II, and III stats[/quote]<br /> <br /> uh tomahawk is not good enough. i mean a bunker buster bomb is better]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 09:40:20]]> GMT</pubDate>
				<author><![CDATA[ Destiny911]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ were getting "shaft" turret after 2.0 release it will be artillery more than likey so wait for that to comeout before posting new weapons for consideration as shaft is work in progress it may already have some of the features you are suggesting. and all attention is on 2.0 release and in future shaft turret so odds are they are not even looking for new turrets to make at this point and time.<br /> <br /> but suggestions are still welcome we  never know a good idea till it happens.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 09:48:54]]> GMT</pubDate>
				<author><![CDATA[ king_beast88]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ umm tanks must have secondary weapon like machine guns, minifuns, grenade launcher, zapper and like 'em. it would be more fun and sometimes if u have weaker weapon than your opponent you could win with secondary weapon <img src="http://forum.tankionline.com//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> <img src="http://forum.tankionline.com//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" /> ... it should be better to add them  <img src="http://forum.tankionline.com//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /> <img src="http://forum.tankionline.com//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /> <img src="http://forum.tankionline.com//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 14:30:10]]> GMT</pubDate>
				<author><![CDATA[ devi0707]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ secondary weapons suggested for starters recruit-sergeant<br /> <br /> <br /> seondary weapon named "Machine gun"<br /> rank needed : recruit (this is starter secondary weapon), private, corporal, sergant<br /> attack:1-3, 2, 3, 3-5<br /> bullets in a minute:100, 90, 100, 110<br /> cost:0 crystals (we should give starters secondary and smoky at once),20, 30, 50<br /> desc.:this is good secondary weapon for starters. it destroyes light hull in a minute so starters will blow up each-other<br /> range:80m.<br /> <br /> secondary weapon named "Mini-gun"<br /> rank needed: corporal, master corporal, sergant, (you guys add last upgrade needed levels)<br /> attack:1-2, 2, 2-3, 3<br /> bullets in a minute:150, 145, 150, 160<br /> cost:10, 20, 40, 50<br /> desc.:this is secondary weapon which shoots its bullets rapidly which is good for shutting down heavy hull... helping your primary weapon with this would take a super damage for your opponent<br /> range:80m<br /> <br /> secondary weapon named:''grenade launcher"<br /> rank needed: sergeant (you guys add upgrading needed levels)<br /> attack:10-15, 12-17, 17-19, 20<br /> bullets in a minute:5, 7, 10, 12<br /> cost:40, 90, 120, 150<br /> desc:this is weapon good in a short range battles. this weapon splashs its grenade power over a range.  this weapon could help you attacking strong hull tanks.<br /> <br /> <br /> i hope admins would like it and they will add secondary weapons. if you admins will add this weapons to Tanki Online i will be so happy, and if you dont like some of those conditions you can change   <img src="http://forum.tankionline.com//images/smilies/b2eb59423fbf5fa39342041237025880.gif"  /> and yeah if you admins will add this secondary weapons could you reward me im poor  <img src="http://forum.tankionline.com//images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" /> <img src="http://forum.tankionline.com//images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" />]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 14:59:22]]> GMT</pubDate>
				<author><![CDATA[ devi0707]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ secondary weapons have been discussed before more than likely not happening. sorry.]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2011 22:53:38]]> GMT</pubDate>
				<author><![CDATA[ king_beast88]]></author>
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				<title>BEAM (3PAK) Weapon / Turret idea</title>
				<description><![CDATA[ First idea I am posting here - tell me what you think:<br /> <br /> [color=red]BEAM (3PAK) Weapon / Turret[/color]<br /> <br /> [color=green]The idea[/color]<br /> Weapon suited for all ranges, Beam would basically be a giant LASER which would slowly melt your enemies away. No kickback, no boom - just a beam of light with 'bzzzz' sound and a slow melt away of the opponents. It would NOT be able to go through an enemy like rail, user would have to aim one target at a time. Its beam would attract enemy and signal your friends so a heavy body would work best with this one.  Limited battery would ensure you cannot beam your opponents non-stop, but stop and pause similar to Firebird/Freeze. More likely, you would have to dodge enemy attacks sooner than your battery would run out. The big issue with this weapon is you would openly signal that you are attacking and where from, and not just for a moment (like rail) but for a longer period of time, enough to attract attention.<br /> <br /> [color=green]Design[/color]<br /> A weapon like this would require a huge battery and power generator, also an optical housing to generate a powerful laser. So a big boxy turret with short nozzle would do great. The beam itself would be similar to rail, maybe slightly transprent to set it apart, and maybe slightly cone shaped, so that on greater ranges the beam would be wider near the target.<br /> <br /> [color=green]Cost, etc[/color]<br /> It could be somewhere between tier 1 and 2. This could be adjusted...<br /> <br /> M0 - hp/sec: 13, grad/sec: 47, unlimited range, 20 sec recharge time - 350♦<br /> M1 - hp/sec: 14, grad/sec: 54, unlimited range, 15 sec recharge time - 1100♦<br /> M2 - hp/sec: 16, grad/sec: 67, unlimited range, 10.5 sec recharge time - 3500♦<br /> M3 - hp/sec: 20, grad/sec: 95, unlimited range, 10 sec recharge time - 11000♦<br /> <br /> It could spend its battery at same speed as freeze. It essentially has turning rate of Thunder, ~60% of damage of Freeze with unlimited range and no ability to attack more than one target at once.]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2011 16:25:24]]> GMT</pubDate>
				<author><![CDATA[ Ostrica]]></author>
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				<title>Suggestions!</title>
				<description><![CDATA[ Nice idea Ostrica. Can you get us some sketches?]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2011 16:28:24]]> GMT</pubDate>
				<author><![CDATA[ koolwalky]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Thanks, I don't draw well on touchpad, here is the basic idea:[URL=http://img696.imageshack.us/i/vikzrak2.jpg/][IMG]http://img696.imageshack.us/img696/8113/vikzrak2.jpg[/IMG][/URL]<br /> <br /> Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2011 18:28:19]]> GMT</pubDate>
				<author><![CDATA[ Ostrica]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ a long ranged mix of isdia and railgun, i can see the nickname for this gun being called spotlight on the field not a bad idea though would give us another long ranged weapon to fight railguns although im still convinced were getting some artillery soon after 2.0.]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2011 20:49:27]]> GMT</pubDate>
				<author><![CDATA[ king_beast88]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Love it Ostrica, finally an idea for a new weapon which shows some balance, ingenuity, and brilliance! <img src="http://forum.tankionline.com//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> ]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2011 20:50:27]]> GMT</pubDate>
				<author><![CDATA[ skitee]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Hey thanks guys, looking at the sketch I made now I see my artistic skills are lacking, but I'm happy the idea is presented... it will be nice to see more variety on battle field when new gear starts coming in.  <img src="http://forum.tankionline.com//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> ]]></description>
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				<pubDate><![CDATA[Thu, 28 Apr 2011 01:27:44]]> GMT</pubDate>
				<author><![CDATA[ Ostrica]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ can e get a weapon with electric shoot<br /> like a tesla coil maybe.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 4 May 2011 16:28:32]]> GMT</pubDate>
				<author><![CDATA[ Destiny911]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Here are few of my turrets - tanks ideas. <br /> <br /> Turrets <br /> <br /> This is basically firebird 3.0 (freeze is 2.0) The flame coming from this can go through walls (like the shaft ) <br /> <br /> m0 <br /> Cost 600 <br /> <br /> hp/sec: 20 <br /> <br /> m1 <br /> Cost 1350 <br /> <br /> hp/sec: 23 <br /> <br /> m2 <br /> Cost 3500 <br /> <br /> hp/sec: 28 <br /> <br /> m3 <br /> Cost 6500 <br /> <br /> hp/sec: 34 <br /> <br /> Twins 3.0 (rico is 2.0) This basiccally is like twins/rico but can shoot 3 bullets at a time. <br /> <br /> m0 <br /> Cost 750 <br /> <br /> hp/sec: 4-6 <br /> <br /> m1 <br /> Cost 1500 <br /> <br /> hp/sec: 5-7 <br /> <br /> m2 <br /> Cost 3950 <br /> <br /> hp/sec: 6-8 <br /> <br /> m3 <br /> Cost 8000 <br /> <br /> hp/sec: 9-11 <br /> <br /> This is basically isida 2.0 This gun has 2 laser things like twins. <br /> <br /> m0 <br /> Cost 1000 <br /> <br /> hp/sec per laser: 12 <br /> <br /> m1 <br /> Cost 2200 <br /> <br /> hp/sec per laser: 14 <br /> <br /> m2 <br /> Cost 4200 <br /> <br /> hp/sec per laser: 16 <br /> <br /> m3 <br /> Cost 9200 <br /> <br /> hp/sec per laser: 18 <br /> <br /> Tanks <br /> <br /> Mammoth 2.0 <br /> <br /> m0 <br /> Cost 950 <br /> <br /> hp: 140 <br /> speed: 4.5 <br /> <br /> m1 <br /> Cost 3750 <br /> <br /> hp: 148 <br /> speed: 4.8 <br /> <br /> m2 <br /> Cost 8950 <br /> <br /> hp: 175 <br /> speed: 5.2 <br /> <br /> m3 <br /> Cost 25000 <br /> <br /> hp: 230 <br /> speed 6.0]]></description>
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				<pubDate><![CDATA[Wed, 4 May 2011 17:42:13]]> GMT</pubDate>
				<author><![CDATA[ Superkid33]]></author>
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				<title>Suggestions!</title>
				<description><![CDATA[ Superkid33, I think that the isida idea is kinda to over powered. Even though it is only 18 at m3. 36 with both lasers. Drug and it deals a wtf 72 dmg per second with both lasers. In 5 seconds it does 180 dmg. 90 hp heal ))]]></description>
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				<link>http://forum.tankionline.com/posts/preList/1448/789090.page</link>
				<pubDate><![CDATA[Thu, 5 May 2011 03:41:55]]> GMT</pubDate>
				<author><![CDATA[ DarkStarz]]></author>
			</item>
			<item>
				<title>Suggestions!</title>
				<description><![CDATA[ [quote=DarkStarz]Superkid33, I think that the isida idea is kinda to over powered. Even though it is only 18 at m3. 36 with both lasers. Drug and it deals a wtf 72 dmg per second with both lasers. In 5 seconds it does 180 dmg. 90 hp heal ))[/quote]<br /> <br /> Cost 9200 crystals<br /> <br /> Rank (srry forgot to put this in) : around 1st lituenent]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/789094.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/789094.page</link>
				<pubDate><![CDATA[Thu, 5 May 2011 03:51:55]]> GMT</pubDate>
				<author><![CDATA[ Superkid33]]></author>
			</item>
			<item>
				<title>Suggestions!</title>
				<description><![CDATA[ [quote=Superkid33][quote=DarkStarz]Superkid33, I think that the isida idea is kinda to over powered. Even though it is only 18 at m3. 36 with both lasers. Drug and it deals a wtf 72 dmg per second with both lasers. In 5 seconds it does 180 dmg. 90 hp heal ))[/quote]<br /> <br /> Cost 9200 crystals<br /> <br /> Rank (srry forgot to put this in) : around 1st lituenent[/quote]<br /> <br /> not going to happen...]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/789137.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/789137.page</link>
				<pubDate><![CDATA[Thu, 5 May 2011 05:08:38]]> GMT</pubDate>
				<author><![CDATA[ chriswu]]></author>
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			<item>
				<title>Suggestions!</title>
				<description><![CDATA[ @chriswu<br /> <br /> ik..just ideas.]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/789142.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/789142.page</link>
				<pubDate><![CDATA[Thu, 5 May 2011 05:30:47]]> GMT</pubDate>
				<author><![CDATA[ Superkid33]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ i think we just need medium/long ranged self propelled gun that increases range as you upgrade and basically be like thunder/rail combo with damage type and range that is if shaft isnt already gonna be an spg.]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/789174.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/789174.page</link>
				<pubDate><![CDATA[Thu, 5 May 2011 06:47:41]]> GMT</pubDate>
				<author><![CDATA[ king_beast88]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ DELETE ME FROM TANK]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/795809.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/795809.page</link>
				<pubDate><![CDATA[Sat, 7 May 2011 17:15:36]]> GMT</pubDate>
				<author><![CDATA[ vytikasss]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ my suggestion is an exension tothe thunder its more power full but costs less i call it the t-rex 1,000 its a bit bigger]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/804104.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/804104.page</link>
				<pubDate><![CDATA[Wed, 11 May 2011 00:20:46]]> GMT</pubDate>
				<author><![CDATA[ xxxbiggunxxx]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=xxxbiggunxxx]my suggestion is an exension tothe thunder its more power full but costs less i call it the t-rex 1,000 its a bit bigger[/quote]<br /> <br /> More powerful but costs less? Sorry but that just aint gonna happen...]]></description>
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				<link>http://forum.tankionline.com/posts/preList/1448/805943.page</link>
				<pubDate><![CDATA[Wed, 11 May 2011 21:16:57]]> GMT</pubDate>
				<author><![CDATA[ hogree]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ Name: (Poisongun?) <br /> Description: The name is self-explanatory. is a medium-range weapon that fires projectiles, whose main purpose is slowly killing the opponent for a certain time. <br /> <br /> Poisongun m0: <br /> rank: third lieutenant<br /> range: 8 m <br /> Poison damage: 9 hp / sec <br /> poison duration: 6 sec <br /> Recharge time: 7 sec <br /> Cost: 750<br /> <br /> Poisongun m1: <br /> rank: second lieutenant<br /> range: 15 m <br /> Poison damage: 10 hp / sec <br /> poison duration: 6 sec <br /> Recharge time: 6 sec <br /> Cost: 2500<br /> <br /> Poisongun m2: <br /> rank: first lieutenant<br /> range: 22 m <br /> Poison Damage: 12 HP / sec <br /> poison duration: 8 sec <br /> Recharge time: 5 sec <br /> Cost: 6750<br /> <br /> Poisongun m3: <br /> rank: captain<br /> range: 30 m <br /> Poison damage: 14 hp / sec <br /> poison duration: 9 sec <br /> Recharge time: 5 sec <br /> Cost: 19500<br /> <br /> the shape of the projectile is similar to the ricochet, but larger. <br /> <br /> Colors: <br /> m0: blue green ribs <br /> m1: green red ribs <br /> m2: red purple ribs <br /> m3: black purple ribs <br /> <br /> when the bullet hits the tank, this is covered by a green halo, as long as the poison does not end. <br /> <br /> Although the tanker using the poisongun is destroyed, the poison remains. <br /> <br /> Following the poisongun, there will be a new drug called "antidote" to reduce the duration of the poison by 50% This drug is used only for treatment, such as first aid. ]]></description>
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				<pubDate><![CDATA[Thu, 12 May 2011 13:55:08]]> GMT</pubDate>
				<author><![CDATA[ HardcoreMax]]></author>
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			<item>
				<title>Suggestions!</title>
				<description><![CDATA[ I also think about a turret that fires a mini wasp, full of c4, that u can drive to the enemy base... When u've reached an enemy or a group of them u can do it like kamikaze... The mini wasp has a life, speed, power of explosion that increase on every improvement...<br /> The explosion reaches enemy in a definite range...]]></description>
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				<link>http://forum.tankionline.com/posts/preList/1448/808224.page</link>
				<pubDate><![CDATA[Thu, 12 May 2011 15:42:07]]> GMT</pubDate>
				<author><![CDATA[ HardcoreMax]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ My Suggestion:<br /> <br /> I want a search button where you can see if someone is playing or not.  It would also tell you what match he/she is in.<br /> <br /> For Example, if player A is playing in Match A, and Player B searches for Player B, it would tell Player A that Player B is in Match A.]]></description>
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				<link>http://forum.tankionline.com/posts/preList/1448/809008.page</link>
				<pubDate><![CDATA[Thu, 12 May 2011 18:11:49]]> GMT</pubDate>
				<author><![CDATA[ mini_superkid33]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=mini_superkid33]My Suggestion:<br /> <br /> I want a search button where you can see if someone is playing or not.  It would also tell you what match he/she is in.<br /> <br /> For Example, if player A is playing in Match A, and Player B searches for Player B, it would tell Player A that Player B is in Match A.[/quote]<br /> <br /> <br /> This suggestion is already in tanki 2.0 which means you can search your friend and join the same battle!]]></description>
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				<link>http://forum.tankionline.com/posts/preList/1448/809511.page</link>
				<pubDate><![CDATA[Thu, 12 May 2011 19:46:19]]> GMT</pubDate>
				<author><![CDATA[ TheDeathly1]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ @TheDeathly1<br /> <br /> It is? YAYAAYYAYAYAYYAYA!]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/810798.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/810798.page</link>
				<pubDate><![CDATA[Fri, 13 May 2011 07:46:04]]> GMT</pubDate>
				<author><![CDATA[ mini_superkid33]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=mini_superkid33]@TheDeathly1<br /> <br /> It is? YAYAAYYAYAYAYYAYA![/quote]<br /> <br /> <br /> LOL DONT GO MAD!]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/810860.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/810860.page</link>
				<pubDate><![CDATA[Fri, 13 May 2011 09:13:12]]> GMT</pubDate>
				<author><![CDATA[ TheDeathly1]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ česky-originál:Někteří hráči mají více ůčtů tak aby do převodu tankionline 2 mohlo bejt s kompletování všech svých ůčtů do jednoho ůčtu . Musel by vyplnit přezdívku a heslo ůčtu popřípadě email a zvolit jeden ůčet tam kam chtěj uložit všecky data s ostatních účtů.<br /> <br /> <br /> <br /> <br /> Google translate:Some players have multiple accounts in order to transfer tankionline 2 meant to be the completion of all your accounts into one account. He would fill in the nickname and password or email address and select one account there where they want to save all the data with other accounts.<br /> ]]></description>
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				<link>http://forum.tankionline.com/posts/preList/1448/821805.page</link>
				<pubDate><![CDATA[Tue, 17 May 2011 22:37:41]]> GMT</pubDate>
				<author><![CDATA[ vojak3_CZ]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ I do have an idea that i drew earlier( sorry i couldn't post the drawing). I call it the TANKAPEDE. It is a cyber monster that was created for the military but now it escaped the facility and it roams the maps of the game. the creature is really long, has extremely tough armor that resists even atomic air strikes, and about 3 times as high as a mammoth tank. The monster also has a big gun where the punchers were supposed to be at and it could cross any terrain. The TANKAPEDE can only be taken down by tanks but they did little to damage it.This boss appears in battles in unknown times and when it does, the TANKAPEDE beelines towards a player and all out attacks him/her untill the player's tank gets destroyed. Then it does the same thing to another player until the horrible monster gets destroyed. The players in Tanki Online might be able to take it down if they are brave enough to face it. What do you think of the Idea? <br /> in post:http://forum.tankionline.com/posts/list/45118.page#top said by:forestlover.<br /> I think it is a good idead, with some more imagination, and some things changed, it would be cool...<br /> Dunno]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/831485.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/831485.page</link>
				<pubDate><![CDATA[Sun, 22 May 2011 17:34:47]]> GMT</pubDate>
				<author><![CDATA[ The_Killah]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ maybe silencers for weapons like thunder and smoky. sound is one of the main ways i locate someones tank. (i know its a retarded idea)]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/831875.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/831875.page</link>
				<pubDate><![CDATA[Sun, 22 May 2011 20:46:48]]> GMT</pubDate>
				<author><![CDATA[ pwn]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=The_Killah]I do have an idea that i drew earlier( sorry i couldn't post the drawing). I call it the TANKAPEDE. It is a cyber monster that was created for the military but now it escaped the facility and it roams the maps of the game. the creature is really long, has extremely tough armor that resists even atomic air strikes, and about 3 times as high as a mammoth tank. The monster also has a big gun where the punchers were supposed to be at and it could cross any terrain. The TANKAPEDE can only be taken down by tanks but they did little to damage it.This boss appears in battles in unknown times and when it does, the TANKAPEDE beelines towards a player and all out attacks him/her untill the player's tank gets destroyed. Then it does the same thing to another player until the horrible monster gets destroyed. The players in Tanki Online might be able to take it down if they are brave enough to face it. What do you think of the Idea? <br /> in post:http://forum.tankionline.com/posts/list/45118.page#top said by:forestlover.<br /> I think it is a good idead, with some more imagination, and some things changed, it would be cool...<br /> Dunno[/quote]<br /> <br /> the game is made for pvp, not pvc (person vs computer)]]></description>
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				<link>http://forum.tankionline.com/posts/preList/1448/831877.page</link>
				<pubDate><![CDATA[Sun, 22 May 2011 20:48:22]]> GMT</pubDate>
				<author><![CDATA[ pwn]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ My idea is:  I think when you have a chat with someone and your doing something else you should hear when someone messaged you because when your playing a game (not tanki )  you could hear if someone wrote you, do you like it? <br /> ]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/833706.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/833706.page</link>
				<pubDate><![CDATA[Mon, 23 May 2011 18:22:36]]> GMT</pubDate>
				<author><![CDATA[ XxXLOL]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ My sugestion is that we should have an ADD AS FRIEND button<br /> which tells us if they r onilne which server and which battle]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/833790.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/833790.page</link>
				<pubDate><![CDATA[Mon, 23 May 2011 18:59:05]]> GMT</pubDate>
				<author><![CDATA[ Xenonz]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ a mini-map would be nice, as would THE ABILITY TO SELL STUFF!!!!!!!!!!!!!!!!!!!!!!!!!!! <img src="http://forum.tankionline.com//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" />  <img src="http://forum.tankionline.com//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" />  <img src="http://forum.tankionline.com//images/smilies/2e207fad049d4d292f60607f80f05768.gif" />  <img src="http://forum.tankionline.com//images/smilies/2e207fad049d4d292f60607f80f05768.gif" /> ]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/834837.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/834837.page</link>
				<pubDate><![CDATA[Tue, 24 May 2011 04:14:36]]> GMT</pubDate>
				<author><![CDATA[ Kirov12]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ I think that there should be a higher level counterpart to the dictator that can be gotten at warrant officer 4 or 5<br /> it would go 8m/s and have 120 hp]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/834867.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/834867.page</link>
				<pubDate><![CDATA[Tue, 24 May 2011 05:25:18]]> GMT</pubDate>
				<author><![CDATA[ aojsd]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Kirov12]a mini-map would be nice, as would THE ABILITY TO SELL STUFF!!!!!!!!!!!!!!!!!!!!!!!!!!! <img src="http://forum.tankionline.com//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" />  <img src="http://forum.tankionline.com//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" />  <img src="http://forum.tankionline.com//images/smilies/2e207fad049d4d292f60607f80f05768.gif" />  <img src="http://forum.tankionline.com//images/smilies/2e207fad049d4d292f60607f80f05768.gif" /> [/quote]<br /> We all know that selling will be possible in 2.0]]></description>
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				<link>http://forum.tankionline.com/posts/preList/1448/834876.page</link>
				<pubDate><![CDATA[Tue, 24 May 2011 05:42:59]]> GMT</pubDate>
				<author><![CDATA[ chriswu]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ selling for only 25% price is a complete joke.. it should be 50% or 75%]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/844164.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/844164.page</link>
				<pubDate><![CDATA[Fri, 27 May 2011 05:43:30]]> GMT</pubDate>
				<author><![CDATA[ pwn]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=pwn]selling for only 25% price is a complete joke.. it should be 50% or 75%[/quote]<br /> yeah maybe it was 25% at drug<br /> but other i don't know<br /> ]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/847382.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/847382.page</link>
				<pubDate><![CDATA[Sat, 28 May 2011 05:04:11]]> GMT</pubDate>
				<author><![CDATA[ Destiny911]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [color=blue][/color]Can you make it possible to change your username  <br /> also it would be good if you could raise the gun up and down a bit using I and K<br /> Also a new gun.it would shoot very far,using a missile.this gun would be great for snipers.If it dosen't hit the opponent,it turns all the tanks around the area it hit upside-down.if  hen hits,dosent use up all the damage it as meant to cause,it deals it o the nearest person<br />               HP          shot\min      XP\sec         distance 1000           rank marshal             cost<br /> m0      200-270.           20     .        -    .                             .                                         obtained by default  for marshal<br /> m1       +70.               25     .               .                            .                                             200<br /> m2        +70.             30       .              .                            .                                           300<br /> m3       +70  .           35        .              .                                                                           400<br /> ]]></description>
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				<link>http://forum.tankionline.com/posts/preList/1448/850596.page</link>
				<pubDate><![CDATA[Sun, 29 May 2011 02:40:06]]> GMT</pubDate>
				<author><![CDATA[ Marshal-Arwid]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ Perhaps a Forum Game section of the Forum, separate from Off-Topic Discussion.]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/850864.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/850864.page</link>
				<pubDate><![CDATA[Sun, 29 May 2011 09:05:29]]> GMT</pubDate>
				<author><![CDATA[ Crisios]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Crisios]Perhaps a Forum Game section of the Forum, separate from Off-Topic Discussion.[/quote]<br /> <br /> Nope. Forum Games should not be included in a serious forum such as ours.]]></description>
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				<link>http://forum.tankionline.com/posts/preList/1448/858716.page</link>
				<pubDate><![CDATA[Tue, 31 May 2011 21:25:41]]> GMT</pubDate>
				<author><![CDATA[ skitee]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=romanil]double topic not to be passed by  <img src="http://forum.tankionline.com//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <br /> But suggestion is nice. Weapon just like in Worms game.[/quote] <img src="http://forum.tankionline.com//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />  <img src="http://forum.tankionline.com//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.tankionline.com//images/smilies/385970365b8ed7503b4294502a458efa.gif" />  <img src="http://forum.tankionline.com//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" />  <img src="http://forum.tankionline.com//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />  <img src="http://forum.tankionline.com//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <img src="http://forum.tankionline.com//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />  <img src="http://forum.tankionline.com//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jun 2011 10:54:47]]> GMT</pubDate>
				<author><![CDATA[ dok356]]></author>
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				<title>Suggestions!</title>
				<description><![CDATA[ jdjjij]]></description>
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				<pubDate><![CDATA[Thu, 2 Jun 2011 10:55:16]]> GMT</pubDate>
				<author><![CDATA[ dok356]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ here's an idea how about you guys do this when you kill some one you get crystles so you can get better guns and paint faster]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2011 03:00:31]]> GMT</pubDate>
				<author><![CDATA[ tbertou]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Why not we have it a little realistic (ex: make it were we can aim the right, left, up and down; weak spots on some of the armor; and be able to destroy buildings).]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2011 05:14:36]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ I have an idea. How about an alternate fire?<br /> <br /> EG<br /> <br /> Smokey- Smoke shells which can provide cover for teamates or hide from enemy.<br /> <br /> Firebird- Afterburner, which doubles damge but halves consumption.<br /> <br /> Twins- Pulse, which lets the Twins cannon fire powerful blasts, but with a fire rate of 20RPM for balancing.<br /> <br /> Railgun- Thermal Blast, which Fires a 5 second beam, capable of intense damge.<br /> <br /> Isida- Enables the player to heal two allies at once.<br /> <br /> Thunder- Napalm shells which can release clouds of Flame, doing crippling Damage to most Tanks, which can be countered<br /> with a jet from the freeze.<br /> <br /> Freeze- Double Jet, same affect as Afterburner.<br /> <br /> Ricochet- Spark, a burst of Electra, in a red flash, similar to the paint, which can chain to other targets.<br /> <br /> Also a scope, with a unique appearence for each gun, IE the Railguns scope will look different from the Thunders.<br /> <br /> PS- Don't mention lags.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jun 2011 01:32:03]]> GMT</pubDate>
				<author><![CDATA[ kingeoin14]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ I have a idea for a new piece of armor and a weapon for Tanki named 1943 (armor) and M1917 (cannon). The armor and the weapon is represented on the image<br /> [img]http://www.battletanks.com/images/M12_SP_Gun-3.jpg[/img]]]></description>
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				<pubDate><![CDATA[Wed, 8 Jun 2011 05:19:15]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Delta_88]I have a idea for a new piece of armor and a weapon for Tanki named 1943 (armor) and M1917 (cannon). The armor is represented on the image<br /> [img]http://www.battletanks.com/images/M12_SP_Gun-3.jpg[/img][/quote]<br /> The weapon is supposed to be a Self Propelled Gun (SPG)]]></description>
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				<pubDate><![CDATA[Wed, 8 Jun 2011 05:20:50]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ А давайте при каждом повышении будет даваться несколько процентов от потраченных кристаллов с предыдущего звания <img src="http://forum.tankionline.com//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 8 Jun 2011 22:24:55]]> GMT</pubDate>
				<author><![CDATA[ yegor2010]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Release some mini games in tanki...like multiplayer poker or something...so we can gamble crystals... <img src="http://forum.tankionline.com//images/smilies/69934afc394145350659cd7add244ca9.gif" />]]></description>
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				<pubDate><![CDATA[Thu, 9 Jun 2011 02:32:06]]> GMT</pubDate>
				<author><![CDATA[ Tazzak]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [img]http://tankionline.com/ru/wp-content/uploads/2011/06/shaft_01.jpg[/img]<br /> <br /> Looks sick <img src="http://forum.tankionline.com//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2011 00:07:42]]> GMT</pubDate>
				<author><![CDATA[ Tazzak]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Tazzak]Release some mini games in tanki...like multiplayer poker or something...so we can gamble crystals... <img src="http://forum.tankionline.com//images/smilies/69934afc394145350659cd7add244ca9.gif" />[/quote]<br /> <br /> That would ruin the point of tanki.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2011 00:09:26]]> GMT</pubDate>
				<author><![CDATA[ skitee]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ No not really, because like always there are flaws in weapons and weak-spots in armor(ex. The Panzer VI Tiger I's weak point between the neck of the tank located below the turret and on top of the hull)]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2011 04:23:23]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ It could be a chainsaw turret.The power meter could be like [color=darkblue]fr[/color][color=blue]ee[/color][color=cyan]ze[/color] and [color=darkred]fi[/color][color=red]re[/color][color=orange]bi[/color][color=yellow]rd[/color]]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2011 18:34:25]]> GMT</pubDate>
				<author><![CDATA[ Roack]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=kingeoin14]I have an idea. What about an extension kit for tanks that adds a fourth upgrade? The tanks would be faster, have more<br /> health and look slightly different? Of course it would only be for M3 tanks. Here's the list. Please say if you lie it.<br /> <br /> Wasp M3 + kit= 100hp, 8 speed, and gains a machine gun, used by pressing the N key. The machine gun would affect Hornets and Wasps. ( in real life, machine guns can knock out light tanks like the Russian PT-76 or the American Sheridan)<br /> <br /> Hunter M3 + kit = 130 Hp, 7 speed, and a machine gun.<br /> <br /> Titan M3+ kit= 200 hp, 5.5 speed, and looks different. Has armour over it's tracks like an M3 hunter has. Has a double missle boxon each side, which each missle does the same damage as an M3 thunder shot and the same explosion and sound effect. 4 missle per life. Fired with the N key.<br /> <br /> M3 Dictator and kit= 160 hp, 9 speed, 2 machne guns, the front has more armour plates.<br /> <br /> M3 hornet and kit= 150 Hp, 15 speed, 1 machine gun.<br /> <br /> M3 Viking and kit= 200 Hp, 11 speed, 1 missile box.<br /> <br /> M3 Mammoth and kit= 400Hp, 7 speed, no extra weapons. Looks the exact same, so you don't know if it's got the kit.<br /> <br /> [/quote]<br /> <br /> I really like this idea.<br /> I need that kit for Wasp <img src="http://forum.tankionline.com//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" />  <img src="http://forum.tankionline.com//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /><br /> ...but mamooth has too much life and titan has too many upgrades]]></description>
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				<pubDate><![CDATA[Thu, 16 Jun 2011 12:32:26]]> GMT</pubDate>
				<author><![CDATA[ andreypyssy]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ I think you should make the fire bird do damage more rapidly like m3 will do 12 damage per half second. The freeze is well balanced with low fuel but high damage but the islda I believe is a little bit Over powered. It can heal and hit at crazy angles which I think sohlud stay but I think it should not be able to heal itself if it can. I don't know about this but i'm pretty sure it can while attacking an enemy or its just a glitch where another islda is invisiable.]]></description>
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				<pubDate><![CDATA[Tue, 21 Jun 2011 19:12:07]]> GMT</pubDate>
				<author><![CDATA[ OJ010]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ I think that you should be able to shoot boxes to collect them. The target priority should still be an enemy tank between an enemy and a box.]]></description>
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				<pubDate><![CDATA[Tue, 21 Jun 2011 23:08:58]]> GMT</pubDate>
				<author><![CDATA[ zeushammer]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ I have been thinking. I saw a Tanki racing video put together and I like to race. I even made my own imaginary racing tracks on the maps provided, so I think we need a Tanki Racing mode. We could have world or country Grand Prix for prizes. There could be a time trial mode. The fastest records on each map can be from all tanks, the different types of chassis, and also a category for what M was used. There could be more item pickups to affect the race, like an item that hurts all tanks, an item that destroys the tank in first, and more. Tanks could also fire at each other, and when a tank gets destroyed, it can respawn where it got destroyed. I bet there could be more ideas added to this, but I think that a racing mode would be cool.]]></description>
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				<pubDate><![CDATA[Wed, 22 Jun 2011 09:59:58]]> GMT</pubDate>
				<author><![CDATA[ Ultradc]]></author>
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				<title>Suggestions!</title>
				<description><![CDATA[ Wouldnt m3 hornets win everytime?]]></description>
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				<pubDate><![CDATA[Wed, 22 Jun 2011 10:05:51]]> GMT</pubDate>
				<author><![CDATA[ trevor3t]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Unless you destroy them a lot, or don't race until you have an M3 Hornet.]]></description>
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				<pubDate><![CDATA[Wed, 22 Jun 2011 23:05:14]]> GMT</pubDate>
				<author><![CDATA[ Ultradc]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=mini_superkid33]@TheDeathly1<br /> <br /> It is? YAYAAYYAYAYAYYAYA![/quote]<br /> [size=24]CHILL OUT KID!!! [/size]]]></description>
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				<pubDate><![CDATA[Mon, 27 Jun 2011 05:08:01]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Why not make a Smokey which is double barreled<br /> ex. <br /> [img]http://farm4.static.flickr.com/3202/3092582080_e6a0799c14.jpg[/img]]]></description>
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				<pubDate><![CDATA[Mon, 27 Jun 2011 05:19:16]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Delta_88]Why not make a Smokey which is double barreled<br /> ex. <br /> [img]http://farm4.static.flickr.com/3202/3092582080_e6a0799c14.jpg[/img][/quote]<br /> A double barreled Smokey would also look beasty (or awesome) with this Conqueror Mark 1 armor<br /> [img]http://image.absoluteastronomy.com/images/encyclopediaimages/c/co/conqueror_arv2_%28fv222%29_tank.jpg[/img]]]></description>
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				<pubDate><![CDATA[Mon, 27 Jun 2011 05:53:19]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ I would like to see a new tank body in tanki since there are more guns than bodies. I was thinking of a tank body that had these stats. Cost would be unknown-<br /> M0 Armor-110 Speed- 3.5 grad-7<br /> M1 Armor-120 Speed-4 grad-80<br /> M2 Armor-150 Speed-4.5 grad-90<br /> M3 Armor-170 Speed-5.5 grad-110<br /> <br /> This tank is a basic mix of a viking and titan. It is almost like a mini mammoth. Its name would probably be Seeker. These tanks would be about the size of the viking and be slow tanks that seek and destroy targets, hence the name, Seeker.<br /> <br /> Also, another good tank body, would be one that is "customizable" Like M0 is fast but almost no armor and m3 is slow with lots of armor. Players would upgrade the tank to they way they would like it.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jun 2011 18:11:59]]> GMT</pubDate>
				<author><![CDATA[ Rottin]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Also, a game mode called sniper death match (sdm) Entry is only allowed to players with railguns or shaft. The map would be a tdm except there would be a line in the center. No players can cross the line (an invisible wall that of course can be shot through) Players <br /> would hide behind barriers and come out and shoot. (hence the name (sdm) It goes until time runs out or a set amount of kills is reached. Crystals would be given to players with best k/d ratios, not score.]]></description>
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				<pubDate><![CDATA[Fri, 1 Jul 2011 02:48:18]]> GMT</pubDate>
				<author><![CDATA[ Rottin]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Don't you get tired of an infernal rail always taking your kill? Or a thunder killing his target and yours?<br /> <br /> I believe there should be Assists in the game. For example: I'm shooting a tank, but my partner gets<br /> the kill, I would get a partial ammount experience points for having taken away x ammount of life from the enemy.]]></description>
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				<pubDate><![CDATA[Fri, 1 Jul 2011 06:25:24]]> GMT</pubDate>
				<author><![CDATA[ Got.Kills]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Let me present you botter (tier 2 isida) defender (tier2 dictator) and assassin (tier 2 hornet)<br /> <br /> <br />                                                                             Defender (tier2 dictator)<br /> <br />         price     hp    speed    steering                 rank<br /> m0   1300    130     5.0         90              third lieutenant<br /> m1   3000    142     5.6         95              second lieutenant<br /> m2   8000    165     6.4         100            first lieutenant<br /> m3  25000   200     6.8         110                   major<br /> <br /> description:<br /> This tank body is made from very light and very strong material. This guy also has a strong engine that carries the body. This guy isn't only hull and only speed!<br /> <br /> <br /> <br /> <br />                                                                                Botter (tier2 isida)<br /> <br /> <br />           price     damage   healing      turning speed   shot per minute   range             rank         <br /> m0    1800        20/s         20/s            70/s                  15                   60        second lieutenant<br /> m1    4000        24/s         25/s            68/s                  18                   60           first lieutenant  <br /> m2   10000       28/s         28/s            75/s                  22                   60               captain<br /> m3   30000       34/s         34/s            80/s                  25                   60        lieutenant colonel<br /> <br /> Description:<br /> This weapon was made by a man who knew nanotechnology well. He made a "factory" what was making nanobots.He had idea to program nanobots destroying/healing tank hull. He added a little thrower to this little "factory" and sold it as a weapon. He made many more and he got  rich.  This guy shoots squad of nanobots which slowly destroys enemy's  hull. If you shoot nanobots at teammate he/she will be healed. This guy is good for team battles<br /> <br /> <br /> <br />                                                                            Assassin (tier2 hornet)<br /> <br /> <br /> <br />        price      hp     speed    steering           rank<br /> m0  2000     130      10.0       160         first lieutenant    <br /> m1  5000     135      10.5       170            captain<br /> m2 12000    138      12.0       190             major<br /> m3 35000    140      15.0       220             colonel<br /> <br /> Description:<br /> This tank body is very fast. This body has very strong and big engine so it doesn't have big place for hull and it's weak for strong calibers, but that's not problem if you are fast and they miss. If you activate x2 speed this guy will FLY!!!<br /> <br /> P.S. If there is something too MUCH you admins can change EVERYTHING!!!]]></description>
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				<pubDate><![CDATA[Fri, 1 Jul 2011 10:29:41]]> GMT</pubDate>
				<author><![CDATA[ devi0707]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Got.Kills]Don't you get tired of an infernal rail always taking your kill? Or a thunder killing his target and yours?<br /> <br /> I believe there should be Assists in the game. For example: I'm shooting a tank, but my partner gets<br /> the kill, I would get a partial ammount experience points for having taken away x ammount of life from the enemy.[/quote]<br /> <br /> You should look at this- <a class="snap_shots" href="http://forum.tankionline.com/posts/list/53811.page" target="_blank" rel="nofollow">http://forum.tankionline.com/posts/list/53811.page</a><br /> <br /> devi0707, those are way overpowered. You are going to make the Defender a fast tank with over 1000 hp at M0?????? The Mammoth is slower and has the highest hp in the game at m3, 200. You shouldn't even expect anyone to consider that, sorry.]]></description>
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				<pubDate><![CDATA[Fri, 1 Jul 2011 14:57:53]]> GMT</pubDate>
				<author><![CDATA[ Rottin]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Just had an Idea for Shaft, (Thanks to eessydo also)<br /> <br /> How about making your tank invisible to the enemy until you start charging? <br /> <br /> 1) You can't pick up flag.<br /> 2) You have to lose invisibility to attack.<br /> 3) It can have a little animation to it so that one can see from away that a player is preparing to shoot.<br /> 4) You remain visible for several seconds after shooting.<br /> 5) You become visible whenever an enemy gets in say, 30 meters. (2x the range of Isida)<br /> 6) You can still be shot in invisible mode.<br /> 7) If you are shot in invisible mode you lose your invisibility for a minute or so.]]></description>
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				<pubDate><![CDATA[Sun, 3 Jul 2011 13:01:26]]> GMT</pubDate>
				<author><![CDATA[ koolwalky]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Thats a good idea, but lets say a shaft fires, becomes visible, takes the flag and becomes invisible. Can they do that? And will the flag keep them visible?]]></description>
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				<pubDate><![CDATA[Sun, 3 Jul 2011 18:50:32]]> GMT</pubDate>
				<author><![CDATA[ Rottin]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Rottin]Thats a good idea, but lets say a shaft fires, becomes visible, takes the flag and becomes invisible. Can they do that? And will the flag keep them visible?[/quote]<br /> <br /> 1) Shaft players can't pick up flag. xD That solves everything.<br /> <br /> Or maybe, In 50 meters of the flag. Shaft players become visible?]]></description>
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				<pubDate><![CDATA[Sun, 3 Jul 2011 19:17:10]]> GMT</pubDate>
				<author><![CDATA[ koolwalky]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ driver rocket: you can control the rocket then you throw it you have 10 seconds to drive it and then it will blow m0 m1 m2 m3 m4 but m4 dont use in battle but you can see the photo m0 can distroyed with 2 shoots m1 with 2 shoots  m2 can distoyed with 2 shoots and m3 with 1 shoot m0 cost is 850 m1 1200 m2 1700 m3 2400 you must be third leitinant<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Sun, 3 Jul 2011 23:03:04]]> GMT</pubDate>
				<author><![CDATA[ distroier]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=distroier]driver rocket: you can control the rocket then you throw it you have 10 seconds to drive it and then it will blow m0 m1 m2 m3 m4 but m4 dont use in battle but you can see the photo m0 can distroyed with 2 shoots m1 with 2 shoots  m2 can distoyed with 2 shoots and m3 with 1 shoot m0 cost is 850 m1 1200 m2 1700 m3 2400 you must be third leitinant<br /> <br />  [/quote]<br /> Uh, what are you saying?]]></description>
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				<pubDate><![CDATA[Mon, 4 Jul 2011 07:56:40]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Rottin]I would like to see a new tank body in tanki since there are more guns than bodies. I was thinking of a tank body that had these stats. Cost would be unknown-<br /> M0 Armor-110 Speed- 3.5 grad-7<br /> M1 Armor-120 Speed-4 grad-80<br /> M2 Armor-150 Speed-4.5 grad-90<br /> M3 Armor-170 Speed-5.5 grad-110<br /> <br /> This tank is a basic mix of a viking and titan. It is almost like a mini mammoth. Its name would probably be Seeker. These tanks would be about the size of the viking and be slow tanks that seek and destroy targets, hence the name, Seeker.<br /> <br /> Also, another good tank body, would be one that is "customizable" Like M0 is fast but almost no armor and m3 is slow with lots of armor. Players would upgrade the tank to they way they would like it.<br /> [/quote]<br /> Could someone give me a comment on this?]]></description>
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				<pubDate><![CDATA[Mon, 4 Jul 2011 17:25:08]]> GMT</pubDate>
				<author><![CDATA[ Rottin]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Why not we have both primary weapons (all of the current weapons, except the flamethrower) and we have secondary weapons. Some  examples of secondary weapons of a tank are Flamethrowers, Machine guns, Comunications (for fire support from artillery, or air strike), Anti-Tank launchers, and others<br /> <br /> (these are just ideas)]]></description>
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				<pubDate><![CDATA[Wed, 6 Jul 2011 04:10:15]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=koolwalky]Just had an Idea for Shaft, (Thanks to eessydo also)<br /> <br /> How about making your tank invisible to the enemy until you start charging? <br /> <br /> 1) You can't pick up flag.<br /> 2) You have to lose invisibility to attack.<br /> 3) It can have a little animation to it so that one can see from away that a player is preparing to shoot.<br /> 4) You remain visible for several seconds after shooting.<br /> 5) You become visible whenever an enemy gets in say, 30 meters. (2x the range of Isida)<br /> 6) You can still be shot in invisible mode.<br /> 7) If you are shot in invisible mode you lose your invisibility for a minute or so.[/quote]<br /> Instead why not a cloaking device?]]></description>
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				<pubDate><![CDATA[Wed, 6 Jul 2011 04:11:56]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Like a new drug?<br /> Also, we need kill assist in tanki online, I hate it when I am twins, blasting away at this mammoth and it kills me and a second later a friendly ricochet m0 kills the thing in one shot! I just got out of a battle in silence where I had 14 kills and 43 deaths! The entire game was just people stealing others kills! I was pounding away only to be killed while the enemy is left with 2 Hp! We need kill assist!<br /> Rules of kill assists-<br /> 1. They will not be announced <br /> 2. The player that makes the actual kill gets the full credit<br /> 3. The player who go their kill "stolen" Had to have done at least 75% damage.<br /> 4. The player who gets the assist gets 1/2 of the points that would have been awarded if they got the kill.<br /> I know there have been numerous requests for this and all have been denied, but just think about it! What damage would be done?!<br /> <br /> Also someone should change their nickname in tanki 2.0 to, "A harmless bunny", so that it says...<br /> Rottin was destroyed by a harmless bunny<br /> A harmless bunny was destroyed by Rottin<br /> <br /> XD]]></description>
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				<pubDate><![CDATA[Wed, 6 Jul 2011 17:40:15]]> GMT</pubDate>
				<author><![CDATA[ Rottin]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Enable self-desctruction only after 10 seconds of inactivity.<br /> <br /> Reason is the following scenario, i experienced several times: You are in a one-on-one fight as your opponent recognizes that his shields are running low, he initiates self-destruction and explodes right in the heat of the battle by self-destruction stealing you the points. This is even more annoying, if your opponent has a stronger tank and you have already been killed by this guy at least once during this special fight and just working on your second chance. It feels like some kind of betrayal.]]></description>
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				<pubDate><![CDATA[Wed, 6 Jul 2011 22:02:07]]> GMT</pubDate>
				<author><![CDATA[ MandegoJoe]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ He shouldn't have time to self destruct; it takes possibly ten seconds, in which you can easily kill him if, like you say, his shields are low.]]></description>
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				<pubDate><![CDATA[Thu, 7 Jul 2011 06:56:20]]> GMT</pubDate>
				<author><![CDATA[ Clue]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Rottin]Like a new drug?<br /> Also, we need kill assist in tanki online, I hate it when I am twins, blasting away at this mammoth and it kills me and a second later a friendly ricochet m0 kills the thing in one shot! I just got out of a battle in silence where I had 14 kills and 43 deaths! The entire game was just people stealing others kills! I was pounding away only to be killed while the enemy is left with 2 Hp! We need kill assist!<br /> Rules of kill assists-<br /> 1. They will not be announced <br /> 2. The player that makes the actual kill gets the full credit<br /> 3. The player who go their kill "stolen" Had to have done at least 75% damage.<br /> 4. The player who gets the assist gets 1/2 of the points that would have been awarded if they got the kill.<br /> I know there have been numerous requests for this and all have been denied, but just think about it! What damage would be done?!<br /> <br /> Also someone should change their nickname in tanki 2.0 to, "A harmless bunny", so that it says...<br /> Rottin was destroyed by a harmless bunny<br /> A harmless bunny was destroyed by Rottin<br /> <br /> XD[/quote]<br /> Yeah i gave this same idea like a year ago... and it got rejected like many others <img src="http://forum.tankionline.com//images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" /> oh well]]></description>
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				<pubDate><![CDATA[Thu, 7 Jul 2011 07:24:35]]> GMT</pubDate>
				<author><![CDATA[ edgar9796]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=koolwalky]Just had an Idea for Shaft, (Thanks to eessydo also)<br /> <br /> How about making your tank invisible to the enemy until you start charging? <br /> <br /> 1) You can't pick up flag.<br /> 2) You have to lose invisibility to attack.<br /> 3) It can have a little animation to it so that one can see from away that a player is preparing to shoot.<br /> 4) You remain visible for several seconds after shooting.<br /> 5) You become visible whenever an enemy gets in say, 30 meters. (2x the range of Isida)<br /> 6) You can still be shot in invisible mode.<br /> 7) If you are shot in invisible mode you lose your invisibility for a minute or so.[/quote]<br /> <br /> How about when Shaft users pic up flag they can not be invisible untill they lose flag, capture flag, or do anything that makes them lose flag. Would be a nice detail to put in :3]]></description>
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				<pubDate><![CDATA[Thu, 7 Jul 2011 08:08:44]]> GMT</pubDate>
				<author><![CDATA[ ShadowKnightX]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Clue]He shouldn't have time to self destruct; it takes possibly ten seconds, in which you can easily kill him if, like you say, his shields are low.[/quote]<br /> If it's not just a brute force shootout, a one-on-one fight can take much longer! I'm talking about fight where you don't rush against each other stop face to face and hold the trigger until one opponent explodes. One-on-one fights include sneaking, rushing, tactics, taking advantage of surroundings, playing with tank characteristics. And then, perhaps after 1 or even 2 minutes, it's annoying if the opponents simply explodes. My suggestion to introduce a mandatory period of 10 seconds of inactivity before allowing self-desctruction, would minimize the benefit of self-destruction to scenario in which you can't move anymore, e.g. when lying upside down.]]></description>
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				<pubDate><![CDATA[Thu, 7 Jul 2011 22:57:20]]> GMT</pubDate>
				<author><![CDATA[ MandegoJoe]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Delta_88]Why not we have both primary weapons (all of the current weapons, except the flamethrower) and we have secondary weapons. Some  examples of secondary weapons of a tank are Flamethrowers, Machine guns, Comunications (for fire support from artillery, or air strike), Anti-Tank launchers, and others<br /> <br /> (these are just ideas)[/quote]<br /> Is this a good idea or not?]]></description>
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				<pubDate><![CDATA[Fri, 8 Jul 2011 02:55:20]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ I think that there should be contests for the English players. We should have contests for prizes and we should have clan championships like the Russian players do.]]></description>
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				<pubDate><![CDATA[Sat, 9 Jul 2011 05:59:30]]> GMT</pubDate>
				<author><![CDATA[ Ultradc]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Delta_88][quote=Delta_88]Why not we have both primary weapons (all of the current weapons, except the flamethrower) and we have secondary weapons. Some  examples of secondary weapons of a tank are Flamethrowers, Machine guns, Comunications (for fire support from artillery, or air strike), Anti-Tank launchers, and others<br /> <br /> (these are just ideas)[/quote]<br /> Is this a good idea or not?[/quote]<br /> It sounds interesting, but I don't think, this would be a good idea, because of the balance between the players. There are vey strong long-range weapons and very strong short-range weapons. Most players can only afford one good weapon. Take such a player with a short-range weapon: He needs to carefully approach an opponent with a long range weapon and very often gets hit anyway - the player with the long distance weapon has an advantage. If the player with the short-range weapon finally gets close enough to attack it's opponent, the advantage shifts to the close-range player - and this is his chance. If the player with the long-range weapon, could easily switch to short-range, the player that only has a short range weapon would be tricked. Players with only one weapon bring highly different characteristics into the game, which makes the game interesting. If all players come with short-range and long-range weapons - and this is what we are talking about when talking about primary and secondary weapons - this interesting aspect of fighting against tanks of very different character would become smaller - at least, this is what i think. ]]></description>
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				<pubDate><![CDATA[Sat, 9 Jul 2011 15:35:18]]> GMT</pubDate>
				<author><![CDATA[ MandegoJoe]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=MandegoJoe][quote=Delta_88][quote=Delta_88]Why not we have both primary weapons (all of the current weapons, except the flamethrower) and we have secondary weapons. Some  examples of secondary weapons of a tank are Flamethrowers, Machine guns, Comunications (for fire support from artillery, or air strike), Anti-Tank launchers, and others<br /> <br /> (these are just ideas)[/quote]<br /> Is this a good idea or not?[/quote]<br /> It sounds interesting, but I don't think, this would be a good idea, because of the balance between the players. There are vey strong long-range weapons and very strong short-range weapons. Most players can only afford one good weapon. Take such a player with a short-range weapon: He needs to carefully approach an opponent with a long range weapon and very often gets hit anyway - the player with the long distance weapon has an advantage. If the player with the short-range weapon finally gets close enough to attack it's opponent, the advantage shifts to the close-range player - and this is his chance. If the player with the long-range weapon, could easily switch to short-range, the player that only has a short range weapon would be tricked. Players with only one weapon bring highly different characteristics into the game, which makes the game interesting. If all players come with short-range and long-range weapons - and this is what we are talking about when talking about primary and secondary weapons - this interesting aspect of fighting against tanks of very different character would become smaller - at least, this is what i think. [/quote]<br /> I forgot to put that the secondary weapon had limited ammunition (like the Anti-Tank explosive would have about maybe 4 rounds), and excluding the machine gun (cause it could do very light damage)]]></description>
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				<pubDate><![CDATA[Sun, 10 Jul 2011 22:13:58]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ good thing delta! but where we put em?]]></description>
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				<pubDate><![CDATA[Sun, 10 Jul 2011 22:57:46]]> GMT</pubDate>
				<author><![CDATA[ russia102010]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ I HAVE designed new gun to tanki i even made drawings/plan  <img src="http://forum.tankionline.com//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> (its a laser gun, i havent designed it so much yet but i hope there will be a laser gun someday ) <img src="http://forum.tankionline.com//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
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				<pubDate><![CDATA[Mon, 11 Jul 2011 16:56:15]]> GMT</pubDate>
				<author><![CDATA[ GENERATOR2142]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ Pictures Plz<br /> Words r not enough]]></description>
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				<pubDate><![CDATA[Mon, 11 Jul 2011 17:06:19]]> GMT</pubDate>
				<author><![CDATA[ Xenonzx]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=russia102010]good thing delta! but where we put em?[/quote]<br /> On the front side of the armor<br /> Like these examples:<br /> [img]http://www.peachmountain.com/5star/images/2006_FtKnox_Tanks/NSengupta_FtKnox_2006_3990_M52A1s.jpg[/img]<br /> Titan (Anti-Tank gun)<br /> [img]http://www.wargaming.net/tanks/IMAGES/T-34-85-1.jpg[/img]<br /> Hunter (Machine gun)]]></description>
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				<pubDate><![CDATA[Tue, 12 Jul 2011 02:13:36]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ How bout Ramming dmg, think about it a mammoth with nitro comes up and smashes into you causing havoc on your tank as your team mates sit stupidly by awe-struck as the mammoth commences to rape you... the mammoth sustained damage to but because he is a mammoth its no big deal... over to your left you see a noob with Titain charging at the mammoth, he is bravely eating all the dmg that was meant for you and slams into the side of the mammoth  doing no dmg because he had no nitro. <br /> <br /> What do you think of this idea?    ]]></description>
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				<pubDate><![CDATA[Wed, 13 Jul 2011 00:07:50]]> GMT</pubDate>
				<author><![CDATA[ IA.Bubbles]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=therussian] Learn to play and not to whine - everyone else seems to be doing just fine.[/quote]<br /> <br /> Lol good one.. my mom loves that saying now.]]></description>
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				<pubDate><![CDATA[Wed, 13 Jul 2011 00:21:50]]> GMT</pubDate>
				<author><![CDATA[ IA.Bubbles]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=IA.Bubbles]How bout Ramming dmg, think about it a mammoth with nitro comes up and smashes into you causing havoc on your tank as your team mates sit stupidly by awe-struck as the mammoth commences to rape you... the mammoth sustained damage to but because he is a mammoth its no big deal... over to your left you see a noob with Titain charging at the mammoth, he is bravely eating all the dmg that was meant for you and slams into the side of the mammoth  doing no dmg because he had no nitro. <br /> <br /> What do you think of this idea?    [/quote]<br /> Oh yeah!!! That'll make Tanki more realistic!!!]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1010206.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1010206.page</link>
				<pubDate><![CDATA[Wed, 13 Jul 2011 01:04:13]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ We should make teams in Team things like snipers, medics and ambushers stuff like that and a team leader and you'll have the name of what part of the team your in and the team leader could give you orders]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1022267.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1022267.page</link>
				<pubDate><![CDATA[Sun, 17 Jul 2011 05:40:56]]> GMT</pubDate>
				<author><![CDATA[ Kable1234]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ How about a special multi kill mine you set it down ad when some one drives over it anyone in a 5 tank radius gets destroyed or dmg and a new bonus : sludge/oil you would have 6 things istead of 5  for power ups and stuff but sludge slows down enemies when you set it down it goes for about 3-5 seconds maybe longer and it only works when your moving]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1022268.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1022268.page</link>
				<pubDate><![CDATA[Sun, 17 Jul 2011 05:43:40]]> GMT</pubDate>
				<author><![CDATA[ Kable1234]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Kable1234]We should make teams in Team things like snipers medics ambushers stuff like that and a team leader and you'll have the name of what part of the team your in and the team leader could give you orders[/quote]<br /> sniper medics? Don't you mean medics]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1022281.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1022281.page</link>
				<pubDate><![CDATA[Sun, 17 Jul 2011 06:11:12]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ What about making a drug that causes faster reloading? And ability to see teammates' reload bar would also be useful...]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1024104.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1024104.page</link>
				<pubDate><![CDATA[Sun, 17 Jul 2011 21:19:16]]> GMT</pubDate>
				<author><![CDATA[ Vojta7]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Vojta7]What about making a drug that causes faster reloading? And ability to see teammates' reload bar would also be useful...[/quote]<br /> 1. there's no reloading, it's cool down<br /> 2. copy wright of Call of Duty Black Ops (Nazi Zombies)]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1024171.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1024171.page</link>
				<pubDate><![CDATA[Sun, 17 Jul 2011 21:43:34]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Delta_88][quote=Kable1234]We should make teams in Team things like snipers medics ambushers stuff like that and a team leader and you'll have the name of what part of the team your in and the team leader could give you orders[/quote]<br /> sniper medics? Don't you mean medics[/quote I for got to put commas jeese lol lemme add them lol]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1024745.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1024745.page</link>
				<pubDate><![CDATA[Mon, 18 Jul 2011 02:35:27]]> GMT</pubDate>
				<author><![CDATA[ Kable1234]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ <br /> then what about DM]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1024852.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1024852.page</link>
				<pubDate><![CDATA[Mon, 18 Jul 2011 05:55:58]]> GMT</pubDate>
				<author><![CDATA[ ROflRofl]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ then it's normal, duh! <img src="http://forum.tankionline.com//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /> ]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1024879.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1024879.page</link>
				<pubDate><![CDATA[Mon, 18 Jul 2011 06:45:59]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ tankonline neads a sell buton in garage <img src="http://forum.tankionline.com//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> [size=24] [/size][color=red] [/color][color=red] [/color]]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1025068.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1025068.page</link>
				<pubDate><![CDATA[Mon, 18 Jul 2011 10:24:15]]> GMT</pubDate>
				<author><![CDATA[ zikeris8442]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ in 2.0 -.-]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1025212.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1025212.page</link>
				<pubDate><![CDATA[Mon, 18 Jul 2011 11:23:30]]> GMT</pubDate>
				<author><![CDATA[ russia102010]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=zikeris8442]tankonline neads a sell buton in garage <img src="http://forum.tankionline.com//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> [size=24] [/size][color=red] [/color][color=red] [/color][/quote]<br /> <br /> False.  Imagine how silly it would be, everyone would buy a M3 weapon, and only have one. Then, everytime they choose a different map; Sell weapon, buy different. (to accommodate for dif maps, thunder; Monte Carlo___Freeze; island__etc.).  I am glad there is no sell button.<br /> <br /> [quote=russia102010][b]in 2.0[/quote]<br /> <br /> Yes, but only for 25%. example: M3 hornet costs 12k crystals.... Sell, get back 3k.  Be careful what you buy. XD]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1025239.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1025239.page</link>
				<pubDate><![CDATA[Mon, 18 Jul 2011 11:30:51]]> GMT</pubDate>
				<author><![CDATA[ trevor3t]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Kable1234]How about a special multi kill mine you set it down ad when some one drives over it anyone in a 5 tank radius gets destroyed or dmg and a new bonus : sludge/oil you would have 6 things istead of 5  for power ups and stuff but sludge slows down enemies when you set it down it goes for about 3-5 seconds maybe longer and it only works when your moving[/quote]<br /> Anti-Tank mines is enough for explosives]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1028345.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1028345.page</link>
				<pubDate><![CDATA[Tue, 19 Jul 2011 04:53:21]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ I somewhere saw an idea to disable using multiple drugs (double armor + double power + nitro) or shorten their effect to, let's say, 15 seconds and can't find it. But I think this idea is quite bad. Reasons:<br /> <br /> 1. Even now drugs work cca. 45 seconds instead of 60 - even if their timer is on about 75%, they stop working (at least for me)<br /> 2. If someone doesn't have a good tank and wants to get enemy flag or destroy betterv tank, sometimes his only chance is using all drugs at once. By removing this, weaker players will be f****d when they "meet" some better ones.... For example, I'm a WO2, but I don't have anything better than Titan M2/Hornet M0 and Thunder M0/Railgun M1/Firebird M2 and I would have no chance against Titan M3+Thunder M1 or Hornet M2+Railgun M3 etc....]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1039135.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1039135.page</link>
				<pubDate><![CDATA[Thu, 21 Jul 2011 20:18:01]]> GMT</pubDate>
				<author><![CDATA[ Vojta7]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Vojta7]I somewhere saw an idea to disable using multiple drugs (double armor + double power + nitro) or shorten their effect to, let's say, 15 seconds and can't find it. But I think this idea is quite bad. Reasons:<br /> <br /> 1. Even now drugs work cca. 45 seconds instead of 60 - even if their timer is on about 75%, they stop working (at least for me)<br /> 2. If someone doesn't have a good tank and wants to get enemy flag or destroy betterv tank, sometimes his only chance is using all drugs at once. By removing this, weaker players will be f****d when they "meet" some better ones.... For example, I'm a WO2, but I don't have anything better than Titan M2/Hornet M0 and Thunder M0/Railgun M1/Firebird M2 and I would have no chance against Titan M3+Thunder M1 or Hornet M2+Railgun M3 etc....[/quote]<br /> Why is it that yall call it drugs, cause that's of Black Ops not Tanki!!!]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1040236.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1040236.page</link>
				<pubDate><![CDATA[Fri, 22 Jul 2011 04:50:45]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [color=white][size=14]I just thought of something that'll give almost every tanker an average advantage!<br /> How about a purchasable radar[/size]<br /> [u][size=18]Upgrades:[/size][/u]<br /> [size=14]M0 =Range: very short Price: 125 rank: Master Sergeant <br /> M1=Range: short Price:225 Rank:Sergeant-Major <br /> M2 = Range: medium price: 355 Rank: Colonel <br /> M3 = Range: long Price: 400 Rank: Major)[/size][/color]]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1047262.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1047262.page</link>
				<pubDate><![CDATA[Sun, 24 Jul 2011 03:41:25]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Delta_88][color=white][size=18]I just thought of something that'll give almost every tanker an average advantage!<br /> How about a small short ranged (M0=range:very short price:125 rank:Master Sergeant M1=range:short price:225 rank:Sergeant-Major M2=range:medium price:355 rank:Colonel M3=range:long price:400 rank:Major) radar[/size][/color][/quote]<br /> Is this a good idea, yes or no?<br /> please explain]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1049920.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1049920.page</link>
				<pubDate><![CDATA[Mon, 25 Jul 2011 01:53:08]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Delta_88][color=white][size=14]I just thought of something that'll give almost every tanker an average advantage!<br /> How about a purchasable radar[/size]<br /> [u][size=18]Upgrades:[/size][/u]<br /> [size=14]M0 =Range: very <br /> [/size][/color][/quote]<br /> If radar enters the game, we have to think about options of maintaining the balance of gameplay. The option of hiding is important to give lower-level players a little chance when attacking players with very powerful tanks and weapons. Camouflage paints or drugs could be appropriate tools to maintain this balance. I like the idea that very large maps could become more interesting when playing with very few players. Perhaps make radar work pretty vague for short distances and increasingly better for longer ranges. I think, the idea could work, but we need such extensions.<br /> <br /> There are also other parameters for the quality of the radar image. Image quality could not depend on range only, but also on buildings, trees, level of terrain etc. E.g. there could be a certain probability that tanks behind or inside building are not shown by the radar or only by higher level radar. Tanks could become visible, if certain weapons are used etc. If multiple tanks would be very close to each other, lower level radar could not be able to distinguish these tanks because of lower resolution. In any case, i would consider radar a good option for large maps only, like Berlin, Kungur etc. and not for rather small maps like Fort Know, Silence or smaller. ]]></description>
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				<link>http://forum.tankionline.com/posts/preList/1448/1055886.page</link>
				<pubDate><![CDATA[Tue, 26 Jul 2011 21:45:17]]> GMT</pubDate>
				<author><![CDATA[ MandegoJoe]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ Somewhere people discussed about sending crystals to another players (I can't find it). They didn't like it, but I think this would make the game more fair. Example: My friend is a 3rd Lieutenant and earns about 500 crystals daily, I am a Warrant Officer 2 and earn about 10 daily. So he would be able to send me some crystals I need, because as a student I don't have enought money to buy them.]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1058067.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1058067.page</link>
				<pubDate><![CDATA[Wed, 27 Jul 2011 17:13:30]]> GMT</pubDate>
				<author><![CDATA[ Vojta7]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Vojta7]Somewhere people discussed about sending crystals to another players (I can't find it). They didn't like it, but I think this would make the game more fair. Example: My friend is a 3rd Lieutenant and earns about 500 crystals daily, I am a Warrant Officer 2 and earn about 10 daily. So he would be able to send me some crystals I need, because as a student I don't have enought money to buy them.[/quote]<br /> I never heard of that, I'll ask someone if they know how to do it]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1063016.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1063016.page</link>
				<pubDate><![CDATA[Fri, 29 Jul 2011 03:02:55]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ heres an idea, you know when you have enough crystals to buy something and you can see what it looks like before actually upgrading it?,well anyway there could be a way that you could see what it looks like even when you dont have enough crystals,just a handy way to see what it looks like from different m levels,some are difficult to tell for me,anyone like the idea?<br /> <br /> [color=green]M[/color].[color=white]O[/color].[color=orange]L[/color] <img src="http://forum.tankionline.com//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1069869.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1069869.page</link>
				<pubDate><![CDATA[Sun, 31 Jul 2011 00:54:48]]> GMT</pubDate>
				<author><![CDATA[ M.O.L]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ Signatures.   I want signatures.  I keep forgetting to type in [color=cyan]~Icy~[/color] after each post.  If we have signature we don't have to remember to type it.<br /> <br /> [color=cyan]~Icy~[/color]]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1077476.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1077476.page</link>
				<pubDate><![CDATA[Mon, 1 Aug 2011 22:03:55]]> GMT</pubDate>
				<author><![CDATA[ The_Ice_Dragon]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=The_Ice_Dragon]...  I keep forgetting to type in [color=cyan]~Icy~[/color] after each post.  If we have signature we don't have to remember to type it.<br /> <br /> [color=cyan]~Icy~[/color][/quote]<br /> Obviously, you don't forget after [i]each[/i] post - or did you forget to forget? <img src="http://forum.tankionline.com//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" /> <br /> <br /> Joe]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1081582.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1081582.page</link>
				<pubDate><![CDATA[Tue, 2 Aug 2011 21:45:13]]> GMT</pubDate>
				<author><![CDATA[ MandegoJoe]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ Idea: Add the don't show players' fucking name over the damn tank option, or get rid of the players' fucking name over the damn tank option!!!]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1082306.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1082306.page</link>
				<pubDate><![CDATA[Wed, 3 Aug 2011 00:40:45]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ consider yourself banned<br /> ]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1084732.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1084732.page</link>
				<pubDate><![CDATA[Wed, 3 Aug 2011 14:13:53]]> GMT</pubDate>
				<author><![CDATA[ M.O.L]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ On top of that the "Player's name over tank" is Identification Friend or Foe in team games, since we can have blue tanks on red team and vice versa.]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1086836.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1086836.page</link>
				<pubDate><![CDATA[Thu, 4 Aug 2011 02:40:28]]> GMT</pubDate>
				<author><![CDATA[ RedShocktrooper]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=M.O.L]consider yourself banned<br /> [/quote]<br /> Was? (German for what?)]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1086913.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1086913.page</link>
				<pubDate><![CDATA[Thu, 4 Aug 2011 04:42:15]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Delta_88][quote=M.O.L]consider yourself banned<br /> [/quote]<br /> Was? (German for what?)[/quote]<br /> <br /> Usage of profanity.<br /> <br /> On topic:<br /> <br /> A gun called the Ditzy, which amounts to a slow-firing, close-range gun that does more damage than a M3 railgun, but at less range (and a lot less forgiving) than the Twins.<br /> <br /> Naturally, such a gun should look like the infamous KV-2 152mm Derp Gun.<br /> <br /> [img]http://www.matrixgames.com/forums/upfiles/17756/605CD836529D45D5B1DC378C8A6AA538.jpg[/img]]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1090042.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1090042.page</link>
				<pubDate><![CDATA[Fri, 5 Aug 2011 01:42:25]]> GMT</pubDate>
				<author><![CDATA[ RedShocktrooper]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ Missile launcher? lolwut<br /> sounds a bit like artillery  <img src="http://forum.tankionline.com//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <br /> anyways it deals 20 dmg at m0 and can fire 5 shots before reloading like ricochet, 25 dmg at m1, 35 at m2 and 45 at m3!! XD<br /> can shoots through LOW walls. not large buildings lol <br /> but has only mid-long range like ricochet and u cant shoot through the low walls if ur on a ramp to be fair<br />  reloading is about 5 sec a shot at m0, 4 at m1, 2.7 at m2 and 2 at m3<br /> Ammo capacity increases per upgrade. m0=5 shots m1=5.5 shots m2 6 shots m3 7]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1094251.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1094251.page</link>
				<pubDate><![CDATA[Sat, 6 Aug 2011 12:27:56]]> GMT</pubDate>
				<author><![CDATA[ Longcat970]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Longcat970]Missile launcher? lolwut<br /> sounds a bit like artillery  <img src="http://forum.tankionline.com//images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" />  <br /> anyways it deals 20 dmg at m0 and can fire 5 shots before reloading like ricochet, 25 dmg at m1, 35 at m2 and 45 at m3!! XD<br /> can shoots through LOW walls. not large buildings lol <br /> but has only mid-long range like ricochet and u cant shoot through the low walls if ur on a ramp to be fair<br />  reloading is about 5 sec a shot at m0, 4 at m1, 2.7 at m2 and 2 at m3<br /> Ammo capacity increases per upgrade. m0=5 shots m1=5.5 shots m2 6 shots m3 7[/quote]<br /> No!!!]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1095793.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1095793.page</link>
				<pubDate><![CDATA[Sat, 6 Aug 2011 20:10:33]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ why???]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1097165.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1097165.page</link>
				<pubDate><![CDATA[Sun, 7 Aug 2011 11:48:57]]> GMT</pubDate>
				<author><![CDATA[ Longcat970]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ It's too lethal to moving armor (tanks), to see what I mean watch Greatest Tank Battles!!!]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1099298.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1099298.page</link>
				<pubDate><![CDATA[Sun, 7 Aug 2011 21:43:09]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ It's basically a third variant on the Twins, as well, so I don't exactly see where that'd fit until a defined "Third Tier" of weapons showed up (which would be coming with the weapon after the Shaft, assuming you consider the shaft to be the "Tier 2" of the Railgun)]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1100119.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1100119.page</link>
				<pubDate><![CDATA[Mon, 8 Aug 2011 00:06:54]]> GMT</pubDate>
				<author><![CDATA[ RedShocktrooper]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ i have a suggestion of taking your earned crystals in battle crystals with you when you quit after like a 100 kills so then your hard work is not wasted because you have to leave home to do something for more than 5 mins so you can't pause or your parents are telling you to go to sleep which happened to me yesterday after i had about 175 kills and the battle crystals were over 3000 in silence on server 16 so i practically missed out on at least 100 crystals which took me about 2-5 hours(not sure).<br /> <br /> If this suggestion is picked please can you give me at least 100 crystals for the hard work I wasted last night.<br /> <br /> If anyone agrees say "aye".]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1106682.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1106682.page</link>
				<pubDate><![CDATA[Tue, 9 Aug 2011 15:54:56]]> GMT</pubDate>
				<author><![CDATA[ pukarock]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=pukarock]i have a suggestion of taking your earned crystals in battle crystals with you when you quit after like a 100 kills so then your hard work is not wasted because you have to leave home to do something for more than 5 mins so you can't pause or your parents are telling you to go to sleep which happened to me yesterday after i had about 175 kills and the battle crystals were over 3000 in silence on server 16 so i practically missed out on at least 100 crystals which took me about 2-5 hours(not sure).<br /> <br /> If this suggestion is picked please can you give me at least 100 crystals for the hard work I wasted last night.<br /> <br /> If anyone agrees say "aye".[/quote]<br /> so that's how you spell it]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1112139.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1112139.page</link>
				<pubDate><![CDATA[Thu, 11 Aug 2011 04:58:48]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ *facepalm* I just was thinking about the rumored tier 2 dictator just as I wrote facepalm! I wonder if the devs are kinda tricking us.... I have seen videos from 2.0 and test and It looks as good as ever. They could have released it and then done updates, but no they postponed, why? Rumored Emperor tank may be coming out!]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1113382.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1113382.page</link>
				<pubDate><![CDATA[Thu, 11 Aug 2011 15:34:57]]> GMT</pubDate>
				<author><![CDATA[ Rottin]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ a placeable smokey auto turret that cost 200 and you could push 6 to use and it can be shot to death or after 100 damage is delt to it and weapons lock onto it like its and enemy<br /> and land mines should dissapear after 2 deaths]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1114132.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1114132.page</link>
				<pubDate><![CDATA[Thu, 11 Aug 2011 18:39:41]]> GMT</pubDate>
				<author><![CDATA[ u8plus]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ What about selling drugs? For example,  I have 84 mines from daily bonus, but I don't use them, so I would sell them, earn 840 crystals and buy M3 Twins <img src="http://forum.tankionline.com//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/>  I Also have over 200 double armors, over 400 double powers and over 300 nitros - that would be pretty much crystals <img src="http://forum.tankionline.com//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/> ]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1130544.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1130544.page</link>
				<pubDate><![CDATA[Wed, 17 Aug 2011 10:39:19]]> GMT</pubDate>
				<author><![CDATA[ Vojta7]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ I really like the idea of being able to call in artillery. Maybe after a certain amount of time, you can press 6 and a level map shows up, then you click where to send the artillery. Artillery strikes can come from the crystals or daily bonus. They can range from mortar shells to cluster munitions. <br /> <br /> <br /> [color=orange]~Funky Monkey~[/color]     &lt;---- still loves his orange M3 Wasp<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1130697.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1130697.page</link>
				<pubDate><![CDATA[Wed, 17 Aug 2011 11:44:26]]> GMT</pubDate>
				<author><![CDATA[ FnkyMnky]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=FnkyMnky]I really like the idea of being able to call in artillery. Maybe after a certain amount of time, you can press 6 and a level map shows up, then you click where to send the artillery. Artillery strikes can come from the crystals or daily bonus. They can range from mortar shells to cluster munitions. <br /> <br /> <br /> [color=orange]~Funky Monkey~[/color]     &lt;---- still loves his orange M3 Wasp<br /> <br /> [/quote]<br /> 1. I already suggested that!!!<br /> 2. for the hell of it! Why not have SPGs, towed artillery strikes (depends on what map), and aircraft (depends on map)]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1132743.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1132743.page</link>
				<pubDate><![CDATA[Wed, 17 Aug 2011 22:18:04]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ And how are you supposed to defeat these artillery strikes? I mean, with normal drugs, you can fight back, and with mines, you can avoid them, but what are you supposed to do in this situation? ]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1133177.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1133177.page</link>
				<pubDate><![CDATA[Thu, 18 Aug 2011 01:11:04]]> GMT</pubDate>
				<author><![CDATA[ Clue]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ press 6 and a machine gun sentry/turret is set up there the turrets can be destroyed after a number of life is taken not by time BUT only each player can only have a maximum of 1 turret set up at any point of the battle  <img src="http://forum.tankionline.com//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> ]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1138522.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1138522.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 02:15:31]]> GMT</pubDate>
				<author><![CDATA[ N-Tanker-Sg]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Clue]And how are you supposed to defeat these artillery strikes? I mean, with normal drugs, you can fight back, and with mines, you can avoid them, but what are you supposed to do in this situation? [/quote]<br /> Find where their located on that map! <img src="http://forum.tankionline.com//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /> ]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1138620.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1138620.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 03:38:59]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Delta_88][quote=Clue]And how are you supposed to defeat these artillery strikes? I mean, with normal drugs, you can fight back, and with mines, you can avoid them, but what are you supposed to do in this situation? [/quote]<br /> Find where their located on that map! <img src="http://forum.tankionline.com//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /> [/quote]<br /> i think he meant if the artillery shots were being fired AT you thn how do u survive]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1139647.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1139647.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 13:06:15]]> GMT</pubDate>
				<author><![CDATA[ N-Tanker-Sg]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[  [quote=N-Tanker-Sg][quote=Delta_88][quote=Clue]And how are you supposed to defeat these artillery strikes? I mean, with normal drugs, you can fight back, and with mines, you can avoid them, but what are you supposed to do in this situation? [/quote]<br /> Find where their located on that map! <img src="http://forum.tankionline.com//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /> [/quote]<br /> i think he meant if the artillery shots were being fired AT you thn how do u survive[/quote]<br /> Depends on the type <img src="http://forum.tankionline.com//images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /><br /> [url=http://en.wikipedia.org/wiki/List_of_artillery_by_name]List of artillery by name[/url]]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1141516.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1141516.page</link>
				<pubDate><![CDATA[Fri, 19 Aug 2011 20:16:33]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ Here's a new idea: we have daily or weekly discounts on certain items in garage. For instance, some paint is randomly selected and you can get it for 75% of it's normal price. Players can get alerts of new discounts with daily bonus. Discounted items can be only for instance today M2 railgun by 20%, tomorrow storm paint by 15% etc... discounts would be selected randomly. Thoughts?]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1148864.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1148864.page</link>
				<pubDate><![CDATA[Sun, 21 Aug 2011 16:11:03]]> GMT</pubDate>
				<author><![CDATA[ Ostrica]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ If there is a possibility to set the rank limit in the game, then user should be able to filter the battles by rank.<br /> <br /> Regards!]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1150840.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1150840.page</link>
				<pubDate><![CDATA[Mon, 22 Aug 2011 01:07:42]]> GMT</pubDate>
				<author><![CDATA[ Thot]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=therussian][quote=antuk antuk]all that means is sit n wait ?????????????? <img src="http://forum.tankionline.com//images/smilies/9293feeb0183c67ea1ea8c52f0dbaf8c.gif" /> [/quote]<br /> <br /> Well if that's how you plan to score some frags than I am not surprised you're complaining. Learn to play and not to whine - everyone else seems to be doing just fine.[/quote]<br /> your right]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1151861.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1151861.page</link>
				<pubDate><![CDATA[Mon, 22 Aug 2011 12:02:31]]> GMT</pubDate>
				<author><![CDATA[ gayzer]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Vojta7]What about selling drugs? For example,  I have 84 mines from daily bonus, but I don't use them, so I would sell them, earn 840 crystals and buy M3 Twins <img src="http://forum.tankionline.com//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/>  I Also have over 200 double armors, over 400 double powers and over 300 nitros - that would be pretty much crystals <img src="http://forum.tankionline.com//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/> [/quote]<br /> What about using these supplies to earn crystals?]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1156686.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1156686.page</link>
				<pubDate><![CDATA[Tue, 23 Aug 2011 13:56:52]]> GMT</pubDate>
				<author><![CDATA[ Eisenhower]]></author>
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			<item>
				<title>Suggestions!</title>
				<description><![CDATA[ I suggest putting the Hall of Fame back, or at least an always-available count of our total crystal count.]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1174696.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1174696.page</link>
				<pubDate><![CDATA[Sat, 27 Aug 2011 05:08:47]]> GMT</pubDate>
				<author><![CDATA[ Tommy60]]></author>
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			<item>
				<title>Suggestions!</title>
				<description><![CDATA[ [quote=Tommy60]I suggest putting the Hall of Fame back, or at least an always-available count of our total crystal count.[/quote]<br /> at least ranking system is back online, stood on 10000 for months and boef your at 8000 and the number changes again, it works <img src="http://forum.tankionline.com//images/smilies/385970365b8ed7503b4294502a458efa.gif" /> <img src="http://forum.tankionline.com//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" />]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1181778.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1181778.page</link>
				<pubDate><![CDATA[Sun, 28 Aug 2011 22:31:43]]> GMT</pubDate>
				<author><![CDATA[ wafje]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ a good weapon called ion cannon it is for warrant officer two and up u use the laser to point to ur target then shoot when u shoot there comes down a big massively strike of a lighning and can make the the opponent suffer.P.S u figure out how it looks and how much damage it does if tanki ever makes and if they do i get it free cause my idea.]]></description>
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				<link>http://forum.tankionline.com/posts/preList/1448/1196196.page</link>
				<pubDate><![CDATA[Thu, 1 Sep 2011 11:47:05]]> GMT</pubDate>
				<author><![CDATA[ gayzer]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=gayzer]a good weapon called ion cannon it is for warrant officer two and up u use the laser to point to ur target then shoot when u shoot there comes down a big massively strike of a lighning and can make the the opponent suffer.P.S u figure out how it looks and how much damage it does if tanki ever makes and if they do i get it free cause my idea.[/quote]<br /> You watch to much Star Wars dude]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1198948.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1198948.page</link>
				<pubDate><![CDATA[Fri, 2 Sep 2011 02:18:24]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Delta_88][quote=gayzer]a good weapon called ion cannon it is for warrant officer two and up u use the laser to point to ur target then shoot when u shoot there comes down a big massively strike of a lighning and can make the the opponent suffer.P.S u figure out how it looks and how much damage it does if tanki ever makes and if they do i get it free cause my idea.[/quote]<br /> You watch to much Star Wars dude[/quote]<br /> wtf is star wars <img src="http://forum.tankionline.com//images/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" /> ]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1200636.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1200636.page</link>
				<pubDate><![CDATA[Fri, 2 Sep 2011 17:16:13]]> GMT</pubDate>
				<author><![CDATA[ DaSpamer]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=DaSpamer][quote=Delta_88][quote=gayzer]a good weapon called ion cannon it is for warrant officer two and up u use the laser to point to ur target then shoot when u shoot there comes down a big massively strike of a lighning and can make the the opponent suffer.P.S u figure out how it looks and how much damage it does if tanki ever makes and if they do i get it free cause my idea.[/quote]<br /> You watch to much Star Wars dude[/quote]<br /> wtf is star wars <img src="http://forum.tankionline.com//images/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" /> [/quote]<br /> never mind then  <img src="http://forum.tankionline.com//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1202916.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1202916.page</link>
				<pubDate><![CDATA[Sat, 3 Sep 2011 03:05:06]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ hey my suggestion is like a machine gun tank. it has 5 rounds per second and each bullet is 1 damage because its really fast. if u like it and of your going to make it please let me have one for free]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1213307.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1213307.page</link>
				<pubDate><![CDATA[Tue, 6 Sep 2011 01:32:11]]> GMT</pubDate>
				<author><![CDATA[ Mspike10]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=N-Tanker-Sg]press 6 and a machine gun sentry/turret is set up there the turrets can be destroyed after a number of life is taken not by time BUT only each player can only have a maximum of 1 turret set up at any point of the battle  <img src="http://forum.tankionline.com//images/smilies/908627bbe5e9f6a080977db8c365caff.gif" /> [/quote]<br /> yay!! my suggestion was taken seriously and the good people at Tanki came up with this <a class="snap_shots" href="http://tankionline.com/en/blog/futuristic-object-turrel/" target="_blank" rel="nofollow">http://tankionline.com/en/blog/futuristic-object-turrel/</a> awesome job guys  <img src="http://forum.tankionline.com//images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" /> ]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1270236.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1270236.page</link>
				<pubDate><![CDATA[Fri, 23 Sep 2011 03:51:06]]> GMT</pubDate>
				<author><![CDATA[ N-Tanker-Sg]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Mspike10]hey my suggestion is like a machine gun tank. it has 5 rounds per second and each bullet is 1 damage because its really fast. if u like it and of your going to make it please let me have one for free[/quote]<br /> you mean MG42 to replace the MG32 (twins)]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1270332.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1270332.page</link>
				<pubDate><![CDATA[Fri, 23 Sep 2011 06:02:24]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=DaSpamer][quote=Delta_88][quote=gayzer]a good weapon called ion cannon it is for warrant officer two and up u use the laser to point to ur target then shoot when u shoot there comes down a big massively strike of a lighning and can make the the opponent suffer.P.S u figure out how it looks and how much damage it does if tanki ever makes and if they do i get it free cause my idea.[/quote]<br /> You watch to much Star Wars dude[/quote]<br /> wtf is star wars <img src="http://forum.tankionline.com//images/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" /> [/quote]<br /> <br /> wtf happened your brain?   xD     I'm kidding, buddy.<br /> <br /> Star Wars is probably the most famous science movie series in the world.  Google it.]]></description>
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				<link>http://forum.tankionline.com/posts/preList/1448/1270360.page</link>
				<pubDate><![CDATA[Fri, 23 Sep 2011 06:31:52]]> GMT</pubDate>
				<author><![CDATA[ Tommy60]]></author>
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			<item>
				<title>Suggestions!</title>
				<description><![CDATA[ OMG who doesn't know star wars?!! :O im shocked.]]></description>
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				<link>http://forum.tankionline.com/posts/preList/1448/1270369.page</link>
				<pubDate><![CDATA[Fri, 23 Sep 2011 06:48:03]]> GMT</pubDate>
				<author><![CDATA[ theKill]]></author>
			</item>
			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ I want old shaft back. I shouldn't have bought the new one for 800 crystals(i think) <img src="http://forum.tankionline.com//images/smilies/2e207fad049d4d292f60607f80f05768.gif" /> ]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1270376.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1270376.page</link>
				<pubDate><![CDATA[Fri, 23 Sep 2011 06:58:29]]> GMT</pubDate>
				<author><![CDATA[ Raaish]]></author>
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			<item>
				<title>Suggestions!</title>
				<description><![CDATA[ [quote=theKill]OMG who doesn't know star wars?!! :O im shocked.[/quote]<br />  <img src="http://forum.tankionline.com//images/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" />  i have no clue wat dat (maybe bcuz im from israel... who knows..)<br /> so anyway wat is that movie.. about what its talking]]></description>
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				<link>http://forum.tankionline.com/posts/preList/1448/1270533.page</link>
				<pubDate><![CDATA[Fri, 23 Sep 2011 08:22:15]]> GMT</pubDate>
				<author><![CDATA[ DaSpamer]]></author>
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			<item>
				<title>Suggestions!</title>
				<description><![CDATA[ [quote=DaSpamer][quote=theKill]OMG who doesn't know star wars?!! :O im shocked.[/quote]<br />  <img src="http://forum.tankionline.com//images/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" />  i have no clue wat dat (maybe bcuz im from israel... who knows..)<br /> so anyway wat is that movie.. about what its talking[/quote]<br /> [url=http://en.wikipedia.org/wiki/Star_Wars]Star Wars[/url] (I'm not that big of a fan as other people are aye!)]]></description>
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				<link>http://forum.tankionline.com/posts/preList/1448/1274162.page</link>
				<pubDate><![CDATA[Sat, 24 Sep 2011 01:52:38]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ new gun!it is called ion cannon it costs 2100 it is for warrant officer 3 only.u shoot with a pointer beam laser and when u shot a massive bolt of lightning comes down leaving the shaft gun in fear <img src="http://forum.tankionline.com//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> is tanki ever makes this gun i get the gun if they actuallydo make it they sort out how it looks like how it costs im m3 m1 m2 sooooo plz makeeeeeee this swetttttttttttt gun <img src="http://forum.tankionline.com//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />  <img src="http://forum.tankionline.com//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />  <img src="http://forum.tankionline.com//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />  <img src="http://forum.tankionline.com//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />  <img src="http://forum.tankionline.com//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />  <img src="http://forum.tankionline.com//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />  <img src="http://forum.tankionline.com//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />  <img src="http://forum.tankionline.com//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />  <img src="http://forum.tankionline.com//images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" />  <img src="http://forum.tankionline.com//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />  <img src="http://forum.tankionline.com//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />  <img src="http://forum.tankionline.com//images/smilies/8a80c6485cd926be453217d59a84a888.gif" />   ]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1274179.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1274179.page</link>
				<pubDate><![CDATA[Sat, 24 Sep 2011 02:07:21]]> GMT</pubDate>
				<author><![CDATA[ gayzer]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Delta_88][quote=gayzer]a good weapon called ion cannon it is for warrant officer two and up u use the laser to point to ur target then shoot when u shoot there comes down a big massively strike of a lighning and can make the the opponent suffer.P.S u figure out how it looks and how much damage it does if tanki ever makes and if they do i get it free cause my idea.[/quote]<br /> You watch to much Star Wars dude[/quote]<br /> <br /> <br /> <br /> im not dude im not a dude im not a dude im not a dude !!!!!!!!!!!!!!!!!!!!!!!!!!!!! i m a frekin girl <img src="http://forum.tankionline.com//images/smilies/2e207fad049d4d292f60607f80f05768.gif" /> ]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1274182.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1274182.page</link>
				<pubDate><![CDATA[Sat, 24 Sep 2011 02:09:07]]> GMT</pubDate>
				<author><![CDATA[ gayzer]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ another new gun! called springfeild  u aim the gun at ur target then u shoot there comes out some laser that reaches to 3-10 meters and killes the isida easily for warrant oficcer five only plz make the gun it so cool]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1274185.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1274185.page</link>
				<pubDate><![CDATA[Sat, 24 Sep 2011 02:13:12]]> GMT</pubDate>
				<author><![CDATA[ gayzer]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ there should be gun makerz like a person who makes gunz and tests them then they wait untill its out people who buy the gun are lukey or unlucky <img src="http://forum.tankionline.com//images/smilies/47941865eb7bbc2a777305b46cc059a2.gif"  /> ]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1274187.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1274187.page</link>
				<pubDate><![CDATA[Sat, 24 Sep 2011 02:14:43]]> GMT</pubDate>
				<author><![CDATA[ gayzer]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ Why not we have artillery weapons?!]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1346984.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1346984.page</link>
				<pubDate><![CDATA[Tue, 18 Oct 2011 04:40:20]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Ostrica]Here's a new idea: we have daily or weekly discounts on certain items in garage. For instance, some paint is randomly selected and you can get it for 75% of it's normal price. Players can get alerts of new discounts with daily bonus. Discounted items can be only for instance today M2 railgun by 20%, tomorrow storm paint by 15% etc... discounts would be selected randomly. Thoughts?[/quote]<br /> After the Ricochet weekend discount of 25%, I am wondering will this event happen monthly? Weekly? I would like that... maybe 12k paints can be next on the discounts? There have been demands for Viking.  <img src="http://forum.tankionline.com//images/smilies/8a80c6485cd926be453217d59a84a888.gif" /> <br /> <br /> Edit: why this topic is not a sticky? It sais "suggestions" under General tab.]]></description>
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				<pubDate><![CDATA[Tue, 18 Oct 2011 13:02:13]]> GMT</pubDate>
				<author><![CDATA[ Ostrica]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ The test server should be open more often. Cause when I am gonna do a payment for Crystals, I wanna check out the weapon first. But it is not good to ask someone if I may try the weapon on some one his account. So put him open more often !]]></description>
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				<link>http://forum.tankionline.com/posts/preList/1448/1347485.page</link>
				<pubDate><![CDATA[Tue, 18 Oct 2011 13:07:22]]> GMT</pubDate>
				<author><![CDATA[ nuclearbom]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ MY pC got cleared so i need 2 get debug again.]]></description>
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				<link>http://forum.tankionline.com/posts/preList/1448/1348322.page</link>
				<pubDate><![CDATA[Tue, 18 Oct 2011 17:20:03]]> GMT</pubDate>
				<author><![CDATA[ Goldeneagle]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Goldeneagle]MY pC got cleared so i need 2 get debug again.[/quote]OK]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1349812.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1349812.page</link>
				<pubDate><![CDATA[Wed, 19 Oct 2011 04:21:21]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ Can we please get some kind of artillery?]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1386012.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1386012.page</link>
				<pubDate><![CDATA[Sat, 29 Oct 2011 23:37:34]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ Why is this not a sticky topic?]]></description>
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				<link>http://forum.tankionline.com/posts/preList/1448/1386651.page</link>
				<pubDate><![CDATA[Sun, 30 Oct 2011 08:21:51]]> GMT</pubDate>
				<author><![CDATA[ russia102010]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ Because players barely posts in it. . and it isn't really needed I guess.]]></description>
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				<link>http://forum.tankionline.com/posts/preList/1448/1386671.page</link>
				<pubDate><![CDATA[Sun, 30 Oct 2011 08:27:59]]> GMT</pubDate>
				<author><![CDATA[ The_Ice_Dragon]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ How about you make no supplies battles free!]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1386679.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1386679.page</link>
				<pubDate><![CDATA[Sun, 30 Oct 2011 08:32:36]]> GMT</pubDate>
				<author><![CDATA[ russia102010]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=russia102010]How about you make no supplies battles free![/quote]<br /> +1 was oping the same for 2.0 but thn tanki ll have less chance to earn revenue so.... :/]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1387087.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1387087.page</link>
				<pubDate><![CDATA[Sun, 30 Oct 2011 11:25:43]]> GMT</pubDate>
				<author><![CDATA[ N-Tanker-Sg]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=N-Tanker-Sg][quote=russia102010]How about you make no supplies battles free![/quote]<br /> +1 was oping the same for 2.0 but thn tanki ll have less chance to earn revenue so.... :/[/quote] How will it earn less? Druggers can still use their drugs.]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1387845.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1387845.page</link>
				<pubDate><![CDATA[Sun, 30 Oct 2011 14:39:55]]> GMT</pubDate>
				<author><![CDATA[ russia102010]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ croz launchers weapon <br /> <br /> 1 shot 1 kill take a 1 min to load 1 rocket ...<br /> when you devo it..only reload speed get faster no more power <br /> 1 rocket ..pare 1 min = 500 damage power... can be lower if it got so far tank <br /> splash effect not that far splash<br /> look just like long wide pipe with 1 rocket on. <br /> you will have a big map like sky view when aim ...<br /> have a range like lets say combe sides is max... <br /> <br /> <br /> i wold buy that ,,,  <img src="http://forum.tankionline.com//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> ]]></description>
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				<link>http://forum.tankionline.com/posts/preList/1448/1388128.page</link>
				<pubDate><![CDATA[Sun, 30 Oct 2011 15:47:48]]> GMT</pubDate>
				<author><![CDATA[ G_AHMED]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=russia102010]How about you make no supplies battles free![/quote]<br /> That was my suggestion!]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1388603.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1388603.page</link>
				<pubDate><![CDATA[Sun, 30 Oct 2011 17:56:55]]> GMT</pubDate>
				<author><![CDATA[ The_Ice_Dragon]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=The_Ice_Dragon][quote=russia102010]How about you make no supplies battles free![/quote]<br /> That was my suggestion![/quote] Really? Sorry! I thought it was snyper's]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1388611.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1388611.page</link>
				<pubDate><![CDATA[Sun, 30 Oct 2011 17:58:14]]> GMT</pubDate>
				<author><![CDATA[ russia102010]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ Snyper was complaining about too much drugging, I made the "No Supplies thing" A while ago.]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1388633.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1388633.page</link>
				<pubDate><![CDATA[Sun, 30 Oct 2011 18:02:00]]> GMT</pubDate>
				<author><![CDATA[ The_Ice_Dragon]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=The_Ice_Dragon]Snyper was complaining about too much drugging, I made the "No Supplies thing" A while ago.[/quote] OK.]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1388914.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1388914.page</link>
				<pubDate><![CDATA[Sun, 30 Oct 2011 18:50:14]]> GMT</pubDate>
				<author><![CDATA[ russia102010]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[  O.K, heres my idea, Theirs a bridge, on one side theirs a map exactly like island, the other exactly like island. so it's like island but double? i dont know...]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1442562.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1442562.page</link>
				<pubDate><![CDATA[Sun, 13 Nov 2011 06:30:53]]> GMT</pubDate>
				<author><![CDATA[ pits]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ Why don't we have parachutes, cause alot of people fall in maps like Madness alot and get mad, so this will help]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1470844.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1470844.page</link>
				<pubDate><![CDATA[Mon, 21 Nov 2011 01:13:19]]> GMT</pubDate>
				<author><![CDATA[ Delta_88]]></author>
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			<item>
				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=Delta_88]Why don't we have parachutes, cause alot of people fall in maps like Madness alot and get mad, so this will help[/quote]<br /> parachutes for tanks? lmao ... besides parachutes only slow ur fall making u a easy target]]></description>
				<guid isPermaLink="true">http://forum.tankionline.com/posts/preList/1448/1470888.page</guid>
				<link>http://forum.tankionline.com/posts/preList/1448/1470888.page</link>
				<pubDate><![CDATA[Mon, 21 Nov 2011 01:44:14]]> GMT</pubDate>
				<author><![CDATA[ N-Tanker-Sg]]></author>
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				<title>Re:Suggestions!</title>
				<description><![CDATA[ [quote=N-Tanker-Sg][quote=Delta_88]Why don't we have parachutes, cause alot of people fall in maps like Madness alot and get mad, so this will help[/quote]<br /> parachutes for tanks? lmao ... besides parachutes only slow ur fall making u a easy target[/quote]<br /> <br /> I think it's a good idea, but how N-Tanker says, you're an easy target. And maybe they should be the '6' button? And 15 crystals!]]></description>
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				<pubDate><![CDATA[Mon, 21 Nov 2011 01:53:57]]> GMT</pubDate>
				<author><![CDATA[ nuclearbom]]></author>
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